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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
In reply to ser33771@gmail.com
ser33771@gmail.com
How to cancel the generation of mixed creatures in a multiplayer game, so as not to wait 10-30 seconds.
  • open with editor <game folder>/data/MMH55-Settings.pak
  • find in file H55_GenerateMixedStacks = 1; 
  • change it to H55_GenerateMixedStacks = 0;
  • save file and try new game.
ser33771@gmail.com
And I noticed a bug that it is impossible to see the hero in a network game with two mouse clicks.

What does this mean? can you show a video?

In reply to dredknight
dredknight
  • open with editor <game folder>/data/MMH55-Settings.pak
  • find in file H55_GenerateMixedStacks = 1; 
  • change it to H55_GenerateMixedStacks = 0;
  • save file and try new game.

What does this mean? can you show a video?

  
Why in the campaign AI is so passive? Even on impossible difficulty
In reply to dredknight
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dredknight
  • open with editor <game folder>/data/MMH55-Settings.pak
  • find in file H55_GenerateMixedStacks = 1;
  • change it to H55_GenerateMixedStacks = 0;
  • save file and try new game.

What does this mean? can you show a video?

How do I send you a video?
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Hello everyone. I have a problem; I can't launch Heroes 5.5. When I start it, I get an error: "entry point to procedure _GrannyEvaluateCurveAtT@20".
Most sources say that I need to download the Granny files and put them in the Sys64 folder, but that didn't work.
Maybe it's a problem with my system; maybe I should reinstall Windows altogether?
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MMH55 is not installed in the correct folder. You need to specify the directory where Tribes of the East is installed.
In reply to dredknight
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It worked!
THANK YOU SO MUCH
In reply to Картоха
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Hello everyone! Does anyone who plays this mod know if it's possible to install NCF special files? And also, I'd like to know if RTF files can be used.
YAAAHOOOOOOO:smile14:
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Hello, how do you play in an alliance with another player on an RGM map? And is there a technical possibility to implement hero leveling as in Heroes of Might and Magic VII, with the ability to choose any skills?
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Good evening, everyone. Please tell me if the Russian translation from RC16b will work with RC16c.
In reply to komrad.kazackoff
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komrad.kazackoff
Good evening, everyone. Could you please tell me if the Russian translation from RC16b will work with RC16c?


Yes, you can use it! RC16c only contains fixes and does not include new game content, so no text changes are required.



Added 1 minute ago
Dear community,

We made it to the top 100 most popular mods and we are in the second round fighting for the top 10!
You can vote for us here -> https://www.moddb.com/groups/2022-mod-of-the-year-awards/top100#vote28634

🥳😌 Thank you for your support 😌 🥳 !

 

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dredknight
Спасибо.
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dredknight

thank you for continuing to work on the mod
thanks for keeping up with the mod

Added after 12 hours 15 minutes
apparently, I don't understand the description of the difficulty level...
I mean:
"battle locations have a +% growth rate".

because I looked at the weekly growth of the neutral army: on different difficulty levels, the increase is the same.
in the second week, 70 demons became 79.
whether it's on the "normal game mode", where "battle locations have a -10% growth rate"
or on the "hard game mode", where it's +5%
or on the "nightmare game mode", where it's +10%.
You are probably checking neutral stacks on the map while the % value is for special map battle sites only.
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dredknight

Hello.
If I understand correctly... I found a bug.

When a mentor transfers skills, the stat bonus (e.g., "Knowledge") received for the number of levels in a specialization or the "Arcane Secrets" skill is canceled.

(If you can't confirm the bug, I'll try to test more to find out why the "Knowledge" stat decreased on my characters after the mentor.)

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