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Modding Closed Topic
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#31
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}{0TT@6bI4
If I have time, I'll post a chimera, its upgrade, and its alt-upgrade as a replacement for the wyvern!
Thanks, but maybe it would be better as a replacement for the upgrades to the centaurs?
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#32
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Wyverns are still the most uninteresting creatures in the Stronghold.
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#34
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}{0TT@6bI4
Wyverns are still the least interesting creatures in the Stronghold.
I just like the Fauns.
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#35
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You can’t choose ranged units for a faction! Especially when it’s practically the main unit.
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#36
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}{0TT@6bI4
You can't remove ranged units from a faction! Especially when it's practically the main unit.
I installed a mod that replaces the regular centaur with a gnoll, and SUDDENLY it turned out to be a ranged unit.
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#37
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Ron54
I installed a mod that replaces the regular centaur with a gnoll, and SUDDENLY it turned out to be a ranged attacker.
It's simple: because the mod author added the ranged attack ability to gnolls (which they are, if I'm not mistaken, in Heroes 7). If this ability hadn't been specified in the creature's files, they would have remained melee units. So, the "ranged attack" ability of gnolls is not because they are replacing centaurs, but because the mod author gave them that ability (he could even have given them a lightning strike ability ). I also assume that Hottabych's chimeras will not be ranged units. But these creatures certainly sound intriguing, and I would be happy to see them in action.

Сценарии:
"Холм мертвецов"
"Священное древо"
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#38
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IchGViji

It’s simple: because the mod author added the ranged attack ability to the Gnolls (which is what they are, if I’m not mistaken, in Might & Magic VII). If this ability wasn’t defined in the creature’s files, they would remain melee units. So, the “ranged attack” ability of the Gnolls isn’t because they are replacing Centaurs, but because the mod author added this ability to them (he could even have added a lightning strike ability ). I also assume that Hottabych’s Chimeras will not be ranged units. But these creatures certainly sound intriguing, and I would be happy to see them.
Thank you for providing so much information about the Gnolls.
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#39
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Chimeras definitely won't be shooting. The problem is that there are no textures for the upgraded chimeras. In general, right now, only the Pseudogiant and Pseudodog are ready in the form I want them to be. The Bloodsucker, which has three texture variations, has mismatched texture maps, and I don't know how to edit them.
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#40
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}{0TT@6bI4
Chimeras definitely won't be shooting. The problem is that there are no textures for the upgraded chimera. In general, right now, only the Pseudogiant and Pseudodog are ready in the form I want them to be. The Bloodsucker, which has three texture variations, has mismatched texture maps, and I don't know how to edit them.
I don't really need an improved chimera. The regular one is enough for me.
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#41
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}{0TT@6bI4
Chimeras definitely won't shoot. The problem is that there are no textures for the upgraded chimeras. In general, right now, only the Pseudogiant and Pseudodog are ready in the form I want them to be. The Bloodsucker, which has three texture variations, has mismatched texture maps, and I don't know how to edit them.
By the way, regarding the Pseudogiant and Pseudodog. Could you somehow add them as well?
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#42
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}{0TT@6bI4
Chimeras definitely won't be shooting. The problem is that there are no textures for the upgraded chimeras. In general, right now, only the Pseudogiant and Pseudodog are ready in the form I want them to be. The Bloodsucker, which has three texture variations, has mismatched texture maps, and I don't know how to edit them.
Maybe you could share the file, and I'll try to take a look? At the UV mapping, to see what doesn't match... if you want, of course.

Added after 2 hours and 11 minutes
P.S. I just remembered... will the Swamp Doctor be included?
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#43
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Pavlinho, tomorrow I'll send you a link to the vampire model and 3 textures in a private message. I would be very grateful if you could take a look!
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#44
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The doctor might be included, or he might not. He doesn't appear in the current storyline, but there's nothing stopping us from adding him.

I've sent the archive to your PM. It contains the original texture that fits the model, and three textures that should correspond to the different grades.

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#45
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}{0TT@6bI4

The doctor might be there, or he might not. He doesn't appear in the current storyline, but nothing prevents adding him.

I sent the archive to PM. It contains a texture that fits the model correctly (raw-original), and three textures that should correspond to the grades.

Nothing has arrived in PM yet.
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#46
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Okay... first look at the vampires... in the picture, there are 4 vampires – those are the models with 4 textures, the one on the left is the original RAW model (if I understand correctly)... well, in principle, the textures look fine... I don't really understand what the problem is now? I only have a guess that in the picture, I marked the black spot with a red arrow, there is also one on the side ribs... is this the problematic area, or am I missing something?
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