Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
New here? I'm Roha — want a quick tour?
I completely forgot about him and Araela... What abilities does Radiel have now?
Active in skeleton form
Otherworldly Chord: reduces enemy speed to 1, will vs. will
Light Music: blinds the enemy, will vs. accuracy
II level: 1 turn, will vs. will | accuracy = 116
III level: 1 turn, will * 1.2 vs. will | accuracy = 139
IV level: 2 turns, will * 1.4 vs. will | accuracy = 162
V level: 3 turns, will * 1.6 vs. will | accuracy = 185
VI level: 4 turns, will * 2.5 vs. will | accuracy = 289
Dissonance
II level: standard multiplier = 412 | 165
III level: standard multiplier = 577 | 181
IV level: standard multiplier = 775 | 181
V level: standard multiplier = 1270 | 231
VI level:standard multiplier = 1979 | 231
Hound: transforms into a bone hound until the end of the battle, speed = 45
II level
Howl: stuns enemies and allies within a radius around the character, only in hound form
II level: 2 cells around, 1 turn, will * 0.8 vs. target's will = 92
III level: 3 cells around, 1 turn, will * 0.8 vs. target's will = 92
IV level: 4 cells around, 2 turns, will vs. target's will = 116
V level: 5 cells around, 3 turns, will * 1.2 vs. target's will = 139
VI level: 6 cells around, 4 turns, will * 2 vs. target's will = 231
Triceratops: transforms into a bone triceratops, health * 2, strength = strength + will = 140, speed = 20, the character occupies 4 cells, up to 2 allies canhide behind the character
III level
Charge: enemies in the path of movement fall to adjacent cells and take damage, only in triceratops form
II level:strength * 1.3 = 181
III level:strength * 1.5 = 209
IV level:strength * 1.7 = 237
V level:strength * 1.9 = 265
VI level:strength * 2.5 = 349
Eagle: transforms into a bone eagle, flight, speed = 50, scouting
II level
Light Music in game 3, followed by Nyx + Zeikin as described above.
Radiell uses Light Music
Halberdier 3 (682 | 825) blinds for 1 turn
Araell skips a turn
Turn 1
Nyx uses Throwing Knife
Halberdier 3 takes 117 damage
Halberdier 3 (565 | 825)
Stunned for 1 turn
Zeikin moves 1 space and uses Cleave
Halberdier 3 takes 172 damage
Halberdier 3 (393 | 825)
Mace Fighter 4
Misses
Knight 1 fiercely attacks Joe
Joe takes 235 damage
Joe (1155 | 1390)
Joe continues to throw Fire Rum at unit 2.
Lin tries to charm, prioritizing those who are not paralyzed, blinded, or charmed. All else being equal, unit 2 is prioritized over unit 1.
The fourth Dryad spends its turn as usefully as possible and attacks the paralyzed halberdier 3.
Joe uses Fire Rum
Mace Wielder 2
Miss
Mace Wielder 2 moves 1 space and fiercely attacks Zeikin
Miss
Lin uses Charm
Mace Wielder 2 is charmed for 2 turns
Mace Wielder 4 fiercely attacks Halberdier 3 and deals 235 damage
Halberdier 3 (158 | 825)
Radiell uses Dissonance III on Knight 1.
Araell heals Joe.
Radiell uses Dissonance
Knight 1
Miss
Araell uses Healing
Joe recovers 128 health points
Joe (1283 | 1390)
Nikta and Zeikin make a dash, if possible, targeting units 3 and 4.
Turn 3
Nikta uses Throwing Knife
Swordsman 1
Miss
Zeikin uses Dash
Mace Fighter 4 takes 237 damage
Mace Fighter 4 (547 | 784)
Falls into the fire
Burning, 30 damage
Mace Fighter 4 (517 | 784)
Swordsman 1
Miss
Halberdier 3 (106 | 825) takes 26 damage from Bleeding
Halberdier 3 (106 | 825) moves 4 spaces and attacks fiercely
Zeikin takes 104 damage
Zeikin (1266 | 1330)
Joe takes 74 damage
Joe (1209 | 1390)
Zeikin takes 26 damage
Zeikin (1240 | 1330)
Hangover
Swordsman 1 is not affected by Hangover
Halberdier 3 (106 | 825)
Falls due to Hangover