Auto-translated
In general, there are no inherently good or bad castles; it all comes down to the player's skill. However, it's worth noting that human, elven, and necromancer castles have certain advantages in specific situations. I reiterate, these are not absolute advantages, but rather partial ones. There are instances where a necropolis, for example, might be ineffective on a small map. Furthermore, the matchup between factions is crucial. A tower, for instance, often outperforms a swamp, while a barbarian can dismantle a tower under certain circumstances, but is roughly equal in a match against a swamp. Therefore, humans, elves, and necromancers possess a slight overall advantage due to a combination of factors. It's important to highlight that humans and elves consistently perform well, unlike necromancers, whose performance can vary. For the remaining factions, their effectiveness depends on the specific situation.