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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to Pavlinho
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#4036
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Pavlinho
It turned out great... what is that effect? Perhaps you could slightly delay the appearance of the effect so that the beginning of the effect occurs around the moment when the Titan extends its arm?
This combo is fire – and the red column of light from the animation of the Lord's buff (where his arm starts to glow), rising rings from the destructive beam, and smoke and light from raising the dead.

I don't want to add a delay; the arm extension timing coincides with the appearance of the fiery column, and everything before that was just preparation – harmless white smoke and sparks.

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#4037
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Wow, you can even combine effects... well, as they say, it's up to you, but maybe there are a bit too many effects? The fire and the subsequent spreading red cloud are great; maybe the beam that forms rings is unnecessary? And even the smoke?
But again, it's just my opinion.
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#4039
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Here are the skeleton, animation, and UV mapping files for the texture... Want to take a look? If anything needs to be adjusted, let me know. For the texture, you can temporarily just fill it with a solid color – the main thing is to import it into the game and see how it works. P.S. I might try to create the texture, but I can't promise anything; I'm not much of an artist. ))))))))))))))))))
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In reply to fktifzobr
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#4041
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[email protected]
Okay, I'll try to port it into the game, but on Monday, I don't have time to figure out the programs right now.
Didn't you import, or rather, export, new animations/models into the game?
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#4042
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Pavlinho
Aha, but didn't you import new animations/models into the game?
I imported models, but not animations. I rarely try to learn something new because failures really discourage me.

Actually, it's quite simple; the main thing is to install version 9, and then version 6 on top of it, but I'm still scared because sometimes importing into Heroes 5, even with version 6, doesn't work. This happened to me the first time, and a couple of times people asked me how to fix it, but I don't know, and that's why I'm afraid to install and reinstall it.

In the worst case, I'll ask Hannikka to port it.
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#4043
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Oh, come on ))) don't be so dramatic.... it's just a minor issue - you can't export the model )))))) it's not a big deal, especially since you're thinking correctly - there's someone you can ask for help (Hannik), so it's better to ask someone who has done it before and knows how...
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#4044
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Pavlinho
Oh, come on ))) it's not a big deal...., it's just a minor issue - the model can't be exported )))))) it's not a problem, especially since you're thinking correctly - there's someone to ask (Hannik), so it's better to ask him, since he's done it before and knows how...
This is just my personal quirk; I always try to do everything myself, and I only ask for help when I absolutely can't.

I heard that he's very busy at work right now, so he won't be able to do it quickly. I'll try it myself first; after all, I really want to learn how to port animations and skeletons into the game, I just haven't had the opportunity before.

I'll try it first on my old laptop, so I don't ruin my new one.
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#4045
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well, now there's a reason to do it )))

Added 15 minutes later
P.S. I watched the tutorial, and it's really great, everything is explained, but... the process itself... what a hassle... it's a shame that some amateur game programmer didn't create a program for exporting ))))))) so you could just press two buttons and that's it ))
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#4046
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Pavlinho
now there's a reason to do it )))

Added 15 minutes later
P.S. I watched the tutorial, it's excellent, everything is explained, but... the process itself... what a hassle... it's a pity that some amateur game programmer didn't create a program for exporting ))))))) so you could press two buttons and that's it ))))
I had problems from the very beginning - 3D Max gave an error, and I gave up, but recently I started using Blender, it can handle animations and models with skeletons from the seventh game, I think I'll try to work with it.
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#4047
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done

07/08/2023
gave the unupgraded giant the ability "no penalty in melee combat" - before, they attacked and shot with half strength.
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#4048
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ready
Wow, and you can also create Kirill from Heroes of Might and Magic by importing the model.
Одна голова хорошо, а две - уже не красиво!
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#4050
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In principle, it's possible, but it would be five meters tall.
Can't you scale units in the game editor? For example, when modding Total War, there's a "scale" parameter in the program's table, and changing its value alters the character's height (scale)...