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Posts from = Small mods that change the visuals =

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2 years ago
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It’s probably the way the light falls on a specific area – the colors don’t change, but just the shades, like a reflection of the surrounding environment.
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2 years ago
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Mооnst@r

The model's color changes depending on the terrain.
The scene lacks terrain; instead, there is only emptiness.
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2 years ago
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Then you need to find those specific lighting options for the locations and try to apply the one you need.
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2 years ago
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BlueHeavenHero, I changed it to dirt, and now it looks like the Necropolis ground. I made it in a mod by fktifzobr@mail.ru on the previous page. In the DirtArena01 file, I substituted the values in AmbientColor with those from RP1_GrassArena01(VicTest) (for Haven). The skeletons and background became less green. You can also play around with LightColor there.
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2 years ago
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Mооnst@r
Then you need to find those specific lighting options for the locations and try to apply the right one.
I've already experimented; I'll show you the result tomorrow.
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2 years ago
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Here, I made the center (unit location) brighter and slightly adjusted the lighting.
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2 years ago
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There is also this option.
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2 years ago
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I like the swordsman version better, but for some reason, the ground beneath him is glowing. I'm not very good with colors and shades, so I'll probably wait for comments from those who know more about it.
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2 years ago
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BlueHeavenHero
Here, I made the center (unit placement area) brighter and slightly adjusted the lighting.
Cool 👍, it looks nice.
I like it.

The second option, although brighter, looks like a decoration, as if there's just one wall in the background where all the units take cool photos.
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2 years ago
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fktifzobr@mail.ru
cool 👍 looks nice
I like it
Even with the glowing floor?
fktifzobr@mail.ru

the second option is lighter, but it looks like a decoration, as if there's only one wall in the background where all the units take cool pictures)
Heh) Well, I think I'll stick with the first one.
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2 years ago
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The glowing floor doesn't bother me; if you don't like it, you can simply recolor the circle under the unit. This part of the floor fits in very conveniently and can be easily replaced.
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2 years ago
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Damn, I hope there will still be a vanilla version of these halls, without repaints and other unnecessary additions. It might turn out that the previous version was better than the final one. And for those who don't understand all this very well (like me), they might not be able to revert to the previous version themselves.

Added 2 hours 35 minutes ago
BlueHeavenHero, will you be making halls for the outposts and the Conflux?
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2 years ago
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Mооnst@r

BlueHeavenHero, will you be creating halls in outposts and at the confluence of elements?
This is technically impossible. Besides, there are only 3 halls in the game's resources - the one where the ritual over Isabel takes place, the dwarven hall, and the hall of heroes where Nicholas lies (I decided to consider the regular hall and the resurrection hall as one, since they are essentially the same).
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2 years ago
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BlueHeavenHero
This is technically impossible. Besides, there are only 3 halls in the game's resources: the one where the ritual over Isabel takes place, the dwarven hall, and the hall of heroes where Nicholas lies (I decided to consider the regular hall and the resurrection hall as one and the same, since they are essentially the same).

I see. It's a pity, of course. Will the other factions retain their previous screens, or will there be improvisation?

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