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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Mummies and BDP are not meant to be. There's a walkthrough on Remiks's channel.
upd. I reached the Lich King, and it's become more interesting. To defeat him without losses, I needed both wolves (I accumulated 71) and elementals (I created 100). And with this, I went down.
Overall, the map is quite challenging. If the balance were improved, it could be even better.
upd2: The curse is strong; now I understand why souls are needed.
I started playing on a hero. The starting maps are well-balanced.
Added 13 minutes later
After taking the catalyst from the demons and turning all available souls into 60 Fire Elementals, it became much easier to progress.
Question: Is it normal that wolves summon more wolves, then we cast Phantom on both of them, then the phantoms summon... and you can fill the entire field with wolves endlessly. Is this some kind of cheat?)
If you take our Battle Spirit and maximum Initiative + Synergy and Sorcery + artifacts that suppress the enemy's Initiative = it will be approximately like that.)
Added 19 minutes later
which I cleared without losses with 100 Fire Elementals and 20 Mummies.
I had 70 Elementals, 61 Wolves, and 10 Mummies. I always placed the Mummies so that they would resurrect themselves while I was casting the summoning spell, and depending on the situation, I placed Wolves and/or Elementals. I went into the dungeon with 10 Mummies, 71 Wolves, 100 Elementals - not enough for the curse)). I'm thinking about how to split the souls to create either Death Knights (Deadly Strike and Ravage) or Phoenixes. And I need to level up with a mentor - the question is whether I have enough money or not... I need to sell something
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The fact that phantoms can summon more wolves is a flaw of the developers, not the map author. Perhaps it was intended to allow for powerful strategies on the map, or maybe it's meant to synergize with mummies and Battle Mages; you have a rather unconventional use of mummies. In general, good players don't find many difficulties in the game; perhaps you are one of them... then the Master's maps are waiting for you!
Added 4 hours 18 minutes ago
In short, I've been rambling around the same topic. Sorry. To summarize: The map is great, the landscape design, the idea, everything is good, but... I felt a dissonance - so many dialogues about these souls, what is this intrigue? Claire asks to give her the souls, the hero asks Claire to give them back, and then she says, "Give them to me, or the enemy will not defeat itself." In the end, a large number of souls become unnecessary during the process of clearing the map, and the sharing of souls between Claire and the hero has virtually no impact on the progress towards the Curse, and before facing the Curse, it doesn't help the hero. I went to the bottom, cleared everything, but couldn't defeat the Curse with what I had. Now, it seems, I need to gather my thoughts, go back to the save point when I was still in the camp, regroup, and go back down to clear the entire underground. If I understand correctly. In general, these are the questions that remain; and I don't know if I will have the strength to take on this challenge again. Peace to all!
Unfortunately, it's gone now... I didn't wait and deleted it (when there are a lot of saves, the game takes a long time to save), and I'm already playing your third game.
"Gardholm. Chapter One" is already finished (it's not groundbreaking, but it's quite good, and importantly, it's bug-free). Now I'm playing the scenario [L]: "Monster Hunter." So far, I don't see anything too difficult on Veteran difficulty at the beginning (manticores are quite manageable with acceptable losses - although there's another stack of them, but that's not a big deal... there aren't many of them). But about this, I'll say one thing... there's some kind of bug with the scripts (movement??). Everything is easily defeated with this (screenshot) - (I played on Veteran, and summoning made it too easy). I got to the underground without any losses at all. My advice for the map: diversify the battles in the graveyards (it's getting repetitive) and reduce the number of creatures created for souls even further.
P.S. I always play unfamiliar maps on Veteran. I got my butt kicked on Master difficulty somewhere in the middle of a huge map/campaign, so now I'm playing it safe.
I'm playing the Cursed scenario, maybe it's just me, or maybe I'm not doing something right... I just won a battle against cyclops and witches, Flauweesh victory! 27 wolves and 3 mummies, that's where the real challenge is, I have a recording of the stream if you're interested.
My problem is of a different nature; I've been playing from the beginning without catalysts, so I only have the starting army, which I use to clear the entire map. I have to do it without losses, otherwise, I can't progress.
I can't complete the initial quest "Stolen Knowledge" (I found the first demon in the first location near the shipyard, the second one in the winter forest near the dwarves)... and that's it, I've cleared the entire map. Is this a bug, or am I missing something?
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I can't complete the initial quest "stolen knowledge" (I found the first demon in the first location near the shipyard, the second one in the winter forest near the dwarves)... and that's it, I clear the entire map.... Is this a bug, or am I missing something?
Something is wrong with the catalysts. Either you didn't use the first one correctly, or you missed one somewhere. There isn't much of a challenge on the map if you do everything carefully and attentively.
The map is decent. So far, everything is running smoothly without crashes or lags. But after killing the Night King and teleporting to the camp, the helper and the Forest King remain inaccessible...
I'm stuck at the same spot. After defeating the Undead King, the quest requires me to return to the Elf King... but neither the helper nor the king are active... I've spoken to everyone: Lad, Nico, Claire...
Is there any way to resolve this situation? Or is the only way to proceed by allying with the Undead King?
1. Narhiz was the main hero (only in appearance, but he had the necessary skills).
2. Sinithar was the embodiment of patience.
3. After the army of the King of the Dead was destroyed, the game loaded endlessly, but the menu opened.
Nothing is working, and I can't inform the elves that the client is ready. Magic passwords with the console and checkboxes don't help. Sometimes, when the author didn't put much effort into it, you can bypass a bug with the console without scripts, but here the bug is serious, a real pain. I've tried all sorts of tricks, even just teleporting and trying to steal the silver.
By the way, you could level up at the power plant until you get bored; the battle isn't difficult, and a couple of levels are useful at this stage. There's no problem with creatures – there are plenty of wolves until the Land of the Dead; I don't know why bother with mummies (the battles take longer). I suspect that lowering the level will make the game a bit more difficult, as there will probably be fewer souls. In general, I haven't decided whether I'll finish the scenario with this situation; I don't like the new king (if the dryad gave it, this one will trade with nymphs). And that's a pity, it was a good scenario... it was
https://www.youtube.com/watch?v=0jkOQktZ6Nc