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I would like to see a strategic world map of Ashan or a part of it in Heroes 6, divided into territories of different factions, as well as smaller territories where battles would take place. At the beginning, we choose a side: good or evil. Let's say we choose the good side; the main faction will be humans (however, this doesn't mean that we will primarily play as humans; read on). Demons are starting a war again (it doesn't matter how or which ending Ubisoft chose from Might and Magic). We have the territory of the Unicorn Empire, and we also see the territories of other races. At first, everything is simple; we choose which territories we prefer to defend (they represent different values to us, for example, providing us with a certain resource). We can allocate some of the resources to missions, i.e., allocate n units of ore, for example, since it is known in advance that there is not much of it in that territory.
However, it is difficult for humans alone to defend against the forces of evil, so we need to enlist the support of our main allies: the mages, dwarves, and elves. The mages will certainly not agree to help us for free; they might ask for something in return (the most obvious thing is an artifact, but it could also be resources, gold, etc.). And we will fight many battles for these allies, perhaps even partially controlling their territories at certain stages of the game, who knows. Of course, we don't control all the troops, so some territories may be captured without our participation. At first, everything goes smoothly (something like a tutorial, time to get used to the new mode, but not for too long, so as not to offend experienced players), but then the most interesting part begins. The demons (also not fools) enlist the support of their allies, call in reinforcements, and may even recruit humans, mages, and others (through deception or bribery - it doesn't matter), so we will fight against many, but everything should depend on the player's actions: whether we defend this point or ignore it, whether we carry out a daring raid with the elves into the demon's rear to seize an important artifact and find out their plans. And we should add such important choices to the game as (for example): whether to defend our territory, which is extremely important to us (a large settlement, for example), and forget about our comrades in need (the elves, for example), or send them part of our garrison or even send the entire army, considering the salvation of the forest-dwellers to be extremely important for the outcome of the war. And (I forgot to add) the choice of allies. Who would you prefer: a small army of elves, but one you can rely on, or a large group of dark elves who appeared from nowhere - renegades who may well betray us? (for obvious reasons, you can't choose both). All of this together will affect the final cutscene that we will see. And in the same style, we can also win as the evil side (we will also lead them to victory, which will especially please fans of bloody and evil endings).
So, what do you think of the idea? There was some talk that the Heroes series lacks a branching storyline. And in Heroes, without a strategic map, it is IMHO difficult to create something like this. I just ask you not to be too harsh and not to put downvotes if you don't like the suggestion. In a network game, this mode would also look good, IMHO, but I am not giving up on the usual traditional mode without any strategic elements; it should exist on an equal footing with the strategic mode, because without it, Heroes is not Heroes.