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Posts from Titans or Dragon-Golems?

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titans or dragon golems? TITANS are very strong if you buff their accuracy and, on top of that, protect them with heroes, placing them in the seventh position in a close formation so that they are not targeted by ranged attacks. But they are easily enchanted and, for example, can be completely destroyed with a sacrifice spell. And GOLEMs have some resistance to magic... and also an absolute first strike, so if there are many of them, you can destroy entire stacks without worrying about retaliation, but you have to wait until there are many of them...
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In my opinion, the 4th-tier unit in the Fortress is an alternative without any real alternatives. I think Titans are much better; they are both ranged and melee units, and the Amulet of Chaos, although a very specific bonus, is quite useful. As for Dragon Golems, I only build them when I feel like it because I like the idea of a mechanical dragon, and the Absolute First Strike ability is also original; no other unit has that. However, as a unit for hire, I don't know, I feel like something is missing. Yes, the first strike is great, but it can't fly, so it has to reach the enemy, and all sorts of obstacles and slowdowns, like quicksand, get in the way. It does have resistance to magic due to its mechanical nature, but the Bone Dragon also has immunity to mind control. And in general, as a mechanism, it's only effective against undead. Aging, fatigue, poisons, and vampirism don't work against mechanisms, but against other races, I think it's quite weak. In the Campaigns, there's so much hype around them, and some cool Red Gnomes and Black Dragon skeletons are built, but in the end, it's just some cockroach running around the screen.
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Of course, an alternative without an alternative. I can only build Titans if the game itself leads me to it. Otherwise, it's Dragon Golems. And the Golems fly pretty well, especially if you get the Flight spell on the 2nd level. And they can run much further than Titans.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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If the game is long, only Titans are viable. Dracoloths cannot be resurrected either during or after battle, which makes them too unreliable. They don't cause morale problems, and in the late game, army morale is quite high, and having the first turn can be decisive. I'm sure that in the Fragile World, they force you to use these units, at least in part, because they are more difficult to incorporate into battles against huge armies.

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Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
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Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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