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Posts from Horizon of Darkness Auto-translated

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#303
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I've been waiting for such a champion for two years.
А, вот почему.

🏹🎪+⛓️♿=💕
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#304
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and the second one was a werewolf who transformed into a machine gun. And I was actually planning to use the last one, since my character was proficient with machine guns.
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#305
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Acidic Shell is a technique similar to the previous spell, but here the caster completely changes the structure of their body and, with the help of this new property, can burn through almost any solid material. (useful when there is no door to break down, but there are walls. it can also protect against enemy archers)
What does it mean to protect against archers? And why is it needed if there is already a shield?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#306
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what kind of shield... is it passive?
I thought about that at the end, deciding that if I shoot regular arrows into the acid, they will dissolve upon impact... but you can also just remove it.

Be strong. Believe
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#307
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I'm talking about the liquid shield. There's no point in acid; the arrows are endless 😃

Added 1 minute ago
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Illusion Magic is one of the latest pieces of knowledge acquired in the new world. It is not occupied by the race of gelatinous creatures and is therefore populated by various beings and poses a danger. For this reason, this magic can help in situations where strangers are not friendly towards those who are different from them.
I understand that I haven't come up with any illusions yet.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#308
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Liquid Shield is applied to an ally, while Acid Shell is applied to myself. But if I have some kind of passive protection against certain types of damage, then it's okay.

Be strong. Believe
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#309
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I guess I haven't come up with any illusions yet.
I just came up with something like invisibility, in case a chameleon or liquid isn't suitable for the job. Or, simply, instead of the liquid, people would see some more familiar creature, although contact with it would still be impossible. I also added some magic just in case.
Initially, I wanted to create some kind of mind magic and combat magic (but not elemental).

Be strong. Believe
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#310
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or just so that instead of something amorphous, people see a more familiar creature, although you still can't interact with it...
A person who hasn't washed in a long time.
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#311
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Erudite – possesses vast knowledge acquired not only through study and understanding of the world but also by absorbing various creatures, from hamsters to powerful wizards. (basically, very smart)
They can provide knowledge about one of the demons, if needed? Or is it better to get a bonus to experience?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#312
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Depending on how much experience...
and what do demons give?

Be strong. Believe
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#313
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+15% experience, for example. Just some information about the demon.

Added 2 minutes later
Just keep in mind that this is a passive, non-replaceable skill of level VI.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#314
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even with a demon, is it irreplaceable?
it's a bit strange to call knowledge about one demon erudition...

okay, squires. I forgot how skill levels work... 😢

and how will it work in this case, if there are 4 levels? a roll for gaining experience?

Be strong. Believe
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#315
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It won't have 4 levels because that would be too overpowered. It works by reserving one skill slot and one VI-level charge permanently. This means you'll have fewer charges at that level. There's no need to pass a check; it's a passive, unremovable skill. And it's a bonus to all experience gained; the character will receive 15% more experience. Even with a demon, it's unremovable, but I can provide information about 2 demons...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#316
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and what will it be like? :) I need to know what level the other skills will be... what if I end up stuck with this useless skill and can't cast any spells?
Hmm, so experience is more beneficial than some demons.

Be strong. Believe
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#317
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Fyablyup Mai'bulieer


Fate: restless
+1 to perception, the character cannot pass checks in dialogues with NPCs; courtesans charge double price; opponents attack the character last
Origin: child of darkness
Traits: slime
- the character can seep into cracks, provided they are not carrying any items
- the character can move along inclined surfaces and ceilings
- the character can restore health by absorbing living creatures, 1 health point per 2 health points of the target
- the character gains information about the last hours of the absorbed target's life, if the head is absorbed
- the character's speed cannot exceed 1 through stat progression
- the character cannot speak
- destructible items dissolve inside the character within one in-game day
- the character dies within 1 turn if they fall into a container with a large amount of water or any other liquid
-80% damage from physical attacks
+50% damage from cold and fire

Religion: +1 to faith, Liquid Path:
- the character can pretend to be any type of liquid, the opponent cannot recognize them as a sentient being without special skills
- in this state, the character can only move
- items that were on the character remain at the transformation site
Talent: singer

Level: 5

Free actions: 5
Available skill slots: 6

Final damage of a basic attack = weapon damage + (spell power*1.5) + (will*0.2) + accuracy = 214

Attributes


Physique: 7
Agility: 7
Perception: 29
Cognitive abilities: 25
Faith: 15

Appearance: 0

Parameters

Health: 932
Strength: 16
Evasion: 23
Accuracy: 47
Speed: 1
Initiative: 31
Stealth: 23
Will: 87
Spell Power: 86
Charisma: 8

Weapons

Helm of the Slime King: 20 damage units, +1 to perception, indestructible, allows telepathic communication with allies within the range of normal speech
Magic Arrow: 5 damage units, indestructible, allows use of the "Magic Arrow" skill

Inventory

Someone's Skull: +1 to cognitive abilities, allows use of the "Singing" skill
Worn Parchment: +1 to cognitive abilities

Bone: brings good luck
Strange Vessel:
allows safe transport of the character
Patch "Claws of the North": emblem of the Claws of the North, displayed prominently
Ring of Salvation: after dying in battle, the character does not die but revives at the end of the battle with 1 health; the ring breaks
Ring of the Medium: allows seeing ghosts

Monthly Salary: 87 gold; 50 silver; 20 copper

Skills

Passive, Irreplaceable
Erudite
Level V:
information about one of the demons

Level VI: magical grimoire, allows learning the characteristics of monsters and animals

Active
Stickiness: disarmament; to retrieve the weapon, the opponent must pass a repeated strength check

Sticky Shot: reduces the opponent's speed to 1
Jelly: immobilizes the opponent
Level II: 1 turn, spell power vs strength = 87
Level III: 1 turn, spell power*1.5 vs strength = 131
Level IV: 2 turns, spell power*2 vs strength = 174
Level V: 3 turns, spell power*3 vs strength = 218
Level VI: 4 turns, spell power*4 vs strength = 305

Shield: protects an ally from attacks; damage dealt to allies is reduced by a corresponding percentage
Level II: 50% damage, 1 turn, 1 target
Level III: 70% damage, 1 turn, 1 target
Level IV: 90% damage, 2 turns, 2 targets
Level V: 100% damage, 3 turns, 2 targets
Level VI: 100% damage, 4 turns, 2 targets, reflects 30% damage

Puddle: causes an opponent or ally to fall
Level II: 1 turn, area 1x1, spell power * 0.4 vs evasion = 35
Level III: 2 turns, area 2x2, spell power * 0.6 vs evasion = 52
Level IV: 3 turns, area 3x3, spell power * 0.8 vs evasion = 69
Level V: 3 turns, area 4x4, spell power * 1 vs evasion = 86
Level VI: 4 turns, area 6x6, spell power * 1.5 vs evasion = 130

Spit: reduces the opponent's accuracy
Level II: 1 turn, reduces accuracy by spell power * 0.4 = 35
Level III: 2 turns, reduces accuracy by spell power * 0.6 = 52
Level IV: 3 turns, reduces accuracy by spell power * 0.8 = 69
Level V: 3 turns, reduces accuracy by spell power * 1 = 86
Level VI: 4 turns, sorcerers cannot cast non-targeted spells, reduces accuracy by spell power * 1.5 = 130

Acid Shot at an Item: destroys the item; number of out-of-combat uses corresponds to the number of charges in the level table
Level II: destroys the item by 10%
Level III: destroys the item by 20%
Level IV: destroys the item by 30%
Level V: destroys the item by 50%
Level VI: destroys the item by 100%

Acid Shot at an Opponent

Level II: 10% damage is applied to the opponent's armor, standard multiplier = 536
Level III: 15% damage is applied to the opponent's armor, standard multiplier = 750
Level IV: 25% damage is applied to the opponent's armor, standard multiplier = 1008
Level V: 35% damage is applied to the opponent's armor, standard multiplier = 1651
Level VI: 50% damage is applied to the opponent's armor, standard multiplier = 2573

Acid Puddle: deals damage each turn to opponents in the area of effect
Level II: 1 turn, area 1x1, standard multiplier = 214
Level III: 2 turns, area 2x2, standard multiplier = 236
Level IV: 3 turns, area 3x3, standard multiplier = 236
Level V: 3 turns, area 4x4, standard multiplier = 300
Level VI: 4 turns, area 6x6, standard multiplier = 300

Acid Coating: destroys obstacles; number of out-of-combat uses corresponds to the number of charges in the level table
Level IV:

- 1/4 in-game day to destroy materials of the wood type
- 2/4 in-game day to destroy materials of the metal type
- 3/4 in-game day to destroy medium-density processed stone
- 4/4 in-game day to destroy hard rock

Level V:
- 0/4 in-game day to destroy materials of the wood type
- 1/4 in-game day to destroy materials of the metal type
- 2/4 in-game day to destroy medium-density processed stone
- 3/4 in-game day to destroy hard rock

Level VI:
- 0/4 in-game day to destroy materials of the wood type
- 0/4 in-game day to destroy materials of the metal type
- 0/4 in-game day to destroy medium-density processed stone
- 1/4 in-game day to destroy hard rock


Slowing Beam: deals continuous damage to the opponent; damage to the character interrupts the skill
Level II:
- damage = final damage of a basic attack * 0.3 = 64
- reduces the opponent's speed and accuracy by spell power * 0.05 = 4

Level III:
- damage = final damage of a basic attack * 0.3 = 86
- reduces the opponent's speed and accuracy by spell power * 0.05 = 7

Level IV:
-
damage = final damage of a basic attack * 0.3 = 118
- reduces the opponent's speed and accuracy by spell power * 0.05 = 12

Level V:
- damage = final damage of a basic attack * 0.3 = 193
- reduces the opponent's speed and accuracy by spell power * 0.05 = 17

Level VI:
- damage = final damage of a basic attack * 0.3 = 300
- reduces the opponent's speed and accuracy by spell power * 0.05 = 26


Energy Barrier: allies in a certain area can take shelter under a magical barrier that protects against attacks and absorbs damage until it is destroyed; attacking opponents is not possible while inside
Level II:
- barrier health = spell power * 20 = 1728
- area 1x1

Level III:
- barrier health = spell power * 28 = 2419
- area 2x2

Level IV:
-
barrier health = spell power * 38 = 3283
- area 3x3

Level V:
- barrier health = spell power * 60 = 5184
- area 4x4

Level VI:
- barrier health = spell power * 93 = 8035
- area 6x6


Energy Silhouette: creates an energy entity capable of interacting with characters
Level II:
- entity health = final damage of a basic attack * 0.5 = 107
- can only interact with the character and their items

Level III:
-
entity health = final damage of a basic attack * 0.7 = 150
- can interact with allies and their items

Level IV:
-
entity health = final damage of a basic attack * 1.4 = 300
- can interact with NPCs and their items

Level V:
- entity health = final damage of a basic attack * 3 = 643
- can attack opponents, damage = spell power = 86

Level VI:

- entity health = final damage of a basic attack * 6 = 1286
- can attack opponents and interact with their items, damage = spell power * 1.5 = 129

Mouse
Level II: 1 turn, damage equals spell power = 86
Level III: 1 turn, damage equals spell power * 1.4 = 121
Level IV: 2 turns, damage equals spell power * 1.9 = 164
Level V: 3 turns, damage equals spell power * 3 = 259
Level VI: 4 turns, damage equals spell power * 4.6 = 397


Energy Beam: magical damage
Magic Arrow: physical damage
Level II: standard multiplier = 536
Level III: standard multiplier = 750
Level IV: standard multiplier = 1008
Level V: standard multiplier = 1651
Level VI: standard multiplier = 2573

Singing: self-buff for 5 turns
Level II:
spell power * 0.1 = 9
Level III:
spell power * 0.2 = 17
Level IV:
spell power * 0.3 = 26
Level V: spell power * 0.4 = 35
Level VI: spell power * 0.6 = 52
Limitations:
- cannot be applied to the caster's own spell power stat
- when applied to the speed stat, the effect magnitude is divided by 2

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com