Title: Five Plots - Menvad
Game Version: Winds of War (stability in HotA is not guaranteed, but it is playable)
Number of Scenarios: 5
Campaign Difficulty: Slightly above average, 4/5 (between the original and the DLC in Heroes 4)
Campaign Author: Gong Zigoton (thanks to Koldu for releasing my previous campaign here)
Forbidden Skills: Melee, Ranged, Magic Resistance
Description:
When the Reckoning came, Lord-Mage Menvad lost everything: countless riches, his ancestral estate, acquaintances, former connections, and fame. Passing through a portal, he managed to take with him only a couple of chests, overflowing with gold collected in a few expeditions.
This will not happen again!
Menvad will no longer lose anything that rightfully belongs to the Lord-Mage! In this new world, he will build his own personal kingdom, which will not force him to fight against Krags, cults, and other nonsense.
No, he, Menvad, the Lord of Magdaria in Erathia, who never mastered magic, will be able to rest and enjoy a life of luxury, which he has always deserved by birthright, and nothing will dare to interfere with the Lord's plans… No, the King-Mage Menvad's plans!
Annotation (in both languages):
It is no secret that Menvad was a very expressive ruler in modern history. But was he always like that? (“Always”, ed. Grimli)
And I, chronicler Froud Bethiulf, am currently sitting in an abandoned house by the northern river, writing down the knowledge accumulated from all over The Continent about, dare I say, a grand person, to share them with descendants in the only tome retelling the adventures of the King-mage.
This is the first chapter of my work on the history of the first five years of The Continent, affecting the formation and development of the Kingdom… However, it had many names in such a short time.
Let's delve into history in the first of Five Plots!
---
Of course, a random chronicler, son of a paladin from Gleenoria and a shield-maiden from the United Barbaric Tribes, personally seeing Menvad's arrival to the north during the “History of the World” campaign, couldn’t hear all the dialogues of the King-mage. Therefore, I, the author of this campaign, took on myself this heavy burden, to retell all thoughts of Menvad and his familiars.
What awaits thee, dear player?
- Finish a journey from the former lord-mage Menvad to the ruler of the largest country on The Continent.
- Meet familiar characters from the “History of the World” campaign and new iconic persons.
- 5 various scenarios with unique victory conditions (for the most part. Among the planned 26) and special additional activities. All are tested and clearable on the Champion difficulty.
- Campaign difficulty affects not only the size of neutral armies, but also their quality (only in the final scenario).
- Read all the 177 pages of the text (Word, 12th size of type. Font, of course, Calibri), if you dare. (THERE IS NO TRANSLATION, if anybody will be so reckless to propose that help… I wouldn’t mind
)
- I am a “professional” writer, 6th year of full graphomania is going on.
- Don’t forget (I’m with you in the dark – there is also references in each scenario. Because I can) to keep the save with completion of the campaign. When all Five Plots merge into one, you’ll need it.
- Gorho the Melomaniac asked to tell about the presence of extra location. In this world, his lips are closed.