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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
18 years ago
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It would be nice if it were possible to combine different artifacts (for example, the "Revenge of the Dragon Father" – a combination of dragon artifacts +6 to all hero skills) as in the previous games, but without the enchantments from other items of the hero's equipment being affected.
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18 years ago
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Let me summarize what has been said here and on many other forums. 1) I would like to see something completely new that harmoniously complements the good ideas from the old games. 2) More factions, but not necessarily based on race. We don't need just humans, just dwarves, etc. Let's have a sequel where the Sorceress has elves + dwarves + humans, and at the same time, the Knights only have humans (although, there was an orc among the heroes...). 3) More upgrades for units. 4) A dozen or two neutral factions would be enough; the main thing is to develop them well, otherwise, we'll end up with peasants level 3 again. And whether they move or not should be configurable before the game, like in Heroes 4. 5) A third level of combat - some kind of magical reality (but not in the air! And there's nowhere to dig deeper...). 6) Increase the possibilities of using terrain in combat and make sieges more complex. 7) Be sure to use the artists from Heroes 1-3 in the game's development. 8) To increase interest in the new installment of the game, release a new Might and Magic game simultaneously as a high-quality RPG, and not some Messiah, Crusader, Legends, or Nine... Now, let's go over other games. Warlords IV - 10 races, Warlords Battlecry III - 16 races. Age of Wonders 2 - excellent use of terrain in battle and great castle sieges; 12 races. Age of Wonders 2 Shadow Magic - three levels for the game - surface, dungeon, and magic space; 15 races. Disciples II - a huge number of neutral factions, even more than "city" units; when creating a map, you can make neutral factions move; units are upgraded from 2 to 5 times. And finally, let's think: after implementing all of this in Heroes 6, won't it turn from a potentially good game into a mishmash of ideas from other games? Because, except for the last two points about the old artists and the new Might and Magic, everything else already exists. Moreover, it exists in games that are comparable to Heroes, and not the other way around. So, do we really need it?
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18 years ago
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I think the game would be perfect then, although I'm more looking forward to Disciples III. It already looks better than Heroes in terms of graphics, and if what they say is true, it will be the most awesome strategy game ever...
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18 years ago
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My main **requirement** for Heroes 6: remove the awful pop elements – the world of Ashan – from the series.
18 years ago
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I would like to see a strategic world map of Ashan or a part of it in Heroes 6, divided into territories of different factions, as well as smaller territories where battles would take place. At the beginning, we choose a side: good or evil. Let's say we choose the good side; the main faction will be humans (however, this doesn't mean that we will primarily play as humans; read on). Demons are starting a war again (it doesn't matter how or which ending Ubisoft chose from Might and Magic). We have the territory of the Unicorn Empire, and we also see the territories of other races. At first, everything is simple; we choose which territories we prefer to defend (they represent different values to us, for example, providing us with a certain resource). We can allocate some of the resources to missions, i.e., allocate n units of ore, for example, since it is known in advance that there is not much of it in that territory. However, it is difficult for humans alone to defend against the forces of evil, so we need to enlist the support of our main allies: the mages, dwarves, and elves. The mages will certainly not agree to help us for free; they might ask for something in return (the most obvious thing is an artifact, but it could also be resources, gold, etc.). And we will fight many battles for these allies, perhaps even partially controlling their territories at certain stages of the game, who knows. Of course, we don't control all the troops, so some territories may be captured without our participation. At first, everything goes smoothly (something like a tutorial, time to get used to the new mode, but not for too long, so as not to offend experienced players), but then the most interesting part begins. The demons (also not fools) enlist the support of their allies, call in reinforcements, and may even recruit humans, mages, and others (through deception or bribery - it doesn't matter), so we will fight against many, but everything should depend on the player's actions: whether we defend this point or ignore it, whether we carry out a daring raid with the elves into the demon's rear to seize an important artifact and find out their plans. And we should add such important choices to the game as (for example): whether to defend our territory, which is extremely important to us (a large settlement, for example), and forget about our comrades in need (the elves, for example), or send them part of our garrison or even send the entire army, considering the salvation of the forest-dwellers to be extremely important for the outcome of the war. And (I forgot to add) the choice of allies. Who would you prefer: a small army of elves, but one you can rely on, or a large group of dark elves who appeared from nowhere - renegades who may well betray us? (for obvious reasons, you can't choose both). All of this together will affect the final cutscene that we will see. And in the same style, we can also win as the evil side (we will also lead them to victory, which will especially please fans of bloody and evil endings). So, what do you think of the idea? There was some talk that the Heroes series lacks a branching storyline. And in Heroes, without a strategic map, it is IMHO difficult to create something like this. I just ask you not to be too harsh and not to put downvotes if you don't like the suggestion. In a network game, this mode would also look good, IMHO, but I am not giving up on the usual traditional mode without any strategic elements; it should exist on an equal footing with the strategic mode, because without it, Heroes is not Heroes.
18 years ago
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Guys... Sigh...
First of all... I'm glad there are so many of us, and we're all doing such a great job...
Second:
Heroes III is the most wonderful, complete, eternally beautiful, and sexiest thing that our creator could have conceived and crammed into the dull human brain...
Heroes IV is an outright, ugly, but tearfully dear and beloved miscarriage-remnant of divine enlightenment...
Heroes V... I don't know... the outlines of the Mother of God are visible... but unfortunately, behind the large 3D breasts! - this is undoubtedly good!... but infinitely disgusting...
Heroes IIIIII Lord, grant us perfection!
So that the graphics are amazing and serious... so that... in short, if our God read our forum, he would understand what and who... There's a lot. Maps XXX... The AI is incredibly smart... the plot is devilishly tempting and interesting... Don't be lazy!
Third:
Amen!
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18 years ago
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The better the game’s characteristics, the higher its system requirements.
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18 years ago
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In my opinion: The gameplay should be similar to that of the third game, but with new features (additions, not "reforms"), a variety of city types (cities, not races as in the fifth game), and composite artifacts. The story should take place in the original universe. Otherwise, it would be a complete mockery.
18 years ago
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Forgive me, fans of the original universe, as I am not very familiar with it... But, according to most forum users, it is significantly better, more interesting, and more diverse than the universe created by Ubisoft. However, I don't think there is much chance of seeing it developed in a possible 6th installment, as Ubisoft promised to continue developing Ashan, because "a huge amount of work and a huge amount of money have been invested in it." The gameplay should include the best aspects of the previous installments, with the addition of something new and exciting. I think this installment will even be more successful than the 5th one...
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18 years ago
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There are some prerequisites. Legends of the Ancients takes place in the original universe, this campaign is approved by Ubisoft, and the author works closely with them (he created the Dark Messiah map from the complete collection of Heroes 5).
Not familiar with the original universe? Then check here.
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18 years ago
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No matter what you say, the graphics and engine of Heroes 5 are better than those of Heroes 3. Heroes 3 does have its advantages, but as a fan of Heroes 5, I believe that Heroes 6 should be a kind of compilation of all the parts, taking the best elements from each.
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18 years ago
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I decided to look for information about Heroes of Might and Magic 6, and here's what I found: "Heroes of Might & Magic 6 is in development. Published: 04/01/2008, 04:47. Nival Interactive has officially announced the start of work on the sixth installment of the strategic series, Heroes of Might and Magic 6, which our editorial team is incredibly happy about. Unfortunately, the developers are unusually stingy with comments regarding the next part of "Heroes," but we managed to find out some information. So, HOMM 6, unlike its predecessor, will take us to the lands of Jadame, which we explored in Might & Magic 8 (RPG series). Now, a new threat looms over Jadame, far worse than natural disasters. An ancient evil is ready to reassert its claim to rule over the planet. Helping this evil in its dark deeds will, of course, be the Krignans, who, starting with the sixth installment of the series, have been constantly causing all sorts of trouble for the Ironfist clan and the continent as a whole. We can expect more than 200 types of new units, and there will be a campaign for the Krignans, in which we can personally destroy everything that we will diligently defend in other campaigns. Unfortunately, this is where the information about the plot and new features ends. However, the developers hinted that owners of top-end video cards will have something to look forward to, and this can only mean that DirectX 10 continues its proud march through the offices of developers, forcing us to upgrade our hardware again." http://igronews.com/news/2866.html
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18 years ago
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I really, really hope this is true.
18 years ago
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I'm a bit concerned that I haven't encountered this news anywhere else. Although I regularly visit the Heroes' Corner and receive newsletters from two gaming portals. And calling it an **official** statement is a bit of an exaggeration :) Otherwise, this news would have spread around the world, and many gaming sites would have featured it with labels like "important" or "news of the day." :) As they say, trust, but verify. :) However, I think we won't have to wait more than a year for the announcement. Although, who knows how things will turn out)).
18 years ago
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Oh my god!!!

Look at the publication date - April 1st!!! Ha-ha-ha!!! We fell for a two-month-old joke xDDDDDDDDDDDDDDDDDDDD

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