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No one could sleep. She spent the entire night reflecting on her near-death experience. She wasn't joking when she said she didn't like it – it was offensive, annoying, and very, very PAINFUL. Her soul hadn't fully separated from her body, but she remembered the sensations of the afterlife quite well. It was... interesting. All her senses seemed to be amplified, and her mind was overwhelmed by a kaleidoscope of strange, unfamiliar images that she couldn't find the words to describe. Perhaps this was the "vision," as some of the forms seemed familiar to her, or perhaps it was something else. In any case... she didn't plan on repeating the experience anytime soon, but she could learn a few lessons from it.
+2 to perception, level up.
Hearing the chirping of morning birds outside the window, she realized that there was no point in trying to sleep, so she took her bow and went outside. If she plans to use it, it's better to start getting used to it.
- Sorry, dry tree, sorry, janitor, - she muttered, releasing her first arrow at the target.
From a gameplay perspective, I can cover the entire battlefield, but from an RP perspective, I don't know, Nebok, if you want to get into it, it would be cool to add a variable for my bow's accuracy, like in Heroes – at long range, accuracy/damage is reduced, and at short range, to compensate, it can be increased. But we can also skip it for simplicity and calculate it by default.
Maiming Shot (all levels)
Increased damage, chance to knock down the opponent.
Double Shot (all levels)
The name says it all. The damage of a single shot is lower, but you can attack two targets. Similar to the elven archers in the disciples.