- I don't know... This is a difficult topic for me. And besides, we'll never find ourselves in such a situation anyway.
- Good question. I'll have to stop by after work. Will you come with me?
New here? I'm Roha — want a quick tour?
- I don't know... This is a difficult topic for me. And besides, we'll never find ourselves in such a situation anyway.
- Good question. I'll have to stop by after work. Will you come with me?
Oh, by the way, I went to see the princess this morning.
Consider it one less thing for you to worry about.
I - Thorvik the Founder
-1 AP, -4 hours.
+5 to Strength or +5 to Endurance.
II - Arual es Diesra
-1 AP, -4 hours.
1000 experience points (static) or 20% to experience.
III - Lanigiros es Diesra Arual
-1 AP, -4 hours.
+5 to Strength, Endurance, Dexterity, Perception, or Luck (determined randomly) ||| +5 to Spirit, Intelligence, Speed, Faith, or Charisma (determined randomly).
IV - Delsahid es Diesra Arual
-1 AP, -4 hours.
Effect of choice: One-Handed Weapon, Imperial Fencing, Two-Handed Weapon, Polearm Weapon, Archery, Armor, Combat Training, Leadership, Scout.
V - Hatea es Diesra Arual
-1 AP, -4 hours.
Effect for males: Dexterity or Perception (randomly).
Seeing how enthusiastically his colleagues are reading the imperial chronicles, Kilika and Astellia give Garret 2386 gold to buy the sequel.
Oh, by the way, I went to see the princess this morning - she really starts her day very early. And it seems like we've resolved the issue... So you can consider that you have one less thing to worry about.
Savings: ? rem Experience: 10532 HP: 760 Diseases: None Injuries: None Curses: None Traits: | Origin: Margel An artifact may be chosen at your discretion, but in that case you will have to describe that it was granted by the emperor for certain merits. Conviction: Ikigai +1 to all characteristics. Immunity to mind-affecting effects. +20 to barrier (health) for each point of faith. Spiritual barrier regeneration 30%+faith per turn +1 to will checks for each point of faith. Additional chance to avoid any negative action directed at the character: faith. The character cannot use high-tech or magical equipment/inventory items. Profession: Doctor If medical supplies are available, the doctor can bring characters fallen in battle back to life. Skills: Imperial fencing. - Parry The character can parry enemy attacks in melee combat. The chance equals the character's accuracy*2 WITHOUT accounting for weapon accuracy. Prohibitive shot Removes all effects from a chosen character and forbids them from using active abilities. For bows and crossbows. Reality slash A single attack with a chance (faith+spirit) to deal 10000 units of void damage and destroy all equipment and inventory of the target. For melee bladed weapons. Miso soup In exchange for 1 AP, the character can prepare the corresponding dish. Conviction In dialogue, the character has the opportunity to convince the interlocutor to accept Ikigai (the character's charisma + faith against the target's intelligence and spirit). Understanding of all The ability to see the intentions of other characters and their traits/features. After combat ends, returns all fallen allies to life. Understanding of the inner +5% to experience gained for each point of faith. The character can move to any point on the map instead of using SP. Understanding of the outer +25% to all parameters The character can remove diseases, injuries, and curses in exchange for 1 AP. Available for study Characteristics Strength 12 Endurance 12 Perception 25 Agility 14 Luck 13 Spirit 55 Intelligence 21.6 Speed 11 Faith 55.5 Beauty 15 (22) Charisma 15.2 Parameters Attack: 120 (355) Health: 120 (150) Accuracy: +25% (31%) Evasion: 14% (17%) Crit chance: 13% (16%) Will: 55 (137) Experience: +42% (257%) Initiative: 11 (13) SP: 2 Virtue: 410 (512) Action points: 3 Barrier: 1485 Affinity 0 | Equipment Weapon 1: Blade of balance Damage: 100% Accuracy: 80% Does not break, cannot be enchanted, does not deal critical damage. To use additional features requires: 50 spirit; 50 faith; Human origin; Lack of magical ability; On attacks: - Banishes undead/demons/summoned creatures. - Dispels curses. - Nullifies magical effects (e.g., runes) on equipment and other items. - Removes positive and negative effects, prevents their activation. Weapon 2: Bow Damage: 50% Accuracy: 50% Crit: Guaranteed hit. Head: Ikigai hair hoop +10% to barrier strength. Body: Beauty +50% Protection from injuries Automatic healing after combat ends. F only Shoulders: Hands: - Footwear: Accessory 1: Autumn rain (prayer beads, accessory) Automatically applies a concussion effect to opponents on adjacent tiles (will roll). +1% to attack for each point of will. Accessory 2: - Other 1: Other 2: Other 3: Bag with other equipment: Asuguh diary First entry Medical data Fairy nightgown Body 50 experience points each day. F only. Superior imperial blade Damage: 75% Accuracy: 70% Crit: Damage is increased 2 times. |
Will: 81 (101)
Erephir finds Kalina talking to Naera.
Erephir finds Kalina talking to Naera.


—That's what imagination is for. When else will you be able to be in the place of a man-avalanche and temper your mind in the most complex questions of the universe? —the knight begins to clean up the empty tea set. —And besides... you never know when you'll encounter a mysterious wizard on the road who will ask you a fateful riddle, you need to be ready! Okay, okay, I'm just talking nonsense, that's how philosophers usually justify their useless pastime.
Sanex allows the Knight to teleport to the future and, if desired, take a look at Carneol with the Chronos Master