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Posts from All castles in Heroes 3.

4.4 (5 ratings)
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There is nothing useless; everything can be useful at the most unexpected moment...
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Okay, the spell is fine. The terrain can either greatly help or hinder in battle, and the outcome often depends on it (for example, when a trench runs across the entire screen, you can only bypass it from above or below). But in your case, you have elves at the top, and they are blocked by, for example, dwarves! Try to approach them, but if the map doesn't have this trench, units can approach you from all directions, and...
In general, I always protect the elves with unicorns, dwarves, and ents, while the centaurs and pegasi stand a little lower and wait for suitable troops!
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Barbarian!!!
Things have quieted down here.
Sub specie aeternitatis.

Под знаком вечности.

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Still, the best defense is the castle wall and moat))) You can't get rid of it with a spell, you can't just bypass it, it shoots, and the moat takes away one movement point – simply top-notch:D
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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Earthquake spell – does it create a wall? And what about the spell that removes obstacles? (if it works on level ground)
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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Well, an earthquake isn't very effective at destroying a Fortress, although of course, if you don't have an Earth expert and a lot of magic... And can a moat be removed this way?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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I don't know, but if it's being removed...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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Of course, it doesn't remove it! A moat is not a terrain feature, but a defensive structure, just like walls.
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Lol, it doesn't disappear. Maybe then the castle itself could be removed, like a small rock.
In reply to eXeCuToR
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eXeCuToR;128018
Well, an earthquake isn't very effective at destroying a Fortress, although of course, if you don't have an Earth expert and a lot of magic... And can a moat be removed this way?

An expert in ballistics and an Earth expert – they destroy almost half of the defensive structures...
You can't remove a moat, but you can "bypass" it ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Sorry, I made a mistake... And I haven't really used this spell much...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
In reply to Ley
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Ley;128456
An expert in ballista and an expert in earth magic – they destroyed almost half of the defensive structures...
You can't remove the moat, but you can "bypass" it ;)

What do you mean by "bypass"? Do you mean using a ramp?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;128881
What do you mean by "bypass"? Do you mean using the ramp?

or by the bridge, or simply walking through the destroyed walls... it's not quicksand, after all.
or teleport, which is even better.

Be strong. Believe
In reply to Arandor
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In general, there are no inherently good or bad castles; it all comes down to the player's skill. However, it's worth noting that human, elven, and necromancer castles have certain advantages in specific situations. I reiterate, these are not absolute advantages, but rather partial ones. There are instances where a necropolis, for example, might be ineffective on a small map. Furthermore, the matchup between factions is crucial. A tower, for instance, often outperforms a swamp, while a barbarian can dismantle a tower under certain circumstances, but is roughly equal in a match against a swamp. Therefore, humans, elves, and necromancers possess a slight overall advantage due to a combination of factors. It's important to highlight that humans and elves consistently perform well, unlike necromancers, whose performance can vary. For the remaining factions, their effectiveness depends on the specific situation.
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Some players have simply become too attached to their favorite factions and, when playing with other factions, they try to adapt the same tactics. That's the problem. But I think that any faction can defeat another with proper leadership.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis

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