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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to Sinot
#3922
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Please add the ability to exchange items between heroes within a town, similar to how it is implemented in Horn of the Abyss.
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#3923
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Does anyone know how to take screenshots when Verok mode is enabled? When you press PrintSc, you hear the Windows system sound, but the screenshot turns out to be a distorted mess.
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#3924
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baratorch, hello, I wrote to the Yandex email two weeks ago, but for some reason, I didn't receive a response, so I'm duplicating it here. While playing the single-player game (Heroes 3, Shades of Darkness), I discovered a problem with the behavior of computer-controlled heroes, who react strangely and illogically to exit portals. Every turn, they visit them for some reason, as if evaluating them as entry portals rather than exit portals. Initial testing showed that the HD+ option alters the computer's behavior in this way. I would like you to examine the attached save file; without HD+, the computer-controlled heroes behave correctly and do not visit exit portals. Is it possible to fix this?
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In reply to Marlo_Stanfield
#3925
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After the latest update of the HD mod to version HoMM3 HD 5.2 R74, the following bug occurred: in the lower right corner of the game screen, the text no longer fits within the screen area: month, week, day - this text has shifted even further to the right and now the day is not visible. I noticed that this is somehow related to the SOD_SP plugin - if I disable this plugin, the text returns to its normal state and fits within the screen. I tried reinstalling the plugin itself - it doesn't help. Could it be that the update was installed incorrectly? Because during the update installation, it froze the first time, so I had to cancel it and then install it again. Or is the problem with the update itself? I can't revert to the previous version, the button doesn't work in the launcher. Why is there a button in the launcher to revert to the previous version if it is somehow inactive? Also, there are currently some problems on the Baratorch website; if you click to update again, it gives an error, and nothing can be downloaded from the website itself.
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#3926
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Hey, is there a plugin for HD+ that allows you to completely destroy captured castles?
In reply to Доминиканец
#3927
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Dominican
Guys, is there a plugin for HD+ that allows you to completely destroy captured castles?
There isn't one; it's only available in the WOG mod, which is a separate expansion pack.

Added 1 hour 18 minutes ago
Anyway, getting back to my previous post. I figured out what the problem was! The first time, the update didn't install correctly, which is why the "rollback" button was inactive, but it does work properly and becomes active if the update installs correctly in one go. I didn't roll back from Baratorch's site, but from another Might and Magic site (I had to search for it - there are 2 games there: the entire Heroes of Might and Magic series and the Might and Magic series), which also has all the previous versions of the HD mod, if you need to download them! So, the latest update 5.2 R74 is also flawed, and the in-game time display doesn't fit because, with the SOD_SP plugin enabled (which is intended for single-player), there shouldn't be an online lobby button, but it's there! This button is present in this latest update with the SOD_SP plugin, but it shouldn't be there, and it covers the date, so you can't see what day it is in the game. I had to roll back to the previous version, 5.2 R72. I hope Baratorch reads this forum and sees that something needs to be fixed in the update))) Because sometimes, one update fixes something, but another messes it up.
#3928
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I would like to suggest an improvement for the artifact backpack. Add a function (button) to sort the backpack by artifact ID, from smallest to largest, and from largest to smallest, to save a lot of time when the backpack is almost full. (After all, sorting the backpack also takes a significant amount of time, even when it's only 8x8 cells). It would be immediately clear how many artifacts of each type there are in the backpack (2 or 3).
Also, here's a slightly "cheaty" suggestion. Allow transferring artifacts from the backpack to another hero at a distance: for example, take one artifact from the backpack and place it on the image of one of your heroes when the hero's characteristics and secondary skills are displayed, thus transferring the artifact to the hero's backpack at a distance. This would save a turn, mana, and time. It would be convenient.
In reply to Razi
#3929
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I would like to add the following features to this mod: 1) Add a function to sort the backpack by artifact ID, from smallest to largest, and from largest to smallest. 2) In external dwellings, display how many creatures are available (so you know if we took creatures from there this week). 3) In the refugee camp, display how many creatures are available and of what type, in the bottom row above the resources when hovering over the refugee camp. 4) Display in the bottom row above the resources when hovering over a Castle whether the hero has visited: the stables in the Castle with Angels, in the Castle with Titans: the Wall of Knowledge, in the Castle with Black Dragons: the Mana Vortex, and the War Academy. 5) Display the number of turns remaining for spell effects on units during battle (this was in some mod). 6) During battle, display not only the predicted damage but also the total HP of the stack of creatures (you constantly have to calculate in your head, for example, 55 creatures with 35 HP each, you need to do the calculation: 55 x 35 = 1925). 7) The blue mana bar in the main window below the minimap shows the incorrect percentage of magic points. The blue mana bar is completely filled if the hero has 100 mana, and if there is more, plus signs appear. This does not reflect reality. I would like the mana bar to work not with 100 magic points, but with the maximum number of magic points. For example, if the hero has 500 out of 500 mana, the mana bar is full, and if 250 out of 500, it is half full, and if 1000 out of 500 or more than the maximum, plus signs appear. 8) Add to the tweaks the option to disable the function that gives gems instead of sulfur in the Naga Bank. 9) Bug in the HD mod: in the Castle window, in the bottom row, it always shows 0 creatures available, even when there are more than 0 available. In the tweaks, the option to show available creatures instead of the growth rate is disabled. HD mod version HMM3-5.2 R85.
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#3930
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Good afternoon.
If I posted in the wrong place - feel free to move it to the appropriate section.
I install HoMM III Complete [Rus][GoG ver.4.0]+HotA+press update HD (If I install HD 5.2 R99 first, and then HotA, I assume the old one will be on top of the new one. Since HotA already includes HD). Accordingly, I don't connect any plug-ins.
The game lacks extended information about the starting hero and the button to invite a hero at the tavern!
What could be wrong?
Or did the developer drop these add-ons in newer versions?

I figured it out a bit:
Extended info about the starting hero is only available if you first select RMG, and then additional options (this works both in Complete and in HotA). In other cases it doesn't work!
Either this is how it's supposed to be, or it's a bug. On the developer's website, extended info about the starting hero is listed under the scenario manager section, not in RMG (although the screenshot was taken in RMG).

Dear baratorch, surely such a suggestion has been made before)
The game has a manual; for obvious reasons it doesn't work), although technically it could be fixed. But the manual isn't really needed anyway). However, a hotkeys table would be useful both for newcomers and for those coming back for nostalgia).  Preferably invoked via F keys, like F4.

I figured it out a bit:
The "invite hero at tavern" button is disabled by default - <UI.Tavern.InviteHero> = 0.
I'd like to clarify the functionality with the developer!? 
If <UI.Tavern.InviteHero> = 1, does this button get automatically disabled in network mode?

CURRENT RELEVANCE:
When using HoMM III Complete [Rus][GoG ver.4.0]+HotA+update HD+SuperPack_Rus (ver.1.5) or HoMM III Complete [Rus][GoG ver.4.0]+update HD+SuperPack_Rus, is it relevant to use SuperFix_Common (ver.1.3), or are identical fixes already included in SuperPack_Rus (ver.1.5)?
#3931
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Can anyone help?

This is the "Taming of the Wild" quest, where you need to clear the map of enemies.

I've already strained my eyes looking in both HD+ and the standard version, but I can't find anyone, and it won't let me proceed to the next game.

 

 

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#3932
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Hello! Could you please tell me how to restore the old display of troops in HD+ when hovering over an enemy hero, showing the numbers as "few," "group," "horde," etc.? It's annoying to see numbers like "up to 100" or at least have the interval displayed.
In reply to Matr
#3933
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Hello everyone. Please tell me what graphics settings (mode, original size, and stretch filter) should I use to get a smooth picture that is also as sharp as possible? I have a FullHD monitor.
In reply to Jeks_0n
#3934
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Hello everyone! I've encountered a problem and don't know how to revert the game to the version where the Necromancer's Cloak created liches instead of skeletons. Please advise on how to do this, and what steps to take. Thank you.
#3937
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Hello, does anyone know if it's possible to disable Global map interaction acceleration in the HD mod? So that the traditional windows with text would pop up instead?