Posts from Let’s come up with new “war machines.”
World Tree - +3 to defense, -10 to health, and archers' arrows fly straight and 4 cells further!
No, son, that's pure fantasy... :D
And how do you imagine 5,000 skeleton archers with such a weapon... :smile14:
And humans could have a more powerful ballista that fires stunning and damaging volleys over several squares, but only once every three turns.
No, son, that's fantasy... :D
And how do you imagine 5,000 skeleton archers with such a war machine...? :smile14:
That's not reality; it would be better suited for the Elves or Humans!
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
The following skills work if the hero has an ammunition cart. If it is destroyed, all abilities disappear.
Poisonous projectiles - which endows all ranged units in the hero's army with the "Poison" ability. The poison damage depends on the level of the "Machine Handling" skill and the hero's level: number of creatures in the army * 0.5 * 0.15 * hero's level. The chance of poisoning depends on the level of the machine handling skill (basic - 20%, advanced - 30%, expert - 50%).
Enchanted projectiles - a skill that allows your ranged units to cast dark magic spells in ranged combat, if you have:
Basic machine handling - slow; chance - 30%
Advanced machine handling - weaken; chance - 40%
Expert machine handling - destructive ray; chance - 50%
That's not the reality; you'd just be putting it on the Elves or Humans!
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Yes, you could even have sappers to disarm mines within the Academy's castle.
If you're fighting against the Academy, use sappers; against Sylvan, use gardeners; against Warlock, use electricians; against Necropolis, use gravediggers (this is in the context of sieges):D :D :D :D
As for me, I would create individual machines for each race (for example: elves - as they don't like machines and all sorts of dark technology (see the race description), they could replace the catapult with an ENT, which would throw stones (like a catapult against the walls), and I don't know what they could create instead of a ballista, etc. By the way, like in Warcraft, you could let Necromancers use a corpse cart as a catapult!