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Posts from NCF - Special Edition

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4 years ago
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The issue occurs when visiting dwellings of humans on levels 1-3; the bot uses them without problems, but in the human campaign, everything worked correctly.
In reply to DesPro111
3 years ago
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Hello everyone! I'm working on a mod that adds Dis/Valkyries to the Fortress faction. So far, there's a concept for an alternate upgrade and some minor visual changes for creature pack 387-388 from this collection. I'm posting it in case anyone is interested.

Materials from Hannik's and Sylan's mods (New Fortress) were used.



 

 

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3 years ago
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Interesting choice of symbol for the alt-upgrade shield; I would have chosen the dragon from the loading screen of Hammers of Fate. Otherwise, the tree suspiciously resembles the design on the flag of a hero from Sylvan.
In reply to PaintingTs
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3 years ago
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PaintingTs

Hello everyone! I’m working on a mod that adds Dis/Valkyries to the Dwarf Fortress. So far, there is a concept for an alternate upgrade and some minor visual changes for creature pack 387-388 from this collection. I'm posting it in case anyone is interested.

Materials from Hannik's and Sylan's mods (New Fortress) were used.

Attachment 69924 Attachment 69927 Attachment 69925

Attachment 69926


Interesting choice of creatures for the Dwarves. The idea is great. The models are beautiful, but on the other hand, they clearly don't fit into the General style of the game (which is a pity).
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3 years ago
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I installed this mod on EWA, and it crashes when visiting certain buildings where creatures are recruited. I don't have any other mods installed. I also installed it on a clean build, and it crashes with the same problem when visiting buildings where creatures are recruited. My computer is not weak; it cost over 100,000. Maybe I'm installing it incorrectly, or should I only install one mod from all the downloaded files? I'm installing everything that's there. 001_NCF - Special Edition, 002_3rd_Level_Upgrade, 003_Dwellings, 004_Visual mods – I'm installing all these files, and it causes crashes.
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3 years ago
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When launching the game on a clean version, are you using the correct executable file?
In reply to }{0TT@6bI4
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3 years ago
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}{0TT@6bI4
When launching the game on a clean version, are you using the correct executable?

It seems like there's more information here, but I still don't understand if it matters or not.
I'm launching H5_Game.NCF.
Some maps don't even start; they crash in the middle of loading.
Notes:
1) Not compatible with "NCF Mega pack with 188 working creatures"; it is a separate project.
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3 years ago
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And which specific buildings cause the game to crash when visited? Have you encountered any NCF units on the map?
In reply to fktifzobr@mail.ru
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3 years ago
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fktifzobr@mail.ru
Which specific buildings cause the game to crash when visited? And have you encountered any NCF units on the map?


Yes, there are NCF units. I've only played as three Factions so far. When playing as Humans, the game crashes immediately after visiting the Peasant's Hut. I tried to avoid visiting the Peasant's Hut, and it worked for a while. When playing as Dark Elves, the game crashed immediately after visiting the building where you recruit beasts. It also crashed immediately after visiting the Assassin's Guild. I'm currently playing as Inferno, and so far, everything is fine. This is regarding the EWA mod. But on a clean, unmodified game, it crashes when visiting any dwelling where you recruit creatures. I even tried reducing the game settings to the minimum, then setting them back to normal, but the same error and crash occur. The game runs fine without the mod; I don't understand why this is happening. For me, the ARMAGEDDON mod is the best; it rarely crashes, only when playing incredibly large and difficult maps, and even then, it's not always. My computer is configured for older games. In the event log, the game crashes with the same error:
Faulting application name: H5_Game.NCF.exe, version: 3.1.2.98, timestamp: 0x48469f9f
Faulting module name: H5_Game.NCF.exe, version: 3.1.2.98, timestamp: 0x48469f9f
Exception code: 0xc0000005
Fault offset: 0x002db52f
Faulting process id: 0xcfdc
Faulting application start time: 0x01d97dcfef764fa2
Faulting application path: D:\ГЕРОИИИИИИИИИИИИИИИ66555555555555 — копия — копия (2)\bin\H5_Game.NCF.exe
Faulting module path: D:\ГЕРОИИИИИИИИИИИИИИИ66555555555555 — копия — копия (2)\bin\H5_Game.NCF.exe
Report ID: db97c44f-869c-4a3e-9157-9f400b3f9685
Full name of faulting package:
Application ID associated with faulting package:

Added 2 minutes ago
I apologize if I'm bothering you; I just love it when there are good mods, and I immediately want to play with all the new features in Heroes 5. It's frustrating when it crashes, but other mods work
In reply to SWELOT
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3 years ago
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SWELOT


Yes, there are NCF units, but I've only played with three Factions. If I play as Humans, the game crashes immediately after visiting the Peasant's Hut. I then tried to play without visiting the Peasant's Hut, and it worked fine so far. I played as Dark Elves, and the game crashed immediately after visiting the building where you recruit creatures. The same thing happened when I visited the Assassin's Guild. Right now, I'm playing as Inferno, and everything seems to be working fine. This is about the EWA mod. But on a clean build, the game crashes when visiting any dwelling where you recruit creatures, even after I tried reducing the game settings to the minimum, then setting them back to normal. The same error occurs, and the game crashes. Without the mod, the game works fine. I don't understand why this is happening. ((((( For me, the best mod right now is Armageddon. It rarely crashes, only when playing incredibly large and difficult maps, and even then, it only happens sometimes. My computer is configured for older games. In the event log, the game crashes with the same error:
Faulting application name: H5_Game.NCF.exe, version: 3.1.2.98, timestamp: 0x48469f9f
Faulting module name: H5_Game.NCF.exe, version: 3.1.2.98, timestamp: 0x48469f9f
Exception code: 0xc0000005
Fault offset: 0x002db52f
Faulting process id: 0xcfdc
Faulting application start time: 0x01d97dcfef764fa2
Faulting application path: D:\ГЕРОИИИИИИИИИИИИИИИ66555555555555 — копия — копия (2)\bin\H5_Game.NCF.exe
Faulting module path: D:\ГЕРОИИИИИИИИИИИИИИИ66555555555555 — копия — копия (2)\bin\H5_Game.NCF.exe
Report ID: db97c44f-869c-4a3e-9157-9f400b3f9685
Full name of faulting package:
Application ID associated with faulting package:

Added 2 minutes ago

I apologize if I'm bothering you. I just really love it when there are good mods and everything is new in Heroes 5, and I immediately want to play. It's frustrating when it crashes, but other mods work. (((
What makes you use this particular build?
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3 years ago
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Did you install the mod ___Dwellings_custom_T1-T2-T3_Military_Post.pak??? If so, try deleting it. The author turned all the basic dwellings into outposts, but he didn't assign any guards to them. The game is likely crashing because of this.
In reply to fktifzobr@mail.ru
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3 years ago
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fktifzobr@mail.ru
Did you install the mod ___Dwellings_custom_T1-T2-T3_Military_Post.pak??? If so, try removing it. The author turned all the simple dwellings into outposts, but he didn't assign any guards to them. The game is likely crashing because of this.


Unfortunately, it didn't help; the game crashed immediately after I visited the peasant's hut. Oh well, thanks for the help.
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3 years ago
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Hello! NCF Special Edition (and, most likely, the entire NCF project) conflicts with the "Phoenix Vision" mod by the respected Frozensoull. From what I saw when trying to combine these two mods, launching the game directly results in an error like "Empty pointer to creature # number," and after listing all the empty pointers, a new error appears: "Original version of the game Heroes of Might and Magic V not found." The editor launches successfully, but crashes when switching to the "monsters" section. It would be great if knowledgeable people could figure out what the incompatibility between these mods is.
In reply to }{0TT@6bI4
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2 years ago
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}{0TT@6bI4
Yes, that would be amazing!
But seriously, I'm talking about the purely technical aspect of how to combine the effects into one.

Theoretically, you could attach the entanglement and freezing effects to the attack animation, and make the effect itself in the form of something neutral, like a Sylvan rune on the ground.

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