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Hmm... 60 hit points is roughly equivalent to level five when compared to other factions.
New here? I'm Roha — want a quick tour?
Guys! 1) What prevents you from upgrading both? But this will drag out the game.
2) If an Orc upgrades Weakness to Summoning and Chaos, it will only hurt him – first, he won't weaken anything effectively, and second, his creeping will be significantly weakened.
3) If there are neutral castles nearby, for example, on a map with the "Key to Victory" scenario, and you can view them, then you can upgrade Sylvan with Dungeon! This is awesome!
4) Orcs really need to be eliminated as soon as possible.
5) Even weakened Chaos magic deals good damage!
2. Alt upgrades
- Scouts are very good; you can really dominate in the first week, doing what you used to start in the second week, and even then, only if the starting level of the city was higher than 1 (death to mages and archers). Against fast melee units and flyers, Assassins are better.
- I prefer Furies (2 higher initiative).
- Against Necropolis and Inferno, new Minotaurs are better; against everyone else and neutral creatures, the old ones are better.
- Old Riders are better (they don't want enemies to line up diagonally:smile53:)
- Against neutral creatures, old Hydras are better; against enemies, new ones are better.
- For me, the old ones are better (very subjective).
- Against humans, orcs, and non-caster neutral creatures, new ones are better; against everyone else, the old ones are better.