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Horizon of Darkness

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#317
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Fyablyup Mai'bulieer


Fate: restless
+1 to perception, the character cannot pass checks in dialogues with NPCs; courtesans charge double price; opponents attack the character last
Origin: child of darkness
Traits: slime
- the character can seep into cracks, provided they are not carrying any items
- the character can move along inclined surfaces and ceilings
- the character can restore health by absorbing living creatures, 1 health point per 2 health points of the target
- the character gains information about the last hours of the absorbed target's life, if the head is absorbed
- the character's speed cannot exceed 1 through stat progression
- the character cannot speak
- destructible items dissolve inside the character within one in-game day
- the character dies within 1 turn if they fall into a container with a large amount of water or any other liquid
-80% damage from physical attacks
+50% damage from cold and fire

Religion: +1 to faith, Liquid Path:
- the character can pretend to be any type of liquid, the opponent cannot recognize them as a sentient being without special skills
- in this state, the character can only move
- items that were on the character remain at the transformation site
Talent: singer

Level: 5

Free actions: 5
Available skill slots: 6

Final damage of a basic attack = weapon damage + (spell power*1.5) + (will*0.2) + accuracy = 214

Attributes


Physique: 7
Agility: 7
Perception: 29
Cognitive abilities: 25
Faith: 15

Appearance: 0

Parameters

Health: 932
Strength: 16
Evasion: 23
Accuracy: 47
Speed: 1
Initiative: 31
Stealth: 23
Will: 87
Spell Power: 86
Charisma: 8

Weapons

Helm of the Slime King: 20 damage units, +1 to perception, indestructible, allows telepathic communication with allies within the range of normal speech
Magic Arrow: 5 damage units, indestructible, allows use of the "Magic Arrow" skill

Inventory

Someone's Skull: +1 to cognitive abilities, allows use of the "Singing" skill
Worn Parchment: +1 to cognitive abilities

Bone: brings good luck
Strange Vessel:
allows safe transport of the character
Patch "Claws of the North": emblem of the Claws of the North, displayed prominently
Ring of Salvation: after dying in battle, the character does not die but revives at the end of the battle with 1 health; the ring breaks
Ring of the Medium: allows seeing ghosts

Monthly Salary: 87 gold; 50 silver; 20 copper

Skills

Passive, Irreplaceable
Erudite
Level V:
information about one of the demons

Level VI: magical grimoire, allows learning the characteristics of monsters and animals

Active
Stickiness: disarmament; to retrieve the weapon, the opponent must pass a repeated strength check

Sticky Shot: reduces the opponent's speed to 1
Jelly: immobilizes the opponent
Level II: 1 turn, spell power vs strength = 87
Level III: 1 turn, spell power*1.5 vs strength = 131
Level IV: 2 turns, spell power*2 vs strength = 174
Level V: 3 turns, spell power*3 vs strength = 218
Level VI: 4 turns, spell power*4 vs strength = 305

Shield: protects an ally from attacks; damage dealt to allies is reduced by a corresponding percentage
Level II: 50% damage, 1 turn, 1 target
Level III: 70% damage, 1 turn, 1 target
Level IV: 90% damage, 2 turns, 2 targets
Level V: 100% damage, 3 turns, 2 targets
Level VI: 100% damage, 4 turns, 2 targets, reflects 30% damage

Puddle: causes an opponent or ally to fall
Level II: 1 turn, area 1x1, spell power * 0.4 vs evasion = 35
Level III: 2 turns, area 2x2, spell power * 0.6 vs evasion = 52
Level IV: 3 turns, area 3x3, spell power * 0.8 vs evasion = 69
Level V: 3 turns, area 4x4, spell power * 1 vs evasion = 86
Level VI: 4 turns, area 6x6, spell power * 1.5 vs evasion = 130

Spit: reduces the opponent's accuracy
Level II: 1 turn, reduces accuracy by spell power * 0.4 = 35
Level III: 2 turns, reduces accuracy by spell power * 0.6 = 52
Level IV: 3 turns, reduces accuracy by spell power * 0.8 = 69
Level V: 3 turns, reduces accuracy by spell power * 1 = 86
Level VI: 4 turns, sorcerers cannot cast non-targeted spells, reduces accuracy by spell power * 1.5 = 130

Acid Shot at an Item: destroys the item; number of out-of-combat uses corresponds to the number of charges in the level table
Level II: destroys the item by 10%
Level III: destroys the item by 20%
Level IV: destroys the item by 30%
Level V: destroys the item by 50%
Level VI: destroys the item by 100%

Acid Shot at an Opponent

Level II: 10% damage is applied to the opponent's armor, standard multiplier = 536
Level III: 15% damage is applied to the opponent's armor, standard multiplier = 750
Level IV: 25% damage is applied to the opponent's armor, standard multiplier = 1008
Level V: 35% damage is applied to the opponent's armor, standard multiplier = 1651
Level VI: 50% damage is applied to the opponent's armor, standard multiplier = 2573

Acid Puddle: deals damage each turn to opponents in the area of effect
Level II: 1 turn, area 1x1, standard multiplier = 214
Level III: 2 turns, area 2x2, standard multiplier = 236
Level IV: 3 turns, area 3x3, standard multiplier = 236
Level V: 3 turns, area 4x4, standard multiplier = 300
Level VI: 4 turns, area 6x6, standard multiplier = 300

Acid Coating: destroys obstacles; number of out-of-combat uses corresponds to the number of charges in the level table
Level IV:

- 1/4 in-game day to destroy materials of the wood type
- 2/4 in-game day to destroy materials of the metal type
- 3/4 in-game day to destroy medium-density processed stone
- 4/4 in-game day to destroy hard rock

Level V:
- 0/4 in-game day to destroy materials of the wood type
- 1/4 in-game day to destroy materials of the metal type
- 2/4 in-game day to destroy medium-density processed stone
- 3/4 in-game day to destroy hard rock

Level VI:
- 0/4 in-game day to destroy materials of the wood type
- 0/4 in-game day to destroy materials of the metal type
- 0/4 in-game day to destroy medium-density processed stone
- 1/4 in-game day to destroy hard rock


Slowing Beam: deals continuous damage to the opponent; damage to the character interrupts the skill
Level II:
- damage = final damage of a basic attack * 0.3 = 64
- reduces the opponent's speed and accuracy by spell power * 0.05 = 4

Level III:
- damage = final damage of a basic attack * 0.3 = 86
- reduces the opponent's speed and accuracy by spell power * 0.05 = 7

Level IV:
-
damage = final damage of a basic attack * 0.3 = 118
- reduces the opponent's speed and accuracy by spell power * 0.05 = 12

Level V:
- damage = final damage of a basic attack * 0.3 = 193
- reduces the opponent's speed and accuracy by spell power * 0.05 = 17

Level VI:
- damage = final damage of a basic attack * 0.3 = 300
- reduces the opponent's speed and accuracy by spell power * 0.05 = 26


Energy Barrier: allies in a certain area can take shelter under a magical barrier that protects against attacks and absorbs damage until it is destroyed; attacking opponents is not possible while inside
Level II:
- barrier health = spell power * 20 = 1728
- area 1x1

Level III:
- barrier health = spell power * 28 = 2419
- area 2x2

Level IV:
-
barrier health = spell power * 38 = 3283
- area 3x3

Level V:
- barrier health = spell power * 60 = 5184
- area 4x4

Level VI:
- barrier health = spell power * 93 = 8035
- area 6x6


Energy Silhouette: creates an energy entity capable of interacting with characters
Level II:
- entity health = final damage of a basic attack * 0.5 = 107
- can only interact with the character and their items

Level III:
-
entity health = final damage of a basic attack * 0.7 = 150
- can interact with allies and their items

Level IV:
-
entity health = final damage of a basic attack * 1.4 = 300
- can interact with NPCs and their items

Level V:
- entity health = final damage of a basic attack * 3 = 643
- can attack opponents, damage = spell power = 86

Level VI:

- entity health = final damage of a basic attack * 6 = 1286
- can attack opponents and interact with their items, damage = spell power * 1.5 = 129

Mouse
Level II: 1 turn, damage equals spell power = 86
Level III: 1 turn, damage equals spell power * 1.4 = 121
Level IV: 2 turns, damage equals spell power * 1.9 = 164
Level V: 3 turns, damage equals spell power * 3 = 259
Level VI: 4 turns, damage equals spell power * 4.6 = 397


Energy Beam: magical damage
Magic Arrow: physical damage
Level II: standard multiplier = 536
Level III: standard multiplier = 750
Level IV: standard multiplier = 1008
Level V: standard multiplier = 1651
Level VI: standard multiplier = 2573

Singing: self-buff for 5 turns
Level II:
spell power * 0.1 = 9
Level III:
spell power * 0.2 = 17
Level IV:
spell power * 0.3 = 26
Level V: spell power * 0.4 = 35
Level VI: spell power * 0.6 = 52
Limitations:
- cannot be applied to the caster's own spell power stat
- when applied to the speed stat, the effect magnitude is divided by 2

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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