Skip to content

Posts from Horizon of Darkness Auto-translated

No ratings yet — be the first to rate!
User Avatar
#213
Auto-translated
Is it the most beautiful simply because it’s unique?
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#214
Auto-translated
It wasn't for nothing that I volunteered to be the commander.
You only know how to talk. But I have nimble fingers that know how to properly grip and polish a spear...
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#215
Auto-translated
"Loser" Joe



Frosty water filled smoke-clogged lungs with a searing, salty cold. Driven by the desperate command of a brain clinging to life, Joe let out a convulsive groan-half-gasp and sank like a stone. Seasoned sailors used to say that in the final moments before death, pain and fear recede into the background, giving way to an uplifting peace; however, for some reason, the icy suffocation continued to torment the unfortunate adventurer's body.
Then Joe thought with a smirk that perhaps all those stories were tall tales and fictions—otherwise, who would be left to tell them?.. Furthermore, he took this as a sure sign of struggle—that his decrepit carcass, soaked in cheap booze and tobacco, was still fighting against an obvious and expected reality. Gradually, the multifaceted and colorful images in his mind were replaced by a more real picture of a blurred bluish haze, pierced by barely discernible light rays coming from somewhere above. Oh, how he longed to reach the summit of that divine Olympus once more! To break through the glass-ice film of the sea waters with a clump of dirty, greasy hair and a full chest—as much as possible—to breathe the life-giving aroma of mortal existence just one more time!
Then Joe thought with a smirk that at least he had washed up before death, just as his mad old mother had commanded. To think that in early childhood she forced poor him to rinse three times a day and beat him mercilessly for the slightest speck of dirt on his slick, snow-white shirt. Perhaps it was from those very moments that he grew to hate cleanliness and generally went downhill, yes, indeed. And yet, now for some reason he felt no former contempt for his ancestral home: instead, memory was flooded with a painfully stinging nostalgia for a once peaceful and prosperous land, devastated by an horde of malicious Barbarians.
Unable to resist, the pirate sipped more seawater, further quenching death's insatiable thirst. A whirlwind of panicked little fish darted through tiny bubbles of lost air. Turning his head to the side, the adventurer noticed the bulky body of their captain, Jhor Gorista, steadily sinking toward the silty bottom. Then Joe thought with a smirk that at least he had fattened up properly before his end, while he himself died as a hungry ragamuffin. Attempting a few feeble strokes, the adventurer quickly abandoned this useless endeavor: an iron hook, a steel-plated leg, and a suit stuffed with looted valuables were mercilessly dragging him into the maw of eternal silence.
The shimmering light on the surface obscured the shattered hull of the defeated vessel. With a long, fatal groan, fragments of the perished ship hurried to join the underwater expedition of their unfortunate crew. A third breath ended the career of wayward Joe, at least in this world. All he could still feel was a gradual descent deeper and deeper; a fall into the shroud of bottomless darkness...

An unexpected flash of sunlight pierced his remaining eye with sharp pain. Letting out a shrill, silent scream, the pirate greedily gulped life-giving oxygen. His wooden leg sank deep into the soft sandy soil. Blindly feeling for the shore, Joe caught a rocky slope with his hook and, with all his might, pulled himself forward, away from the embrace of the hungry ocean. In the next moment, his stomach erupted in streams of seawater mixed with dirty algae and sand. Coughing hoarsely and fitfully, he spent several minutes trying to recover and somehow regain the remnants of his sanity. Extracting a spyglass from the depths of his soaked cloak—an action more subconscious than deliberate—the pirate carefully wiped the lens and attentively surveyed the surrounding area.
Then Joe thought with a smirk that for an "afterlife," he had seen worse places.

Subsequently, he would live for several years in Nathaime, where he finally accepted that he lacked both the opportunity and health to plunder as in old times, and life had endowed him with no other talents. From his northern neighbors, he adopted the teachings of Cearot and changed his occupation to mercenary work, since then limping miserably through the lands of a new unknown world.


Race: crippled human
Gender: M
Age: ?
Height: 180
Faith: Cearot
Stats: 20-5-9-1-7-1

Traits
One-legged
Movement speed/evasion limit?
One-armed
Cannot use two-handed weapons
One-eyed
Accuracy penalty?
Modified Hook
A technical invention by an unknown master from a forgotten world, allowing the crippled limb to be used for various combat "techniques." (Technically it would be cool to write as an indestructible weapon with damage and a chance to cause bleeding on attack, but if not, then just as decoration).

Skills
Harpoon
Pulls a target within (x) meters toward himself.
Chain
Entangles (immobilizes) an opponent in melee combat for (x) turns.
Bottle of Rum
Consumes any alcoholic beverage from the inventory (?). When used on self, reduces damage taken, but also all other stats. When used on an opponent, has a stun effect for (x) turns. (At high levels (?): adds health regeneration when applied | allows throwing the bottle over a distance of (x) meters | additionally adds area damage (x) with burn for (x) turns.)
Empty Eye
Removes eye patch receiving a powerup intimidating (fear) opponents in front of him with his disfigured appearance. (Intended as an ultimate with a large effect but rare use and low chance of success, so maybe just set to max level immediately, possibly with an area of effect in front of the character and a long duration???)
Alcohol Breath (permanent passive)
Drinking and neglect for the stomach and oral hygiene do not lead to good things, but there are positive sides. When the character is attacked in melee combat, the opponent has a chance (x?) to be knocked off their feet by the terrible aroma, and potions and similar items have increased effectiveness. (I don't know if it makes sense to add different levels; if I understood the permanent passive mechanic correctly, can I just take max level like with Ment?)
Gripping Hook
Disarms the opponent (shield/main weapon) and causes bleeding.
Cheating (toggleable passive outside of combat? or just activating an ability at the right moment?)
The character receives bonuses in gambling games.
Adrenaline (toggleable passive)
When the character's health reaches (x%), they instantly restore (x%) health. No more than (x) times per battle. (At high levels, upon activation, additionally removes all status effects from the character | gives a one-time initiative bonus).

Inventory
Pirate Saber
A loyal companion that the adventurer never abandoned.
Pouch of Coins
Joe drank away all the little he had looted long ago, and nothing new has been added since...
Old Cloak
Won't save from the cold nor add to a decent appearance, but it is very convenient and spacious.
Captain's Hat
Legacy of the unfortunate Jhor Gorista.
Gold Tooth (Talisman)
Unknown if it brings luck, but Joe is sure that it does.
Dagger
Because no one knows when an unexpected boarding battle will begin.
Bottle of Rum
Booze, like a port girl—a pleasure for only one evening, but cheaper, more fragrant, and warms not only the body but also the soul, and there are fewer unpleasant "aftereffects" afterward.
Spyglass
Under favorable geographical conditions, allows for approximate reconnaissance of the area.
Dented Deck of Cards
Joe wins more often with it.



_____________________________
I didn't read the thread very carefully (not at all), so something will probably have to be changed, but in general, let Nebok have it however he wants.

Whatever
User Avatar
#216
Auto-translated
That awkward feeling when, by default, even an old, ugly pirate looks better than you...
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#217
Auto-translated
Ples reserved a decent sword, while Aretz got a jelly elf. For complete happiness, Loken needs to generate a champ with an intelligence of 1. (I wanted a more eloquent screenshot, but this one will do; I'm too lazy to search for and screenshot videos.)
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#218
Auto-translated
Maybe I won’t be wielding a sword.
User Avatar
#219
Auto-translated
Also, Arandor changed his mind and decided not to play as the jelly elf.
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#220
Auto-translated
Author
"Loser" Joe
Is this a character from Dal Shabet?

Added 7 minutes later
Author
Cheating (an ability that is always active outside of battle? or just activating the ability at the right moment?)
The character receives bonuses in gambling games.
There won't be any gambling games except for the GM characters who want to play fun games with you, so it's better to take something else.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#221
Auto-translated
Author
Is this a character from Dal Shabet?
A character from real life...

Good thing I didn't make him a thrower, otherwise all his skills would have been taken.

Be strong. Believe
User Avatar
#222
Auto-translated

"Loser" Joe 


Fate: empty
Origin: child of darkness
Religion: Cearoth: +1 to faith, Cearoth helps his followers during travels, battles, and in matters with women 
Talent: talentless
Cripple:
- one-legged: speed halved
- one-armed: unable to use anything requiring a second hand
- one-eyed: accuracy halved  


Level: 6

Free Actions: 6
Available Skill Slots: 6

Final damage just attack = weapon damage + (strength*1.4) + (evasion*0.7) + accuracy + gold = 269

 

Characteristics 


Physical Development: 38
Dexterity: 6
Perception: 32
Cognitive Abilities: 1
Faith: 8

Beauty: 1 

Parameters

Health: 1966
Strength: 77
Evasion: 20
Accuracy: 25
Speed: 4
Initiative: 28
Stealth: 19
Willpower: 62
Magic Power: 22
Charisma: 2

Weapons 

Pirate Saber: 15 damage units
Dirk: 10 damage units, chance to deal critical damage (11%)
Upgraded Hook: 20 damage units, indestructible, allows using abilities "Harpoon", "Chain" and "Grappling Hook" 

Inventory 

Golden Tooth: +1 to faith 
Old Cloak: +1 to dexterity 
Captain's Hat: +1 to perception     

Map of the Area: allows you not to get lost
Dog-eared Deck of Cards: brings luck
Playing Cards with Naked Pirate Girls: bring luck
Good Torch: allows you to set something on fire well
Good Rope: allows you to tie someone up well
Spyglass: in open terrain, the character can identify an enemy without entering potential combat range
Magic Pocket: allows transferring inventory items to allies; at any distance; in combat, transferring costs a turn
Medium's Ring: allows seeing ghosts

Bottle of Rum: restores 50 health, +2 to initiative for 2 turns; evasion and accuracy halved if you drink more than 1 bottle (x5) 
Weak Cleansing Potion: removes 1 selected debuff (x1)

Monthly Salary: 87 gold; 44 silver; 5 copper      

Abilities

Passive irreplaceable 
Stale Breath
   
Level VI: +30% to potion effectiveness, a chance to knock down an enemy or ally if they are standing on any tile next to the character (check every 2 turns), Physical Development * 1.5 vs target's Willpower = 57

Greed
  
Level VI:
gold in the character's inventory is added as a bonus to damage dealt (no more than 300 units) = 87

Replaceable Passives
Adrenaline
   

Level II: 5 times per battle, when health drops to 80% of maximum, restores (strength * 5) = 190 health
Level III: 4 times per battle, when health drops to 70% of maximum, restores (strength * 10) = 380 health
Level IV: 3 times per battle, when health drops to 60% of maximum, restores (strength * 15) = 570 health
Level V: 2 times per battle, when health drops to 50% of maximum, restores (strength * 25) = 950 health
Level VI: 1 time per battle, when health drops to 40% of maximum, removes all debuffs, restores (strength * 60) = 2280 health     


Active 
Harpoon
Level II: pulls a target towards itself at a distance of accuracy, whose Physical Development is less than or equal to the character's Physical Development, otherwise pulls the character towards the target
Level III: the character chooses: to pull the target towards themselves or to pull themselves towards the target
Level IV: the character can move using the harpoon, pick up items, pull allies 

Chain: immobilizes the enemy
Level III: 1 turn
Level IV: 2 turns  
Level V: 3 turns
Level VI: 4 turns

Fire Rum: when thrown, distance = 10
Level II:
Character:

-10% damage and to all parameters except initiative, strength and health
Enemy:
- chance to stun the enemy, Accuracy vs Evasion = 25
- 1 turn stun 

Level III:
Character:

-20% damage and to all parameters except initiative, strength and health
Enemy: 
- chance to stun the enemy, Accuracy * 2 vs Evasion = 49
- 1 turn stun 

Level IV:
Character:

-30% damage and to all parameters except initiative, strength and health 
Enemy:
- chance to stun the enemy, Accuracy * 3 vs Evasion = 74
- 2 turns stun 

Level V: 
Character:

-40% damage and to all parameters except initiative, strength and health 
- health regeneration: 150 per turn, 3 turns
Enemy:
- chance to stun the enemy, Accuracy *4 vs Evasion  = 99
- area damage 4x4 = final damage of a simple attack * 1.4 = 377
- burning for 2 turns 
- 3 turns stun 

Level VI: 
Character:

-50% damage and to all parameters except initiative, strength and health
- health regeneration: 250 per turn, 4 turns
Enemy: 
- chance to stun the enemy, Accuracy * 5 vs Evasion = 123
- area damage 6x6 = final damage of a simple attack * 1.4 = 377
- burning for 2 turns 
- 4 turns stun 

Empty Eye Socket
Level VI: enemies that fail a check (Strength + Willpower) = 62 vs Willpower, in an area 7x5 in front of the character, become frozen in fear for 4 turns

Grappling Hook 
Level II: 5% chance to disarm the enemy, bleeding = accuracy = 25
Level III: 10% chance to disarm the enemy, bleeding = accuracy * 1.2 = 30
Level IV: 15% chance to disarm the enemy, bleeding = accuracy * 1.5 = 37
Level V: 20% chance to disarm the enemy, bleeding = accuracy * 2.5 = 62
Level VI: 25% chance to disarm the enemy, bleeding = accuracy * 3.5 = 86


Harpoon Cannon: at a distance of 10 | 12 | 14 | 16 | 20 tiles (depending on skill level), deals damage to all enemies on the line of attack; crit chance = accuracy = 25
Level II: standard multiplier = 671 | 269
Level III: standard multiplier = 940 | 295
Level IV: standard multiplier = 1262 | 295
Level V: standard multiplier = 2068 | 376
Level VI: standard multiplier = 3222 | 376

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#223
Auto-translated
Oh, it turned out great 👍
Author
Is this a character from Dal Shabet?
Just a person with the same last name...
Author
There won't be any gambling games.
:( Well, then there's nothing to look forward to.

Whatever
User Avatar
#224
Auto-translated
Considering the team composition, one might think my character likes all sorts of old men and ugly people...

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#225
Auto-translated
and who doesn't like them?
Actually, the old and ugly ones are the best workers... that's why I'm so bad.

Be strong. Believe
User Avatar
#226
Auto-translated
So many interesting and cool things.

I'm drawing cards.
User Avatar
#227
Auto-translated
Considering the team composition, one might think my character likes all sorts of old guys and ugly people...
We're like your unattractive girlfriends.
А, вот почему.

🏹🎪+⛓️♿=💕