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White Temple

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#24
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vadim_t
Well, after the Dungeon (Sandro's cloak and the staff with the Dominate spell), the Skeleton Archers aren't scary anymore. But what to do with Zephyr, who builds outposts and creates mirages of his Titans, and they attack – that requires some thought...
I summoned a Phoenix. It has elemental balance, just in case (so it will have that too), BUT your Phoenix attacks 2 times per turn (is that the author's idea?), but it helped me win. The finale is almost the same... the opponent spams Phantoms and has insane initiative! (and that's with me having 3 artifacts for speed, 2 rings and a staff + minor artifacts for 34% speed)! And this can lead to the fact that you can run out of mana (his Imps move and they always go first, consuming half of your mana), you won't be able to kill them in the first turn – they have decent defense. I played using the "Spell Lore" skill and in the first turn, I Dominate his Devils and kill the Imps – after that, it became easier, although you can only cast Berserk on his Cave Goblins (Strength), because he attacks you from the first turn. After that, he only attacks with his fists (but it hurts). Something like that.

P.S. There are a couple of bugs on the map: random mana regeneration when entering a Castle (it happened often), and one semi-bug (you still won't have enough money) – on the mountain where you buy Elementals, one of the merchants (who sells them) sells them every day instead of once a week (Stone Elementals).

I cleared everything 100%, completed all the quests – the most difficult battles (in my opinion) are the packs of Elven troops (defending the arenas in the Dungeon) – they have too much initiative – I left them for last, before the finale.
Thank you to the author for the game – it was interesting.
Всегда играю на Г.