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#183
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acidic war cry and inspiring spit.

Be strong. Believe
In reply to kcfgogbfalgfl
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#184
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Aoi Tori
Why are you asking?
I'm thinking about a general damage formula.

Added 16 minutes later
Ple-Sen
Is the damage of all abilities calculated using the same formula for a given character, even if one is a wide axe swing and the other is an inspiring shout or an acid spit?
No, it depends on the specific ability. For example, there are already two different characters.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#186
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Author
- skills like companion characters are passive.
And if Ment's phone worked, he could call Dimasik from the second entrance at the right moment, and then the skill would be active.

Okay, I've already fantasized a bit here, but later I'll definitely need help with balancing, calculations, and possibly even replacing the skill or creating a new one, taking into account the character's features and abilities. 💦
Maybe I'll post it tomorrow...

Be strong. Believe
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#187
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Nebok, thank you, you really captured the essence of the character and what I wanted to create. A couple of clarifications/questions, now it's easier to point to a specific ability/perk. 1. I understand that she can't wear a dress and work clothes at the same time. By default, she wears work clothes, but of course, I will mention this when changing clothes. She can wear a cloak with any outfit. 2. Was the Bone Amulet of the Deity intentionally not described, or did I just miss it? In principle, if I already have too many items in my inventory, it could just be a cosmetic item, it's not crucial for me. 3. I noticed the individual damage formula and the reduced echolocation radius. Everything is fine, I agree with everything, I'm just saying it out loud that yes, I saw it. 4. How will my attack change depending on whether I use one dagger or both? I'm not asking for anything to be changed, I'm just clarifying, I have some ideas that I plan to implement as I go. Or not implement, it depends on the answer. 5. How many counterattacks can I perform per round? One, the very first one? The cooldown should follow the default values depending on the difficulty? Will I lose my turn when counterattacking? Ideally, I planned that no, but again, it can be tied to the difficulty. 6. Can Deadly Strike be used in combat? Everything else is good and excellent, I like it all ^_^ Khosha in the quest: Ugh, I'm a mega-cool ass-kicker, I took your mom to the movies, gave her flowers, and held her hand. Khosha in the game: *fart, squeak*, I won't risk using abilities above my level, there's a real chance of one-shotting myself/a teammate.
А, вот почему.

🏹🎪+⛓️♿=💕
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#188
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Aoi Tori
Well, I wasn't planning on fighting or casting spells anyway.
Okay, then I won't change your formula.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#189
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By the way, wasn't the sixth level of Enchant supposed to permanently change the item, but with a limited number of slots? Or was it supposed to be a separate skill?

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Драккошка
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#190
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Drakkosha
Nebok, thank you, you really captured the essence of the character and what I wanted to create.

A couple of clarifications/questions, it's easier to point to a specific ability/perk now.

1. I understand that she can't wear a dress and work clothes at the same time. By default, she wears work clothes, but of course, I will mention this when changing clothes. A cloak can be worn with any outfit.
2. Was the Bone Amulet of the Deity intentionally not described, or did you just not notice it? In principle, if I already have too many items in my inventory, it could just be a cosmetic item, it's not crucial for me.
3. I noticed the individual damage formula and the reduced echolocation radius. Everything is fine, I agree with everything, I'm just saying it out loud that yes, I saw it.
4. How will my attack change depending on whether I use one dagger or both? I'm not asking you to change anything, I'm just clarifying, I have some ideas that I plan to implement as we go. Or not implement, it depends on the answer.
5. How many counterattacks can I perform per round? One, the very first one? The cooldown - should I look at the default values depending on the difficulty? Will I lose my turn when counterattacking? Ideally, I planned that no, but again, it can be tied to the difficulty.
6. Can Deadly Strike be used in battle?

Everything else is good and excellent, I like it all ^_^

Kosha in the quest: Ugh, I'm a mega-cool badass, I took your mom to the movies, gave her flowers, held her hand.
Kosha in the game: pfft, I won't risk using abilities above my level, there's a real chance of one-shotting myself/a teammate.
1. I calculated everything at once for now, and will adjust it later depending on what you wear.
2. No, the editor was made by clumsy degenerates who shouldn't even be hired to mop floors, and some idiot hired them to work in IT. The amulet simply has +1 to Faith, which is reflected in the characteristics, by the way.
3. Yes, the battlefield is 50/50, there's no point in having large numbers.
4. I actually forgot about that. Initially, I thought that a special skill was needed for weapons in both hands, and it would deal slightly more damage, say, 30 percent. So, you can take another passive, replaceable skill, or leave it as is, just a cosmetic option for role-playing.
5. You counterattack until you turn off the ability. The damage is intentionally not very high, and the percentage chance is also not very high.
6. Yes, you can.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#191
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Thank you.

4. Yes, I also realized later that I needed to create separate perks for two-handed weapons. So, let's take a low-level passive perk that provides a bonus to damage, and I'll develop the theme further as the game progresses.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to kcfgogbfalgfl
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#192
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Aoi Tori
By the way, at the sixth level of enchantment, it should permanently change the creature, but with limited slots. Or was it supposed to be a separate skill?
I understood that you only want combat enchantment. The sixth level works until the end of the battle, and then it's over.
If you need an enchantment that lasts until the end of the game for a minion, I'll add it. It will simply allow you to enchant a maximum of 1 minion per in-game day.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#193
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Okay, let’s have both. Like two different abilities, one for combat and one for non-combat situations. Let the new one have the same levels. Anyway, the character can only be useful through dialogue.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
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#194
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Aoi Tori
Still, this character can only be useful by talking.
Maybe you can complete the entire game just by talking; who knows...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#196
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And can a male character in Fallout 2 also perform all actions with his mouth throughout the game?
А, вот почему.

🏹🎪+⛓️♿=💕
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#197
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Yes, this is the strongest build.
My sword, my trusted ally, unphased by my aspect.