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Posts from Guide on adding a new model, animation, and creature to HoMMV Auto-translated

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#415
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maybe someone could check it in their editor? The logs seem to be fine, but I can't see the model visually in my editor.
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#416
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for some reason, the file appears to be empty and weighs only 1 KB... this is a model...
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#418
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No, the model wasn't ported; it's small in size. Usually, unit models weigh around 300 kilobytes.
Yeah, for some reason, unlike the tutorial, I have three folders appearing in the Editor within the created map, not two. An additional "GrannyGeometries" folder is added, containing a file similar to the one in the regular "Geometry" folder, but with a larger size. However, the same Archangel file cannot be opened.

Added after 39 seconds
The main thing is that I can see the geometry in Maya.
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#420
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Here...
P.S. Maya is so uncomfortable to use...
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#421
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you ported the global model, but that's just the name of the skeleton; I don't know if I need to drag the model into the global model or just rename it, but as soon as I dragged the model into the skeleton, it grew to the sky.
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#423
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I didn't understand anything.)))

Added 8 minutes later
I pressed the "Export All" button, meaning all the files in the file...
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#424
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you ported the global, and the model (teloFBXASC045schup) is located nearby. This means that you are only porting the skeleton, and if you enter teloFBXASC045schup instead of the global in the map editor, you will port the model without the skeleton.

Added 2 minutes ago
Pavlinho

I pressed export ALL, meaning everything that is in the file... Hmm, it's hard to say, it might depend on the export settings, or maybe there's another problem, I don't know.
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#425
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have you tried placing the MB file you received in your editor and trying to view the model?

Added 7 minutes later
whoa, I missed a step in the FBX creation phase... it says that the MODEL also needs to be linked to the GLOBAL!!!
I honestly don't understand this... it seems to be a quirk of Heroes 5...

Added 1 minute later
why link a model that has a SKIN to the root bone of the skeleton to which the skin is tied... this is terrible...
and I think when I extracted models FROM the game, there was no linking of the model to the bone... maybe the editor fixes this somehow?
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#426
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It's strange, the "GrannyGeometries" folder appeared, but the other folders are missing.

Added 3 minutes later
Pavlinho
Have you tried placing the MB file I sent in your editor and trying to view the model?

Added 7 minutes later
Whoa, I missed a step during the FBX creation process... it says that the MODEL also needs to be linked to the GLOBAL!!! I honestly don't understand this at all... it seems to be a quirk of Heroes 5.

Added 1 minute later
Why would a model that has a SKIN need to be linked to the root bone of the skeleton, which the skin is attached to? This is terrible... And I don't think there was any linking of the model to the bone when I extracted models FROM the game... maybe the editor fixes this automatically?
I understand that the link is needed for loading into the editor because in the model creation window, we enter the global name, and the editor uses this as a reference.

When I load models, I can put a bunch of models into one MB file at once, and then load them one by one, entering different names in the window
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#427
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yeah, it worked... but it seems to be flipped, I need to check the manual – there was a mention somewhere that the model needs to be rotated.

Added 1 minute ago
by the way, do the animations also need to be rotated, or just the skeleton with the model?
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#428
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Pavlinho
yeah, it worked... but it seems to be flipped, I need to check the manual - there was a mention somewhere that the model needs to be rotated

Added 1 minute ago
by the way, do the animations also need to be rotated, or just the skeleton with the model?
interesting, maybe only the model, ideally you need to read carefully, but a quick look shows that the models from the "import model" section and the "import animation" section are rotated differently.
https://i.imgur.com/6X0QVZ0.png
https://i.imgur.com/DDyVCZv.png
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#429
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here is that ghoul... now I need to try out the animation.
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