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Posts from What creature or artifact would you create? (Heroes IV)

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Or Semenych – a guy in an ushanka hat with a bottle of vodka, his attack is fiery breath and Wine Vapors. He takes a swig, holds up a match – and breathes fire, burning everything... and the wine vapors poison units and affect attack and speed (as well as speech coherence, spatial awareness, and overall coordination of movements).
Будь легким, словно перышко.Тяжелые тонут в бушующих волнах Океана Жизни, легкие же несутся по воде - и по воздуху.
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I agree that many creatures from Heroes of Might and Magic III are missing in the fourth installment (perhaps that's why it's not very... popular?). For example, liches and gorgons, as mentioned above. On the other hand, how would that affect the balance?
Regarding artifacts... It would have been possible to create artifacts that increase each skill by 50% or more, swords that give +100 to skills, etc. Again, how would that affect the balance?
The game itself turned out to be complete, so it doesn't need anything extra (except maybe liches :) ).
С уважением, Драко

Философия Героев!
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In reply to Whitemoon
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Whitemoon;123636
Or Semyonych – a guy in an ushanka hat with a bottle of vodka, his attack is fiery breath and Wine Vapors.
He takes a swig, holds up a match – and breathes fire, burning everything... and the wine vapors poison units and affect attack and speed (as well as speech, spatial coordination, and overall motor coordination).
This already resembles Warcraft 3; there's a hero like that in the game...
Варвары рулят!!
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It’s a pity that you can’t build towns in the fourth game; otherwise, they could have made a new town – a sobering-up station!
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Drnik
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Well, then I guess I'll have to build a castle focused on magic. In Heroes of Might and Magic IV, by the way, this is a major difference from the other games: each castle is unique. Each castle has its own magic, its own units, which are also tailored to magic, and so on. But in general, I would like to see a couple more unique factions. It would make the game even more diverse.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Drnik
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Drnik;137934
I would create an elemental lord – elemental magic rules!!!! And also a bunch of new magic.

A New World II tournament will be held soon. That’s where the new spells will be.
:smile17:
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How!? Even more new spells!?!
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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It’s better to create a bunch of super-combined artifacts than to add super artifacts.
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Regarding artifacts, my imagination just can't come up with anything, but Heroes of Might and Magic IV really lacks creatures from other parts of the series...
Here are some ideas for creatures I would add:
- Pegasus (level 2-3, flying, first strike, magic resistance, Nature)
- Gnoll (level 2, stun, double strike, Chaos or Might)
- Ent (although there are Hives) (level 4, entangle, immune to morale, curses, and mind control, Nature)
- Manticore (level 3-4, poison, paralysis for several turns, Chaos or Death)
- Wyvern (level 3, flying, terror, Might or Death)
- Chimera (level 4, flying, fear, terror, poison, OP, Death)
- Golden Dragon (level 4, flying, antimagic, blind, Life)
- Basilisk (level 3-4, petrify, Might)
- Lizardman (level 1-2, ranged attacker, no penalty in melee, Chaos)
I can't think of anything else right now... Heroes of Might and Magic IV is a strange game - there aren't many factions, and there aren't a lot of neutral creatures either, but all the factions are designed in such a way that you can't add or remove anything... :)
А, вот почему.

??+⛓️♿=?
In reply to CTPAHHuK
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CTPAHHuK;169046
Scrolls with multiple spells would be very useful :)

Exactly... or a scroll that casts two different spells at the same time. Or is that what you meant? ;)

Then such a scroll should definitely be a relic :smile02: Of course, if the spells are good... For example, Heavenly Shield + General Blessing... that would be great :cool:
In reply to Драккошка
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Drakkosha;169048
Regarding artifacts, my imagination just can't come up with anything, but Heroes of Might and Magic 4 really lacks creatures from other parts of the series...
Well, here are some sketches of creatures I would add:
- Pegasus (level 2-3, flyer, first strike, magic resistance, Nature)
- Gnoll (level 2, stun, double strike, Chaos or Might)
- Ent (although there are Hives) (level 4, entangling, immune to morale, curses, and mind control, Nature)
- Manticore (level 3-4, poison, paralysis for several turns, Chaos or Death)
- Wyvern (level 3, flyer, terror, Might or Death)
- Chimera (level 4, flyer, fear, terror, poison, OP, Death)
- Golden Dragon (level 4, flyer, antimagic, blind, Life)
- Basilisk (level 3-4, petrify, Might)
- Lizardman (level 1-2, ranged attacker, no penalty in melee, Chaos)
I can't think of anything else for now... Heroes of Might and Magic 4 is a strange game - there seem to be few factions, and not many neutral creatures either, but all the factions are designed in such a way that you can't add or remove anything... :)

The Golden Dragon makes me a little uneasy - how so, you ask? Nature has the Magic Dragon:) - and strangely enough, it's golden in color - maybe that's the Golden Dragon. In general, I'm trying to add some creatures from the third game. I would add the Azure Dragon. But so far, my attempts to introduce new creatures have been unsuccessful, and the result is always the same - the game doesn't launch:)
:smile17:
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The golden dragon – it confuses me a bit – how so? Nature has a Magical Dragon – and strangely enough, it’s golden in color – maybe it’s the same golden dragon.
Hmm, yes, in one of the maps, such an idea appeared.
Regarding artifacts, I would add the Blade of Cold (not the one from the third game), which increases attack and defense by 3 (like all swords in the game) and the chance to freeze the enemy. It’s strange that they didn’t add it; there’s a fire sword, a dark one, a light one – but no ice one :(
Where do we go?
Where do we end up when we save the world?
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Regarding artifacts, I would add the Blade of Cold (not the one from Heroes of Might and Magic III), which increases attack and defense by 3 (like all swords in the game) and the chance to freeze the enemy. It's strange that they didn't add it; there's a fire sword, a dark sword, and a light sword, but no ice sword.
In the official expansion, Armageddon's Blade, the Frost Hammer artifact appears, which allows you to freeze an enemy for several turns. There is also a potion of cold, which gives the hero the ability for one battle, similar to the Ice Demon, whose actions, like the Frost Hammer, freeze the enemy. I'll say even more – there is a spell in the magic of Haven that freezes an enemy for 2 turns. But this spell is not available in regular maps or for heroes.
:smile17:

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