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Posts from The game crashes without displaying any error message, and it happens at the same time each time. Auto-translated

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#1
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I encountered an unpleasant situation (Steam version, modified with EWA), the game simply crashes without an error in the second mission of Necropolis; I hadn't observed this before (I've played the game with the mod several times, but this oddity only appeared now). What could be the possible reasons?

UPD

It should be clarified that the crash doesn't happen immediately, but after 10-13 turns.

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#2
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I read somewhere about a conflict involving heroes. If a mod adds heroes that are blocked by a mission, the computer buys them from the tavern, and the game crashes.
In reply to Mооnst@r
#3
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Mооnst@r

Hmm, I'm only using the cosmetic aspects of the mod, no scripts, new units, or additional features (except for the skill wheel). It's strange; I've now disabled the enhanced textures, but the problem remains...

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#4
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Could a fan-made map add a hero? It's strange that it didn't happen under the same conditions before... If it's not a map with a hero or heroes from a mod that shouldn't exist according to the rules, then I don't know.
In reply to CP_0
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#5
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CP_0

 

Hmm, I'm only using the cosmetic aspects of the mod, no scripts, new units, or additional features (except for the skill wheel). It's strange; I've now disabled the improved textures, but the problem remains...

What mods are you using?

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Mооnst@r
#6
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Mооnst@r
Could it be that a fan-made map adds a hero? It's strange that it didn't happen under the same conditions before, and now it does... If it's not a map with a hero or heroes from a mod that shouldn't be there according to the rules, then I don't know.
No, I checked even using the console command to scan the entire map; there are no special heroes, everything is as in the vanilla version of the game. I also have no idea... So far, I've only found someone in the mod group who has the same problem, but there's no solution, which is a shame.

Added 5 minutes later

Narron
What mods are you using?
Specifically, in the EWA (Elysium mods) launcher, I enabled the following features:

In the mod itself: I disabled creature spawning (I didn't enable anything else).

In the graphics settings: only the classic mouse cursor, the contrasting turn indicator, and improved environment models were enabled (I tried without them - it still crashes...).

In the launch parameters: patch for the map editor, autopatcher for new maps.

There are no other modifications; I haven't installed anything on top of that.

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#7
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Does the crash happen during a campaign? If so, open the map and see what the hero is doing. Perhaps there's an interaction with a certain object, and the crash occurs after that interaction, which might not have happened before because you were ignoring that object.
In reply to Mооnst@r
#8
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Mооnst@r
Does it crash during a turn in the Campaign? If so, open the map and see what it's doing. It might be interacting with an object, and the crash occurs after that interaction, which might not have happened before because you were ignoring that object.

I opened it, looked, and the AI doesn't even have time to do anything (it crashes after my turn ends, sometimes on turn 10 or 13), and before the crash, everything is standard. No errors were displayed in the console either.



Added 8 minutes later
I'm already thinking of just deleting the game and installing a couple of helpful/cosmetic mods. Is there a list of the modifications included in EWA that has been published anywhere? (Some of them are really good). I remember having a perfect build on my disk once, with all the Campaigns combined into Heroes of Might & Magic V: Tribes of the East, additional music (Lilium from Elfen Lied, etc.), and possibly some minor graphical changes, but it definitely wasn't Epic War Age.

UPD

Miracles... I reinstalled the mod, and now the Campaign isn't crashing, lol.