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Posts from White Temple

5.0 (2 ratings)
In reply to Vrock
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I've significantly updated the map. Added a full-fledged scenario mode. If you encounter any errors, please let me know.

For those who prefer to view the map through the editor, delete all the initial objects with negative coordinates in the map.xdb file; otherwise, it won't open and will display an error.

P.S. I also request that the moderators change the topic title to:
Scenario/Multiplayer: "White Temple" - Long
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Made it; I'll say right away that now (due to the mismatch between the title format and the template), the banner with the author's contact information and links to donation wallets (if provided) has disappeared from the header.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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Thank you very much. These minor bugs don't interfere with the gameplay.
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Good afternoon. Does reducing a mage's knowledge upon entering a town affect the ballista? If so, it seems a bit too harsh for this faction. Wouldn't it be easier to block the construction of the artifact forge? Besides, after changing Christopher's class for the tenth time (by approaching the class change marker), he becomes a Necromancer with only one Imp in his army.
In reply to YORICK-85
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YORICK-85
Good afternoon. Does reducing the knowledge of mages when entering a town affect the ballista? If so, then this faction is just too harsh. Wouldn't it be easier to block the construction of the artifact forge? Besides, after changing Christopher for the tenth time (by approaching the pointer), he becomes a necromancer with only one imp in his army.
1. Knowledge is only reduced when entering a town. When leaving the town, the knowledge is restored. It can only affect the ballista when defending the town, which is impossible on this map. While completing the map, I collected 70+ knowledge on mages. Do you know what mini-artifacts are crafted with that much knowledge? A classic combat mage on the light side could defeat anyone in a couple of turns. Even with all the harsh nerfs, this is still a very strong faction.

2. Changing King Christopher may take longer than it seems. In the next version, I might introduce a UI block during this process, but for now, I advise against spamming the "Change Hero" button.

Added 26 minutes ago
P.S. I just checked King Christopher, and there is a bug. I have already fixed it. I will release an update this evening. Thank you for your feedback.

Added 1 hour 1 minute ago
Updated to version 1.3.1.
In reply to Долгий
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Patch 1.3.2 is now available. Details can be found on the first page.
In reply to vadim_t
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vadim_t
Well, after the Dungeon (Sandro's cloak and the staff with the Dominate spell), the Skeleton Archers aren't scary anymore. But what to do with Zephyr, who builds outposts and creates mirages of his Titans, and they attack – that requires some thought...
I summoned a Phoenix. It has elemental balance, just in case (so it will have that too), BUT your Phoenix attacks 2 times per turn (is that the author's idea?), but it helped me win. The finale is almost the same... the opponent spams Phantoms and has insane initiative! (and that's with me having 3 artifacts for speed, 2 rings and a staff + minor artifacts for 34% speed)! And this can lead to the fact that you can run out of mana (his Imps move and they always go first, consuming half of your mana), you won't be able to kill them in the first turn – they have decent defense. I played using the "Spell Lore" skill and in the first turn, I Dominate his Devils and kill the Imps – after that, it became easier, although you can only cast Berserk on his Cave Goblins (Strength), because he attacks you from the first turn. After that, he only attacks with his fists (but it hurts). Something like that.

P.S. There are a couple of bugs on the map: random mana regeneration when entering a Castle (it happened often), and one semi-bug (you still won't have enough money) – on the mountain where you buy Elementals, one of the merchants (who sells them) sells them every day instead of once a week (Stone Elementals).

I cleared everything 100%, completed all the quests – the most difficult battles (in my opinion) are the packs of Elven troops (defending the arenas in the Dungeon) – they have too much initiative – I left them for last, before the finale.
Thank you to the author for the game – it was interesting.
Всегда играю на Г.
In reply to raspisnoy
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raspisnoy
I summoned a Phoenix. It has elemental balance, by the way (so there will be a Phoenix with that). But your Phoenix attacks twice per turn (is that the author's idea?), but it helped me win.
Yes, the Phoenix gets double strike and lava shield at level 30 of the hero. All changes are in the manual.
raspisnoy
The final is almost the same... the opponent spams phantoms and has incredible initiative! (even though I had 3 artifacts for speed: 2 rings and a staff + minor artifacts for 34% speed)! And this can lead to running out of mana (his imps go first and eat up half of your mana), you won't be able to kill them in the first turn - they have decent defense. I played with "Arcane Knowledge" and in the first turn, I controlled his imps and killed the imps - after that, it became easier, although you can only cast Berserk on his cave troll (strength), because he attacks you from the first turn. After that, he only attacks with his fists (but it hurts). Something like that.
Oh, you had King Christopher as a demon on summon. He can be any race and master any school of magic. If you want to test your hero against other races/magic, you can click on the corresponding indicator.
raspisnoy
P.S. There are a couple of bugs on the map: random mana regeneration when entering a Castle (it happened often), and one semi-bug (you still won't have enough money) - on the mountain where you buy elementals, one of the merchants (who sells them every day instead of once a week (stone elementals)).
Mana is not replenished randomly; heroes from the Academy simply lose 40 knowledge when they are in a city (so they don't forge overpowered minor artifacts), and mana is replenished regardless of this penalty. Regarding the elementals, I checked the script about 10 times, and I don't have this bug at all. Thank you for finding it. I will test it.
raspisnoy
I cleared everything 100%, completed all the quests - the most difficult battles (in my opinion) are the packs of elven troops (defense of the arenas in the Dungeon) - they have too much initiative - I left them for last before the final. 
Oh, you "got lucky" with the elves? Packs can be of any Faction.
raspisnoy
Thank you to the author for the game - it was interesting.
And thank you very much for your feedback. I will release a new version soon. I hope you enjoy it, playing as a different Faction.
In reply to Долгий
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Long

1. Yes, the Phoenix gains Double Strike and Lava Shield at level 30. All changes are in the manual.

2. Oh, you had King Christopher as a Demon on summon. He can be any race and master any school of magic. If you want to test your hero against other races/magic, you can click on the corresponding indicator.

3. Mana is not replenished randomly; heroes from the Academy simply lose 40 knowledge points when in a town (so that they don't forge overpowered minions), and mana is replenished regardless of this penalty. Regarding the elementals, I rechecked the script about 10 times, and I don't experience this bug at all. Thank you for finding it. I will test it.

4. Oh, you got "lucky" with the Elves? Packs can be from any Faction.

1. I read the manual once at the beginning and then forgot about it.
2. I don't mess with particularly dangerous things unless necessary.
3. You don't need to try to find the bug, as I'm playing on EWA, and this mod sometimes throws up even stranger things.
4. I didn't know about the randomness, and what I learned from you (the original source) inspires me to replay your map with a different hero, in a different build, and in a different way, even though it's without summoning or darkness...
Thank you again for the game. You put a lot of effort into it – it shows.
Всегда играю на Г.
In reply to raspisnoy
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raspisnoy
inspires you to replay your map with a different hero, in a different build, and in a different way, even without summons or dark magic...

I just uploaded version 1.4.

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