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#3802
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Each participant in the ritual (except Henry and Lin) receives 350 experience points.
Henry receives 550 experience points.
Lin receives 450.

Added 1 minute ago
Ment
-- Excellent, mission completed, -- the guy leaned back in his chair, putting his hands behind his head and temporarily forgetting about his legs. -- Ouch. And we buried that water demon near the river, is it okay that we didn't use any rituals?
- It is impossible to completely destroy elemental demons, so even if they had a seal, there would be no point in destroying it.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#3803
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-- I see, -- the guy looked at his feet, still wondering if it was worth it.
-- Don't worry, Henry, you did great! -- Quen encouraged him. -- I know that shamans who have been to the other world become stronger, so your experience should be beneficial! And injuries in this world are relatively easy to heal, so don't worry!
-- There is no "other" world, -- the guy corrected the she-demon as usual.
-- And you, Miss Lin, did well too! The ability to overcome your feelings for the sake of something important is a sign of a strong soul! Not everyone is capable of that.
-- Well. So, will you help the injured hero get to the "Rainbow Garden"? -- the American asked his companions.
 

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#3804
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Morning
- And what's with these scoundrels bothering me...? - Dorobo grumbled, wiping away dirt from the damaged parts of his equipment. - We have four... three women they could be bothering instead. It's not fair to anyone.
With a menacing look, he grabbed his weapon and made a couple of irritated swings, deciding to eradicate this evil from the face of the earth, even if it cost him his life.

I'm studying the ability (if I can't use it now, I'll use it after the dungeon):

Blacklist - at the beginning of the battle, there is an opportunity to choose a sworn enemy. When receiving an attack from him, there is a bonus to initiative for the next turn; in addition, if it is a melee attack, a counterattack is performed, and if it is a ranged attack, then a curse and a verbal threat are issued, which reduces the enemy's accuracy and speed.
I thought about it and decided that at the moment, I don't have any arguments against using Diligence VI. So, it will be active by default in every battle.
Done.

Added 57 seconds ago
Ment
-- I see, -- the guy looked at his feet, still wondering if it was worth it.
-- Don't worry, Henry, you did great! -- Gwen encouraged him. -- I know that shamans who have been to the other side become stronger, so your experience should be beneficial to you! And injuries in this world are relatively easy to heal, so don't worry!
-- There is no "other" side, -- the guy corrected the echidna as usual.
-- And you, Miss Lin, did well too! The ability to overcome your feelings for something important is a sign of a strong soul! Not everyone is capable of that.
-- Eh. Well, will you help the injured hero get to the "Rainbow Garden"? -- the American asked his companions.
- The Garden of Good, - Olron corrected him.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3805
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Am I understanding the skill recharge mechanic being reintroduced into the game correctly? For example, will it be impossible to use Jump V repeatedly, but will it be possible to do Jump V + Summon V?
In other words, is the idea to introduce a cooldown for frequently used skills and thus force players to use more diverse skills and more likely run into the skill slot limit?
Or does the cooldown apply to all skills of the same level?
 

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#3806
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Ment
Do I understand correctly that the skill recharge mechanic being reintroduced to the game means that, for example, you won't be able to use Jump V repeatedly, but you can do Jump V + Summon V?
In other words, the idea is to introduce a cooldown for frequently used skills and thus force players to use more different skills and more likely run into the skill slot limit?
Or does the cooldown apply to all skills of the same level?
It applies to all skills of the same level.

Added 1 minute ago
Lock, I haven't added the stats from the axe and ring yet, I'm waiting for the level up. If you're leveling up, of course.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3807
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Tonight, Lin is trying to forget about most of what happened today. 3. Beauty and skill, with a "motivation" ability that would allow you to give your turn to an ally instead of taking your own, or something like that.
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#3808
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No one could sleep. She spent the entire night reflecting on her near-death experience. She wasn't joking when she said she didn't like it – it was offensive, annoying, and very, very PAINFUL. Her soul hadn't fully separated from her body, but she remembered the sensations of the afterlife quite well. It was... interesting. All her senses seemed to be amplified, and her mind was overwhelmed by a kaleidoscope of strange, unfamiliar images that she couldn't find the words to describe. Perhaps this was the "vision," as some of the forms seemed familiar to her, or perhaps it was something else. In any case... she didn't plan on repeating the experience anytime soon, but she could learn a few lessons from it.

+2 to perception, level up.

Hearing the chirping of morning birds outside the window, she realized that there was no point in trying to sleep, so she took her bow and went outside. If she plans to use it, it's better to start getting used to it. - Sorry, dry tree, sorry, janitor, - she muttered, releasing her first arrow at the target.

From a gameplay perspective, I can cover the entire battlefield, but from an RP perspective, I don't know, Nebok, if you want to get into it, it would be cool to add a variable for my bow's accuracy, like in Heroes – at long range, accuracy/damage is reduced, and at short range, to compensate, it can be increased. But we can also skip it for simplicity and calculate it by default.

Maiming Shot (all levels)
Increased damage, chance to knock down the opponent.

Double Shot (all levels)
The name says it all. The damage of a single shot is lower, but you can attack two targets. Similar to the elven archers in the disciples.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3809
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Author
Crippling Shot (all levels)
Increased damage, chance to knock down the enemy.
No increased damage if there is a chance to knock down the enemy.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3810
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It's standard – more damage depending on the level, and the amount of extra damage is fine.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3811
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Author
She spent the entire night reflecting on her near-death experience. She wasn't joking when she said she didn't like it – it was upsetting, frustrating, and very, very, VERY painful.
– So, Nikta was quite shaken up, right? I think everyone was... But if the worst had happened, we would have made a contract with her spirit or something, right?
– I think if the worst had happened, she would have cursed you, Henry...
Author
Double Shot (all levels)
Guess how we're going to use this.

Henry lay in bed, or whatever they use for healing in the Garden of Good, and thought about his experience. Quen-Quen questioned him, which, frankly, was a bit annoying.
– I'm telling you, it was intense. Even stranger than Doom. Although, that's not a great comparison, Doom isn't that strange. Stranger than Call of Cthulhu. What else do you want to hear?
– Henry, I don't know exactly, but someone in the afterlife can end up in this place. I hope it's not us, of course. Still, it's a valuable experience.
– It was just a hallucination. Maybe they forgot to give me my pills at the asylum today, that's what happens when you have subpar psychiatric care.
– Are you really not going to try to understand it? I think it's in moments like these that shamans discover something new and unique, not just learning from my hints.
– I don't know... After I voluntarily went through all of this. First of all, I still have some guts.
– Oh, that's a good start!
– Secondly, – as if!
– 😟
– But yes, a lot happened. I think I gained some experience in fighting demons, considering all the curses that were thrown at me, my personal involvement in the torture, and finally, the hallucinations.

Henry unlocks skills:

A Toe into Madness – passive, replaceable; when the character receives any (or, as an option, "sufficiently large") damage, they have a chance to remove a negative effect from themselves. Levels IV and V are of interest. At level V, a small increase in the % of protection can be added. For example, +10% when health drops below 50%.

Stubborn Tongue – passive, replaceable; the owner of this skill becomes a more attractive target for enemy skills and attacks (I'm introducing this because with the new restrictions, it will be quite difficult to use summons; Henry will now spend all his skills in two turns. As an option, this passive can periodically randomly apply summons to random targets, or simply have a percentage chance that the enemy will "change their mind" and decide to attack Henry).
 

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#3812
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Guess how we're going to use this.
And whether we will at all, lol.
I'm adding multi-target attacks to myself, so it's easier to finish off all sorts of rats and other bugs, of which there are a lot, but they only have 1.5 health. It's cool that you can dump all the charges into one target; this adds variety.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3813
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In the morning, do you immediately go to the second mine? Don't forget about the quests with the head and the cyclops.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3814
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I don't really want to, but since we promised we would...
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#3815
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We should finish everything. Maybe we can deal with the Cyclops and the Head in the morning, and go to the mine closer to night, if we have time?

And yes, Nebok, I saw that you added some archer skills, but did you level them up during the process?
А, вот почему.

🏹🎪+⛓️♿=💕
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#3816
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/Yeah, after a bunch of battles, I would start by looking for various things. Logistically, it should be convenient: the search for the mother and the body of the Serun begins approximately in Viden, and most likely goes westward (but the exact direction is unknown).
And on the way back, we definitely know how to get to the mine relatively quickly.
If, on the contrary, starting from the mine, we don't know where to go to find the scent of the cyclops and the Serun, we'll have to go to Viden, and then westward again. /
 

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