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Horizon of Darkness

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#222
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"Loser" Joe 


Fate: empty
Origin: child of darkness
Religion: Cearoth: +1 to faith, Cearoth helps his followers during travels, battles, and in matters with women 
Talent: talentless
Cripple:
- one-legged: speed halved
- one-armed: unable to use anything requiring a second hand
- one-eyed: accuracy halved  


Level: 6

Free Actions: 6
Available Skill Slots: 6

Final damage just attack = weapon damage + (strength*1.4) + (evasion*0.7) + accuracy + gold = 269

 

Characteristics 


Physical Development: 38
Dexterity: 6
Perception: 32
Cognitive Abilities: 1
Faith: 8

Beauty: 1 

Parameters

Health: 1966
Strength: 77
Evasion: 20
Accuracy: 25
Speed: 4
Initiative: 28
Stealth: 19
Willpower: 62
Magic Power: 22
Charisma: 2

Weapons 

Pirate Saber: 15 damage units
Dirk: 10 damage units, chance to deal critical damage (11%)
Upgraded Hook: 20 damage units, indestructible, allows using abilities "Harpoon", "Chain" and "Grappling Hook" 

Inventory 

Golden Tooth: +1 to faith 
Old Cloak: +1 to dexterity 
Captain's Hat: +1 to perception     

Map of the Area: allows you not to get lost
Dog-eared Deck of Cards: brings luck
Playing Cards with Naked Pirate Girls: bring luck
Good Torch: allows you to set something on fire well
Good Rope: allows you to tie someone up well
Spyglass: in open terrain, the character can identify an enemy without entering potential combat range
Magic Pocket: allows transferring inventory items to allies; at any distance; in combat, transferring costs a turn
Medium's Ring: allows seeing ghosts

Bottle of Rum: restores 50 health, +2 to initiative for 2 turns; evasion and accuracy halved if you drink more than 1 bottle (x5) 
Weak Cleansing Potion: removes 1 selected debuff (x1)

Monthly Salary: 87 gold; 44 silver; 5 copper      

Abilities

Passive irreplaceable 
Stale Breath
   
Level VI: +30% to potion effectiveness, a chance to knock down an enemy or ally if they are standing on any tile next to the character (check every 2 turns), Physical Development * 1.5 vs target's Willpower = 57

Greed
  
Level VI:
gold in the character's inventory is added as a bonus to damage dealt (no more than 300 units) = 87

Replaceable Passives
Adrenaline
   

Level II: 5 times per battle, when health drops to 80% of maximum, restores (strength * 5) = 190 health
Level III: 4 times per battle, when health drops to 70% of maximum, restores (strength * 10) = 380 health
Level IV: 3 times per battle, when health drops to 60% of maximum, restores (strength * 15) = 570 health
Level V: 2 times per battle, when health drops to 50% of maximum, restores (strength * 25) = 950 health
Level VI: 1 time per battle, when health drops to 40% of maximum, removes all debuffs, restores (strength * 60) = 2280 health     


Active 
Harpoon
Level II: pulls a target towards itself at a distance of accuracy, whose Physical Development is less than or equal to the character's Physical Development, otherwise pulls the character towards the target
Level III: the character chooses: to pull the target towards themselves or to pull themselves towards the target
Level IV: the character can move using the harpoon, pick up items, pull allies 

Chain: immobilizes the enemy
Level III: 1 turn
Level IV: 2 turns  
Level V: 3 turns
Level VI: 4 turns

Fire Rum: when thrown, distance = 10
Level II:
Character:

-10% damage and to all parameters except initiative, strength and health
Enemy:
- chance to stun the enemy, Accuracy vs Evasion = 25
- 1 turn stun 

Level III:
Character:

-20% damage and to all parameters except initiative, strength and health
Enemy: 
- chance to stun the enemy, Accuracy * 2 vs Evasion = 49
- 1 turn stun 

Level IV:
Character:

-30% damage and to all parameters except initiative, strength and health 
Enemy:
- chance to stun the enemy, Accuracy * 3 vs Evasion = 74
- 2 turns stun 

Level V: 
Character:

-40% damage and to all parameters except initiative, strength and health 
- health regeneration: 150 per turn, 3 turns
Enemy:
- chance to stun the enemy, Accuracy *4 vs Evasion  = 99
- area damage 4x4 = final damage of a simple attack * 1.4 = 377
- burning for 2 turns 
- 3 turns stun 

Level VI: 
Character:

-50% damage and to all parameters except initiative, strength and health
- health regeneration: 250 per turn, 4 turns
Enemy: 
- chance to stun the enemy, Accuracy * 5 vs Evasion = 123
- area damage 6x6 = final damage of a simple attack * 1.4 = 377
- burning for 2 turns 
- 4 turns stun 

Empty Eye Socket
Level VI: enemies that fail a check (Strength + Willpower) = 62 vs Willpower, in an area 7x5 in front of the character, become frozen in fear for 4 turns

Grappling Hook 
Level II: 5% chance to disarm the enemy, bleeding = accuracy = 25
Level III: 10% chance to disarm the enemy, bleeding = accuracy * 1.2 = 30
Level IV: 15% chance to disarm the enemy, bleeding = accuracy * 1.5 = 37
Level V: 20% chance to disarm the enemy, bleeding = accuracy * 2.5 = 62
Level VI: 25% chance to disarm the enemy, bleeding = accuracy * 3.5 = 86


Harpoon Cannon: at a distance of 10 | 12 | 14 | 16 | 20 tiles (depending on skill level), deals damage to all enemies on the line of attack; crit chance = accuracy = 25
Level II: standard multiplier = 671 | 269
Level III: standard multiplier = 940 | 295
Level IV: standard multiplier = 1262 | 295
Level V: standard multiplier = 2068 | 376
Level VI: standard multiplier = 3222 | 376

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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