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We're also following our own route, and it's unlikely anyone else will want to join.
New here? I'm Roha — want a quick tour?
- I see... Thank you... Well, I guess I'll be going then... If I don't return, it means the Darkness claimed me along the way...
I'm going to the garden.
Parallel (schizoid) thinking (IV, passive, replaceable?)
The number of skills that can be used in one turn increases by the number of guardian spirits the character has (1). There may be a limit on the level (for example, one of the skills must not be higher than level 2) and on logical compatibility. For example, spiritual skills such as shield and spirit expulsion may be incompatible with other spiritual skills, and physical skills with other physical skills (although Henry has two gloves, so it's not entirely obvious). Summoning should, in theory, be both.
Spirit Expulsion IV
Please double-check the numbers for levels II and III as well. The description says (1.5 * accuracy), but the numbers are set as if level III has higher accuracy.
Increases the number of turns of paralysis to 2, slight stat boost.
It's almost like a second character, two turns in one - very powerful. Maybe for level VI, but without any complications like compatibility issues.
Stat upgrades? Do you mean enhancing the player's character?
I think 17 characteristics should be enough, right? Then 3 in Faith and 7 in Strength and Perception + a level up, I guess.
Okay, let's go with the sixth. I'll use it later, so it's fine. Or can I make it unremovable? If so, then let's do it, so the charges don't go to waste. If not, we'll wait a bit longer.
Let it be western.

10. SPITTING IN FOUNTAINS AND WATER BODIES