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Posts from GEMs - GEMred (Pre-rendered textures, PRT) и другое

5.0 (2 ratings)
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3 years ago
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New patch with improved compatibility with H5.5. If you encounter any gameplay bugs that might affect this mod or any other, please let me know so I can try to fix them. Greetings!
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3 years ago
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New patch is available. Enjoy!
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3 years ago
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Good afternoon! Could you please tell me where the tree textures are stored in the mod's structure? I can't find them, and I want to replace them because they look strange; they were more realistic in the previous version.
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3 years ago
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I really like the mercury, it reminds me of the one from Heroes 3. Can I use some of the assets from the mod in my own mod?
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3 years ago
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Okay, I've found those specific trees that look bad, as if the branches were enlarged, but I can't replace them. After replacing or deleting them, only textureless skeletons remain. The file is located at: GEMRed 0.5.2.pak\Textures\auto-imported_______320\TerrainObjects\Grass\Trees\Autu mn_Trees\TreeBig, and the file names are Pino.dds and Pino.xdb. If the author or anyone who knows how to solve this problem could provide guidance, or perhaps replace the texture with a more realistic one. This is how the coniferous trees currently look: And this is how they looked before: How can I revert to that version?!!
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3 years ago
For the trees, as they are sometimes used on other buildings, I use a different texture path. You must directly delete the .(model) file, so that it does not find the new geometry or the new texture. Do you really like old trees better? My mod obviously pulls cartoon to one side, similar to units, and I try to make it look good in contrast at a considerable distance, hence the exaggeration of some models.

Waterfall, you have permission to use mercury, but knowing that you are doing a remake of H3. I invite you to enter the server (I am already observing your work in silence) because I would like to talk to you about collaborating on the topic of new Heroes, coming from H3 and H4, an idea that we can surely have a lot in common :)
In reply to xuxo
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3 years ago
xuxo
For the trees, as they are sometimes used on other buildings, I use a different texture path. You must directly delete the .(model) file, so that it does not find the new geometry or the new texture. Do you really like old trees better? My mod obviously pulls cartoon to one side, similar to units, and I try to make it look good in contrast at a considerable distance, hence the exaggeration of some models.

Waterfall, you have permission to use mercury, but knowing that you are doing a remake of H3. I invite you to enter the server (I am already observing your work in silence) because I would like to talk to you about collaborating on the topic of new Heroes, coming from H3 and H4, an idea that we can surely have a lot in common

Thanks for the answer! Tell me where is this file, which removes the skeletons of trees?

The second question, do you have other textures to replace this one, on a smaller branch scale?
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3 years ago
If you delete this folder, the original trees will appear. 
_(Model)\TerrainObjects\Grass\Trees\SpurceTrees\

in version 0.4.1 and earlier if I used a different texture, but honestly, I would prefer the one from the original game. I leave you the link in case you want to locate it
https://bit.ly/3jB6ggh
In reply to xuxo
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3 years ago
xuxo
If you delete this folder, the original trees will appear. 
_(Model)\TerrainObjects\Grass\Trees\SpurceTrees\

in version 0.4.1 and earlier if I used a different texture, but honestly, I would prefer the one from the original game. I leave you the link in case you want to locate ithttps://bit.ly/3jB6ggh

Thank you!
I tried to delete this folder, but completely different trees of the worst kind appeared. Tell me, how to return the trees from the base game instead of those trees?

And another question, with the new textures, it is noticed that some trees are floating in the air.
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3 years ago
This is my mistake that I have to correct in the next version, because I have to re-import all the meshes of the trees by expanding the trunk. It's something I keep in mind. You're right, the mesh ID is the same, that folder will only delete the textures. You will have to look at each file (model) and the Geometry number, look for it in the bin/geometries folder and delete them all.
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3 years ago
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Thank you, we will be waiting for new versions.
In reply to MaksSP
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3 years ago
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I want to express my huge respect to the mod author!!!) The map I'm currently working on looks amazing with it!) Thank you for this wonderful mod; the game looks much more interesting!)
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3 years ago
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Thank you very much for your message. I encourage you to join our Discord and use Gemnod; we want to share maps created using both mods, as well as provide a platform for you to offer your advice and suggestions!
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1 month ago
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xuxo, there is a problem with the models of resources that drop from the windmill in the “In Memory of Our Ancestors” campaign mission “Wrath of Heaven.” After a catapult strike on the air mill, it collapses and four resources are dropped: mercury, stone, wood, and gold. Also, three black squares appear. After saving the game and then loading it, the entire map turns black. The problem is with the resource models. If you remove the resource models, everything works normally. I think if different resources with modified models were to drop from the mill, it would also work fine. P.S. The problem can be solved by changing `` from `true` to `false` in the model files
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