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Posts from Horizon of Darkness Auto-translated

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#3577
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Ment
Warrior with a chain: repeats his trick on the archer, swordsman, and pikeman, without targeting Henry (or does whatever he wants to help his new friends in battle, prioritizing attacks on the swordsman 1 or the pikeman, so they don't reach the pentagram)
Joe: moves out from under the barrier, without exposing himself to the clubman (2 to the west, apparently?), uses Harpoon Cannon V on the warrior with a sword
Zeikin: moves to the barrier with Nikta (stands on the left edge as far north as possible)
Radiell: as in the picture + Infernal Roar
Henry: I'll see what happens later
Title
....
Author
Warrior with a chain hits the ground with his chain
Archer 1 receives 405 damage, bleeding immunity (335 | 740)
Footman 1 receives 360 damage, bleeding immunity (430 | 790)
Pikeman receives 360 damage, bleeding immunity (570 | 930)
Joe receives 150 damage (1205 | 1822)
Joe moves 3 units and uses Harpoon Cannon V
Warrior with a sword receives 651 damage (665 | 1560)
Radiell moves 20 units and uses Infernal Roar V
Footman 2 is stunned, 3 turns
Clubman 1 is stunned, 3 turns
Clubman 2 is stunned, 3 turns
Clubman 5 is stunned, 3 turns
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#3578
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What a cute Mickey Mouse. He'll be dead soon, and the players who get into the game won't even understand what I'm talking about...

Henry, having downed a potion and with Quen-Quen taking control once per turn, felt a bit more invigorated. He took out the archer who had offended Nikta, lazily raised his leg, letting an arrow pass by, ducked from the attack of an infantryman, and then even burped (his stomach was still churning from the curses, the smell of torture, and everything else).
-- Well, we've had our little chat, haven't we? -- he said before continuing to dish out punishment. At that moment, his pale appearance added seriousness to his slightly ironic words. -- You must have thought you wouldn't be found, or that your demon and your mage would protect you, but it doesn't seem to be working out very well, does it? Everyone who resists, drop your weapons and get face down on the ground; at least then our pet dragon won't eat you, and that's a victory.

If he sees that they don't want to listen, he'll use Spirit IV on the pikeman (if necessary, x2), then Leap V on the infantryman 1.

 

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#3579
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Ment
What a cute Mickey Mouse. He'll be dead soon, and the players who are into the game won't even understand what I'm talking about...

Henry, having downed a potion and with Quen-Quen taking over control once per turn, felt a bit more energized. He knocked out the archer who had offended Niktu, lazily raised his leg, letting an arrow pass by, ducked from the attack of an infantryman, and then even burped (his stomach was still churning from the curses, the smell of torture, and all that).
-- Well, we've had our little chat, haven't we? -- he said before continuing to dish out punishment. At that moment, his pale appearance added seriousness to his slightly ironic words. -- You must have thought you wouldn't be found, or that your demon and your mage would protect you, but it doesn't seem to be working out very well, does it? Everyone who resists, drop your weapons and face down, then at least our pet dragon won't eat you, and that's a victory.

If he sees that they don't want to listen, he uses Spirit Drain IV on the pikeman (if necessary, x2), then Jump V on infantryman 1.

Henry's offer was ignored.

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Author
Henry moves 1 unit of distance and uses Spirit Drain IV, miss.
Henry uses Spirit Drain IV
Pikeman paralyzed for 1 turn
Infantryman 1 moves 9 units of distance and begins to cut himself, emitting terrible screams. His intestines spill onto the floor, and he falls dead.
Infantryman 1 receives 790 units of damage, Death

Mage is resurrected (1580 | 5445)
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#3580
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-- Ah... You... Scoundrel...
Lin casts Enchant on Archer IV
Araele casts Heal V on Niktu, Zeekina, herself (prioritizing Niktu and herself)
Niktu uses Backstab V on the Mage.
 

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#3581
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It seems we’ll have to get rid of the prisoners after all. Wouldn’t want to have to eliminate our comrades as well.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3582
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If the prisoners and lieutenants don't sacrifice themselves by spilling blood while standing on the pentagram, I hope it will be alright.
And if you see, I specifically tried to stun/eliminate everyone who rushed towards the pentagram, but I just didn't have enough movement points left to reach the infantry unit.
 

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#3583
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I'm sitting here, barely able to load the thread, and at work, with this terrible internet, pictures load about once in a thousand tries. You can assume that I don't see much better than my champion when it comes to the flow of battle.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3584
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Ment
-- Ah... You... Scoundrel...
Lin casts Charm IV on Archer IV
Araelle casts Heal V on Nikta, Zeikin, herself (prioritizing Nikta and herself)
Nikta uses Backstab V on Mage
.....
Author
Lin uses Charm IV
Archer 1 is charmed for 3 turns
Araelle casts Bleeding 47 (470 | 1014)
Clubman 3 moves 7 spaces
Clubman 4 moves 7 spaces
Araelle uses Heal V
Nikta recovers 716 health (965| 965)
Araelle recovers 716 health (1014 | 1014), Bleeding removed
Zeykin recovers 716 health (1722 | 1722), Bleeding removed

Turn 3

Nikta moves 11 spaces and uses Backstab V
Mage takes 2587 damage, Death
Nikta takes 0 damage
Swordsman moves 14 spaces and fiercely attacks Nikta
Preemptive strike, Swordsman takes 504 damage (812 | 1560)
Nikta takes 0 damage
Nikta takes 978 damage, Death
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#3585
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Sorry, Kosha, I underestimated the swordsman...

Archer 1: with a precise shot, tries to paralyze the warrior with a sword (if he has no more such shots, then he attacks the pikeman with a furious attack).
Fay: 1 to the northwest, if he can reach the warrior with a sword with an energy beam IV, then he shoots. If not, then the same to the pikeman.
Mouse: finishes off the warrior with a sword, and if he is dead, then attacks club 3.
Davalya with an ice spear IV at the warrior with a sword.
Chain dog attacks as he wants (the warrior with a sword), maximizing damage.
 

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#3586
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There are reasons why I equipped my hero not only with melee weapons!
А, вот почему.

🏹🎪+⛓️♿=💕
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#3587
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Ment
Sorry, Kosha, I underestimated the swordsman...

Archer 1: tries to paralyze the swordsman with an accurate shot (if he has no more such shots, then he attacks the pikeman with a furious attack).
Fai: 1 to the northwest, if he can reach the swordsman with an Energy Beam IV, he shoots. If not, then he does the same to the pikeman.
Mouse: finishes off the swordsman, and if he is dead, attacks Clubber 3.

......
Author
Archer 1 accurately shoots the swordsman in the leg
Swordsman receives 50 units of damage, immobilized for 1 turn (762 | 1560)
Fai moves 1 unit and uses Energy Beam IV
Swordsman, miss
Mouse moves 14 units and attacks Clubber 3
Clubber receives 244 units of damage (540 | 784)
Davalya uses Ice Spear
Swordsman, miss


Added 6 minutes ago
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Author
Warrior with a chain hits with the chain on the ground
Swordsman receives 1931 units of damage, Death
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#3588
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Joe: Harpoon gun V on pikeman (if needed, slightly adjusts, seems like it needs to be 1 cell). Zeikin: Dash V into both infantry 2 and clubman 2, if possible. If not, cleave V into infantry 2. Radiel dives on clubman 4, 3, infantry 2, club 2, pikeman (if he hasn't died yet), or clubman 5. Henry: Jump III into pikeman, then jump V into clubman 3. Lin tries to extend the enchantment on the chained unit. Level IV. Ara: Restoration II on Joe (from the curse).
 

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#3589
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Ment
Joe: Harpoon Gun V on Pikeman (if needed, slightly, like 1 cell)
Zeykin: Dash V on both Infantry 2 and Clubman 2, if possible. If not, Cleave V on Infantry 2
Radiel dives on Clubman 4, 3, Infantry 2, Clubman 2, Pikeman (if he hasn't died yet), or Clubman 5.

.....
Author
Joe uses Harpoon Gun V
Pikeman, miss
Zeykin uses Dash V and covers 8 units of distance
Infantry 2 falls and receives 365 units of damage (425 | 790)
Clubman 2 falls and receives 646 units of damage (138 | 784)
Radiel uses Dive
Infantry 2 receives 643 units of damage, Death
Clubman 2 receives 804 units of damage, Death
Pikeman falls and receives 322 units of damage (248 | 930)
Clubman 3 miss
Clubman 4 falls and receives 402 units of damage (382 | 784)


Added 30 minutes ago
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Author
Henry uses Jump III
Pikeman receives 725 units of damage, Death
Henry uses Jump V
Clubman 3 miss

Lin bleeding 47 (358 | 949)
Lin uses Charm IV
Warrior with a chain is charmed for 3 turns
Clubman 3 covers 7 units of distance
Araell uses Restoration II on Joe, curse removed


Added 13 minutes ago
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Author
Turn 4

Archer 1 accurately shoots Clubman 3 in the leg
Clubman 3 receives 100 units of damage, immobilized for 1 turn (440 | 784)
Fay uses Energy Bolt IV
Clubman 1 receives 957 units of damage, Death
Mouse covers 7 units of distance and attacks Clubman 4
Clubman 4 receives 488 units of damage, Death
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#3590
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Davalya uses Ice Spear IV on the remaining Imps. Chain attacks the remaining Imps. Joe skips his turn. Zeikin: If any Imps are still alive, he tries to catch up and fix the problem with Cleaver IV.
From my point of view, the Enchanted Archer and the Chain should work together. The Archer definitely, and with the Chain, there's a slight consideration that he might be too dangerous (fortunately, there are many chains around to more likely guarantee the safety of capture, hee-hee). We'll aim for that if no one objects.
 

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#3591
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if possible, it should be taken.
Author
Henry uses Jump III
Pikeman receives 725 damageDeath
hopefully Henry doesn't dive into pools with children and pensioners like that.
My sword, my trusted ally, unphased by my aspect.