I remembered an old idea, to turn a cyclops into a somewhat classic beholder. Then a bunch of problems arose, for example, the head doesn't hang in the center, but on the edge of the square, there's nothing to cover the hole after removing the body, and it's problematic to add eyes on stalks (although now I think they aren't very important).
Does anyone have any ideas in general about the unit, about its implementation?
Perhaps, to center the head, you need to either shift the skeleton relative to zero, or use animations? And to cover the hole, you could pull the cyclops out, close the hole in 3D, and put it back in...