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3 years ago
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Hi guys! I don't speak Russian, so please excuse my grammar.
I'm currently creating a mod for Heroes of Might and Magic V, and I'm having some issues with the game crashing when entering a Necropolis town.
I can't find the cause of the crash, so I would like to ask for help.
If anyone is willing to help me find the problem, why my game crashes because of the mod, I would be very grateful! (I will send the mod to anyone who is willing to help me).
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3 years ago
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dunno
Hi guys! I don't speak Russian, so please don't pay attention to my grammar.
I'm currently creating a mod for HoMM5, and I'm having some issues with crashes when entering the Necropolis.
I can't find the cause of the crash, so I'd like to ask for help.
If anyone wants to help me find the problem,why my game crashes because of the mod, I would be very grateful! (I will send the mod to anyone who is willing to help me).
usually crashes happen due to memory overload; if the city has been repainted and the textures are heavy without compression, there will be at least lags.

a mod that changes the background in the unit purchase menu also caused crashes for me, probably due to the large number of objects.

I had a mod that replaced the Necropolis with the Order of the Blade city – crashes for unknown reasons.

there are many reasons.

P.S. I can only help with advice; I don't have time to go through the mod
In reply to fktifzobr@mail.ru
3 years ago
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So, I changed every creature in the cities, and these creatures use 1024x1024 textures. Could this cause crashes? Should I try to reduce these textures to 512x512?
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3 years ago
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dunno
So, I changed every creature in the towns, and these creatures use 1024x1024 textures. Could this cause crashes? Should I try to reduce these textures to 512x512?
I think it's worth trying to reduce the textures because I've never seen such large textures for creatures before.
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3 years ago
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dunno
So, I changed every creature in the towns, and these creatures use 1024x1024 textures. Could this cause crashes? Should I try to reduce these textures to 512x512?

What is the average file size of a dds file with a resolution of 1024x1024 in the mod archive?
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3 years ago
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dunno
kb 4 mb egy mod 1024x1024-es textúrával.

It needs to be 1.3 MB.
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3 years ago
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Narron

It needs to be 1.3 MB.
It should be clarified that this size can be achieved by saving with compression.

Without compression - A8R8G8B8
Compressed - DXT5
In reply to fktifzobr@mail.ru
3 years ago
Köszi srácok! Szerintem most minden jól működik,a textúrák kb 75%-át kicsinyítettem 512x512-re,
a többit pedig 1024x1024-re hagytam. 
És hogy némi hype-ot adjunk, a mod a homm5-öt homm6 és 7 keverékével kívánja elkészíteni,főleg a homm6 ihlette  
Csináltam egy csomó reskint és retextúrát, szóval baromi fantasztikus lesz, de sajnos nem fognak. nézz ki olyan jól, ahogy szerettem volna,
mert ez memóriakorlátos szar  Maradjanak velünk fiúk!
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3 years ago
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Yes, Heroes of Might and Magic VI has the best visuals, good luck! If you need them, feel free to take my units without asking.
In reply to fktifzobr@mail.ru
3 years ago
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If we're here, could you guys help me with one more thing: which version of Haven t1 should I implement in the mod?

The one for the hourly, which I made, and the Praetorian or Guard, which still needs a reskin, or the Legionnaire, which I've already reskinned?

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2 files attached • Total size: 1.5 MB
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3 years ago
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dunno
if we're here, can you guys help me with one more thing: which version of Haven t1 should I implement in the mod?

for the hourglass creature I made, and for the praetorian or guard that still needs a reskin, and for the legionnaire that I already reskinned?

Attachment 70274Attachment 70275
And who is standing in the first picture? I just like the characters from the first screenshot
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3 years ago
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I probably won't be able to help, I don't like creating units based on strict guidelines – I prefer to create units based on inspiration.
For example, I made the Guardian look more like a swordsman from Heroes of Might and Magic 5, with swords and no spears.

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