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Posts from Haven discussion.

5.0 (2 ratings)
18 years ago
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Does the amount of damage depend on the number of Seraphs?
Most likely. Just like with other Warlocks.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;125955
It's definitely worth it. In prolonged battles, Seraphs can inflict massive damage. The question is, will they survive long enough to do so? A skilled opponent will perfectly understand their danger.
The opponent may understand the danger, but they won't die just because of it:D :smile51:
In reply to Draga Musa Welli
18 years ago
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Draga Musa Welli;126791
The danger is that the opponent might understand it, but they won't die just because of that:D :smile51:
I think you perfectly understood what I meant. Archangels and Seraphs are among the most dangerous units in Haven. And considering the Seraphs' spell, they can become a primary target. Because towards the end of the battle, they can simply turn the tide. And there's no need to nitpick about words!;)
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind; 126886
I think you perfectly understood what I meant. Archangels and Seraphs are some of the most dangerous units in Haven. And considering the Seraphs' spell, they can become a primary target. Because towards the end of the battle, they can simply turn the tide. And there's no need to nitpick the words! ;)
That's the beauty of the Seraph - you know exactly who the opponent will focus their main attack on, but killing it isn't that easy;), while Haven has other units that could also be considered the best. The most interesting thing is that even knowing all this, the opponent will be faced with a choice: either attack the Seraphs with all their forces, making their actions predictable and exposing their own troops to attack, etc., or get hit in the face with their magic! It's not a pleasant choice:D
In reply to HumanSt
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18 years ago
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HumanSt;127008
That's the beauty of Seraphim – you know exactly who the opponent will focus their main attack on, but killing them isn't that easy;), while Haven has other units that could be considered the best. The most interesting thing is that even knowing all this, the opponent will face a choice: either attack the Seraphim with all their forces, making their actions predictable and exposing their own troops, or get hit in the face with their magic! It's not a pleasant choice:D
Yes, it's not the best choice. If the enemy throws their forces at the Seraphim, I think the Zealots, with Griffons and Knights, won't let them be easily defeated, and while the opponent is trying to destroy them, we'll do the same to them. Haven rules!:smile12: :smile20: :smile12:
In reply to StormS-K
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18 years ago
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StormS-K;127031
Yes, not the best choice. If the enemy focuses their forces on the Seraphs, I think the Zealots, with Griffons and Knights, won't let them be easily defeated, and while the enemy is trying to destroy them, we'll do the same to them. Haven rules!:smile12: :smile20: :smile12:
That's right! He was already strong, and now with such a good alt, he's even stronger (in my opinion):smile20:
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18 years ago
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Normal races! Everything is normal! Stop arguing!
18 years ago
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I personally lean towards Seraphs because I always level up light magic. And, in my opinion, Divine Retribution is better than Resurrection. But they can still be defeated. For example, with Lizard Riders. Ignoring their defense, they can deal a significant amount of damage. But it all depends on the map. It's not a given that they will stand facing each other. Plus, it's not necessary for the Lizards to attack first.

2Sandroser We're not arguing; we're just discussing. And we're not trying to figure out which race is better or worse. That's what balance is for – to ensure that there are no underdogs or 100% favorites.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;127152
I personally lean towards Seraphs because I always level up light magic. And, in my opinion, Divine Vengeance is better than Resurrection. But, nevertheless, they can still be defeated. For example, with Lizard Riders. Ignoring their defense, they can deal a significant amount of damage. But it all depends on the map. It's not a given that they will stand facing each other. Plus, it's not necessary for the lizards to attack first.

2Sandroser We're not arguing; we're just discussing. And we're not trying to figure out which race is better or worse. That's what balance is for, to ensure that there are no underdogs or 100% favorites.
I also liked their special ability. It's a shame they can't drain life:mad: I also usually study light magic. And it's not a given that the knights:smile54: won't kick the Lizard Riders first:D
In reply to StormS-K
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18 years ago
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StormS-K;127160
I also liked their trick! It's a pity they can't drain life:mad: I also study light magic almost always. And it's not a fact that the knights won't kick them out earlier:D
Remember the battle from about three weeks ago? My riders didn't even make it to their turn:mad: :smile35:
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18 years ago
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A standard race with standard creatures.
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18 years ago
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The faction is strong; it's a shame they reduced the number of training halls in 3.0, but they also seem to have lowered the price. Alternative creature upgrades are very powerful in attack.
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18 years ago
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They don't mind sacrificing training grounds because before, Haven had such a difficult-to-counter rush with crossbowmen that you just had to hold on... But now they've finally shifted from quantity to quality.
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18 years ago
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I always play as Haven and believe that Humans are a quite strong race, capable of opposing everyone, especially the dark forces.
In reply to Андрей
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18 years ago
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Andrey;1935
I think that "Heroes" should turn out great!! And it doesn't matter that the Angel is like a woman and the Stone Gargoyle is like a small table. What's important is that it's VERY interesting and beautiful!!! Personally, I love playing "Hot Sit," and what worries me most is the size of the map. They say that now the map is somewhere between "S" and "M" from the third "Heroes"...((( That's a shame...:(
I also like playing "Hot Sit," but I disagree about the map; you can choose the size yourself + you can create an MRF file in the editor, which is what I'm doing.

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