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Posts from This mod allows you to zoom in and out on the adventure map by a factor of 2.

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3 years ago
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You need to take the "autoexec_a2" file from the archive and drag it into the "profiles" folder, which is located in the root folder of the game (there is already a file with that name in it, you will need to replace it). Write if you have any problems.
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3 years ago
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Were there any changes compared to the file you sent me before?
The feature is great; the only downsides are the inverted controls when zooming in a lot and the dense fog on some maps (e.g., the "Wonderful New World") when you zoom out completely.
In reply to L'Garold
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3 years ago
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L'Garold
Were there any changes compared to the file you sent me before?
The feature is great, the only downsides are the inverted controls when zoomed in and the dense fog on some maps (e.g., the "divine new world") when zoomed out completely.
I had already forgotten that I sent you something before 😅
There are no changes; I set it up once and haven't changed it since.
I just decided to remove this feature from my mod and release it for everyone.
I've always been bothered by the small field of view in the game; I understand that it was done intentionally to reduce the load on computers of that era (2006). But nowadays, it's not relevant, and a larger field of view adds to the atmosphere of the world.
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3 years ago
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I've been enjoying this mod immensely. I agree with everything except the system load. The engine of Heroes 5 isn't capable of squeezing the maximum performance out of modern hardware. There are tools like LA for this, but even with it, Heroes 5 doesn't use more than four gigabytes of RAM. It would be great if there was a way to utilize all the resources of modern processors, graphics cards, and all the available RAM.
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2 years ago
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Thank you for the mod. Could you please tell me if it's possible to make it so that when zooming in, the controls are normal instead of inverted? Thank you!
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2 years ago
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2 **MaksSP**
Most likely, this can only be fixed by creating a new camera or editing an existing one. I assume that in this mod, we are moving the camera closer to the target point (focus). This causes the camera value to become negative, and the controls are inverted. I might be wrong.

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