Fyablyup Mai'bulieer

Fate: restless +1 to perception, the character cannot pass checks in dialogues with NPCs; courtesans charge double price; opponents attack the character last Origin: child of darkness Traits: slime - the character can seep into cracks, provided they are not carrying any items - the character can move along inclined surfaces and ceilings - the character can restore health by absorbing living creatures, 1 health point per 2 health points of the target - the character gains information about the last hours of the absorbed target's life, if the head is absorbed - the character's speed cannot exceed 1 through stat progression - the character cannot speak - destructible items dissolve inside the character within one in-game day - the character dies within 1 turn if they fall into a container with a large amount of water or any other liquid -80% damage from physical attacks +50% damage from cold and fire Religion: +1 to faith, Liquid Path: - the character can pretend to be any type of liquid, the opponent cannot recognize them as a sentient being without special skills - in this state, the character can only move - items that were on the character remain at the transformation site Talent: singer
Level: 5 Free actions: 5 Available skill slots: 6
Final damage of a basic attack = weapon damage + (spell power*1.5) + (will*0.2) + accuracy = 214 | Attributes Physique: 7 Agility: 7 Perception: 29 Cognitive abilities: 25 Faith: 15
Appearance: 0
Parameters Health: 932 Strength: 16 Evasion: 23 Accuracy: 47 Speed: 1 Initiative: 31 Stealth: 23 Will: 87 Spell Power: 86 Charisma: 8 | Weapons
Helm of the Slime King: 20 damage units, +1 to perception, indestructible, allows telepathic communication with allies within the range of normal speech Magic Arrow: 5 damage units, indestructible, allows use of the "Magic Arrow" skill
Inventory
Someone's Skull: +1 to cognitive abilities, allows use of the "Singing" skill Worn Parchment: +1 to cognitive abilities
Bone: brings good luck Strange Vessel: allows safe transport of the character Patch "Claws of the North": emblem of the Claws of the North, displayed prominently Ring of Salvation: after dying in battle, the character does not die but revives at the end of the battle with 1 health; the ring breaks Ring of the Medium: allows seeing ghosts Monthly Salary: 87 gold; 50 silver; 20 copper
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Skills
Passive, Irreplaceable Erudite Level V: information about one of the demons Level VI: magical grimoire, allows learning the characteristics of monsters and animals
Active Stickiness: disarmament; to retrieve the weapon, the opponent must pass a repeated strength check Sticky Shot: reduces the opponent's speed to 1 Jelly: immobilizes the opponent Level II: 1 turn, spell power vs strength = 87 Level III: 1 turn, spell power*1.5 vs strength = 131 Level IV: 2 turns, spell power*2 vs strength = 174 Level V: 3 turns, spell power*3 vs strength = 218 Level VI: 4 turns, spell power*4 vs strength = 305
Shield: protects an ally from attacks; damage dealt to allies is reduced by a corresponding percentage Level II: 50% damage, 1 turn, 1 target Level III: 70% damage, 1 turn, 1 target Level IV: 90% damage, 2 turns, 2 targets Level V: 100% damage, 3 turns, 2 targets Level VI: 100% damage, 4 turns, 2 targets, reflects 30% damage
Puddle: causes an opponent or ally to fall Level II: 1 turn, area 1x1, spell power * 0.4 vs evasion = 35 Level III: 2 turns, area 2x2, spell power * 0.6 vs evasion = 52 Level IV: 3 turns, area 3x3, spell power * 0.8 vs evasion = 69 Level V: 3 turns, area 4x4, spell power * 1 vs evasion = 86 Level VI: 4 turns, area 6x6, spell power * 1.5 vs evasion = 130
Spit: reduces the opponent's accuracy Level II: 1 turn, reduces accuracy by spell power * 0.4 = 35 Level III: 2 turns, reduces accuracy by spell power * 0.6 = 52 Level IV: 3 turns, reduces accuracy by spell power * 0.8 = 69 Level V: 3 turns, reduces accuracy by spell power * 1 = 86 Level VI: 4 turns, sorcerers cannot cast non-targeted spells, reduces accuracy by spell power * 1.5 = 130
Acid Shot at an Item: destroys the item; number of out-of-combat uses corresponds to the number of charges in the level table Level II: destroys the item by 10% Level III: destroys the item by 20% Level IV: destroys the item by 30% Level V: destroys the item by 50% Level VI: destroys the item by 100%
Acid Shot at an Opponent Level II: 10% damage is applied to the opponent's armor, standard multiplier = 536 Level III: 15% damage is applied to the opponent's armor, standard multiplier = 750 Level IV: 25% damage is applied to the opponent's armor, standard multiplier = 1008 Level V: 35% damage is applied to the opponent's armor, standard multiplier = 1651 Level VI: 50% damage is applied to the opponent's armor, standard multiplier = 2573
Acid Puddle: deals damage each turn to opponents in the area of effect Level II: 1 turn, area 1x1, standard multiplier = 214 Level III: 2 turns, area 2x2, standard multiplier = 236 Level IV: 3 turns, area 3x3, standard multiplier = 236 Level V: 3 turns, area 4x4, standard multiplier = 300 Level VI: 4 turns, area 6x6, standard multiplier = 300
Acid Coating: destroys obstacles; number of out-of-combat uses corresponds to the number of charges in the level table Level IV: - 1/4 in-game day to destroy materials of the wood type - 2/4 in-game day to destroy materials of the metal type - 3/4 in-game day to destroy medium-density processed stone - 4/4 in-game day to destroy hard rock Level V: - 0/4 in-game day to destroy materials of the wood type - 1/4 in-game day to destroy materials of the metal type - 2/4 in-game day to destroy medium-density processed stone - 3/4 in-game day to destroy hard rock Level VI: - 0/4 in-game day to destroy materials of the wood type - 0/4 in-game day to destroy materials of the metal type - 0/4 in-game day to destroy medium-density processed stone - 1/4 in-game day to destroy hard rock
Slowing Beam: deals continuous damage to the opponent; damage to the character interrupts the skill Level II: - damage = final damage of a basic attack * 0.3 = 64 - reduces the opponent's speed and accuracy by spell power * 0.05 = 4 Level III: - damage = final damage of a basic attack * 0.3 = 86 - reduces the opponent's speed and accuracy by spell power * 0.05 = 7 Level IV: - damage = final damage of a basic attack * 0.3 = 118 - reduces the opponent's speed and accuracy by spell power * 0.05 = 12 Level V: - damage = final damage of a basic attack * 0.3 = 193 - reduces the opponent's speed and accuracy by spell power * 0.05 = 17 Level VI: - damage = final damage of a basic attack * 0.3 = 300 - reduces the opponent's speed and accuracy by spell power * 0.05 = 26
Energy Barrier: allies in a certain area can take shelter under a magical barrier that protects against attacks and absorbs damage until it is destroyed; attacking opponents is not possible while inside Level II: - barrier health = spell power * 20 = 1728 - area 1x1 Level III: - barrier health = spell power * 28 = 2419 - area 2x2 Level IV: - barrier health = spell power * 38 = 3283 - area 3x3 Level V: - barrier health = spell power * 60 = 5184 - area 4x4 Level VI: - barrier health = spell power * 93 = 8035 - area 6x6
Energy Silhouette: creates an energy entity capable of interacting with characters Level II: - entity health = final damage of a basic attack * 0.5 = 107 - can only interact with the character and their items Level III: - entity health = final damage of a basic attack * 0.7 = 150 - can interact with allies and their items Level IV: - entity health = final damage of a basic attack * 1.4 = 300 - can interact with NPCs and their items Level V: - entity health = final damage of a basic attack * 3 = 643 - can attack opponents, damage = spell power = 86 Level VI: - entity health = final damage of a basic attack * 6 = 1286 - can attack opponents and interact with their items, damage = spell power * 1.5 = 129
Mouse Level II: 1 turn, damage equals spell power = 86 Level III: 1 turn, damage equals spell power * 1.4 = 121 Level IV: 2 turns, damage equals spell power * 1.9 = 164 Level V: 3 turns, damage equals spell power * 3 = 259 Level VI: 4 turns, damage equals spell power * 4.6 = 397
Energy Beam: magical damage Magic Arrow: physical damage Level II: standard multiplier = 536 Level III: standard multiplier = 750 Level IV: standard multiplier = 1008 Level V: standard multiplier = 1651 Level VI: standard multiplier = 2573
Singing: self-buff for 5 turns Level II: spell power * 0.1 = 9 Level III: spell power * 0.2 = 17 Level IV: spell power * 0.3 = 26 Level V: spell power * 0.4 = 35 Level VI: spell power * 0.6 = 52 Limitations: - cannot be applied to the caster's own spell power stat - when applied to the speed stat, the effect magnitude is divided by 2
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