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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to IchGViji
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IchGViji
This is a very interesting unit. Visually, it resembles a knight from the Teutonic Order, although I'm not sure if they used red crosses in addition to black ones. The sword seems to have a slightly rounded tip, although I don't rule out the possibility that this type of sword could have appeared in other games as well.
Thank you! I agree that the sword is quite unusual. I might replace it, but for now, I've decided to change the texture of the shield. Here it is.

Added 44 seconds later
BlueHeavenHero
I wish I could learn how to do that 😁
You will! 😁😉
In reply to John_Lock
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John_Lock
Here come the paladins [for now, just visuals]. Possibly the final version.

Attachment 70157

Attachment 70158
What a machine 😅👍 holding such a huge two-handed sword with one hand!
But overall, it turned out quite well. Although, I think his face and that of the swordsman look similar

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Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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In reply to BlueHeavenHero
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BlueHeavenHero
What a machine 😅👍 holding such a huge two-handed sword with one hand!
But overall, it turned out pretty good. Although, the face and the sword model seem similar to a swordsman.
The helmets seem different, and the swordsman's helmet is black, and the model is more angular. In principle, you can make different angles for the icons, and it will be fine.
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In reply to IchGViji
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IchGViji

This is a very interesting unit. Visually, it resembles a knight from the Teutonic Order, although I'm not sure if they used red crosses in addition to black ones. The sword seems to have a slightly rounded tip, although I don't rule out the possibility that this type of sword could have appeared in other games as well.
Based on the shape of the cross on the shield, this is a true Latin cross, but the Teutonic Order (more precisely, the "Order of the House of Saint Mary of the Teutons") had a black one, and it could not be red, because red/scarlet was the color of the cross of French and Spanish knights... but this is a different universe, and here I think we can ignore the color and shape of the cross!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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These knights will be named Renegades. Their second name is also Grey Knights.

Added 5 minutes ago
Total number of these comrades: 5 Two plate-armored knights, but with different equipment. Archer Paladin Adept. Visually, almost all are ready, except for one plate-armored knight.
In reply to John_Lock
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John_Lock
These Knights will be called Renegades. Their second name is also Grey Knights.

Added 5 minutes ago
Total number of these units: 5
Two armored knights, but with different equipment elements
Crossbowman
Paladin
Adept.
Visually, almost all are ready, except for one armored knight
In my opinion, the crosses don't quite fit... I understand that it's easier to draw, considering the symmetry of the texture for the shields of these models, but since you've already learned how to apply effects to the models, I suggest replacing their shields with asymmetrical ones... like here or here, or look at the NHF project; I retextured the standard shields of some of the Knights there, changing them from symmetrical textures to asymmetrical ones...
By the way, if the shield model of the armored knight with the Maltese cross (white eight-pointed cross on a black background) has an asymmetrical texture, then it would make sense to depict something heraldic and at the same time Renegade-like, but I can't quite see what that would be... what can be associated with Renegades and something visually cool, although... maybe a raven... a soaring raven
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
In my opinion, the crosses don't quite fit... I understand that it's easier to draw them, considering the symmetry of the texture for the shields of these models, but since you've already learned how to apply effects to the models, I suggest replacing their shields with asymmetrical ones... like here or here, or take a look at the NHF project; I retextured the standard shields of some knights, changing them from symmetrical to asymmetrical textures...
By the way, if the shield model of a knight with a Maltese cross (a white eight-pointed cross on a black background) has an asymmetrical texture, then it would make sense to depict something heraldic and at the same time Heretical. I just can't figure out what that something could be... what can be associated with Heresy and something visually cool? Although... maybe a raven... a soaring raven


That's a good idea! But I think I'll put it on hold for a while; I've decided to work on the textures
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Slightly updated the plate armor.
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2 files attached • Total size: 1.2 MB
In reply to John_Lock
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John_Lock
I've made some minor updates to the knight.
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Attachment 70184

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Attachment 70185
Well, a Knight of Malta… the cross on the doublet significantly improves the overall appearance of the creature, but the cross on the Renegade doesn’t quite fit… it feels out of place. I would apply this visual style to other creatures in NCF – there were some rather crudely designed various knights there.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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Guys, I desperately need help. I've searched half the internet, but I still can't get this darn NCF to work. I didn't install any packs (there are just too many creatures for me), but I downloaded individual creatures directly. I downloaded NCF_core and put it in the correct location, and I also put the creature files there. I launch the editor and the game through NCF launchers, but nothing works. In the map editor, the creatures can be placed, and they appear when the map is launched. However, the map generator crashes, and new neutral creatures don't appear in scenarios or campaigns (I even did a test, forcing the entire map to be filled with random units, and there were no new neutral creatures). The strangest thing is that the mod for creatures from Dark Messiah and Heroes 7 (by Zahar0z) works perfectly; new neutral creatures spawn in campaigns/scenarios, and even on generated maps.
In reply to GGraCHCH
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GGraCHCH
Guys, I desperately need your help. I've searched half the internet, but I still can't get this darn NCF to work. I didn't install any packs (there are just too many creatures for me), but I downloaded individual creatures directly. I downloaded NCF_core and put it in the right place, as well as the creature files. I launch the editor and the game through the NCF launchers, but nothing works. In the map editor, I can place the creatures, and they appear when I launch the map. However, the map generator crashes, and the new neutral creatures don't appear in scenarios or campaigns (I even ran a test, forcing the entire map to be filled with random units, and not a single new neutral creature appeared). The strangest thing is that the mod for creatures from Dark Messiah and Heroes 7 (by Zahar0z) works perfectly. New neutral creatures spawn in campaigns/scenarios, and even on generated maps.
Here's the thing: in the game, there are generation lists, and you have to add the units to them yourself, or download existing packs.

Added after 32 seconds
Zahar has the units in the lists
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In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
Here's the thing: the game has generation lists, and you need to add units to them yourself, or download existing packs.

Added 32 seconds later
Zachar has units in the lists.
I understand, but how do you add creatures to the lists yourself?

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