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#610
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fktifzobr@mail.ru

You're quite the archaeologist, haha. I got tired of looking for the post you were replying to.

There was a small bug in the mod – only the combat model was changed. Now, the model for the map has been replaced with the combat model, so the bug is gone.

Thank you! :
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#611
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Hello everyone!
How difficult would it be to recolor the Dolmen of Knowledge? (An object that grants 1000 experience points upon visiting). Specifically, I need to change the blue color of the crystal to red, green, or purple.
It also has an effect, and I'm not sure how much of a hassle it would be to disable it, or if it can simply be recolored. To be honest, I haven't looked into this, so that's why I'm asking.
I'm only interested in the object's appearance (and the effect, if possible). A new object will be created from a copy of the dolmen with a different color, so I only need the recoloring.
If anyone knowledgeable reads this and thinks it's too difficult or time-consuming, please let me know so I know I need to find another way to do it.


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
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#612
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Jewill
Hello everyone!
How difficult would it be to recolor the Dolmen of Knowledge? (An object that grants 1000 experience points upon visiting). Specifically, I need to change the blue color of the crystal to red, green, or purple.
There's also an effect, and I'm not sure how much of a hassle it would be to remove it, or if it can simply be recolored. To be honest, I haven't looked into this, so I'm asking.
I'm only interested in the object's appearance (and the effect, if possible). A new object will be created from a copy of the dolmen with a different color, so only the recoloring is needed.
If anyone knowledgeable reads this and thinks it's too difficult or tedious, please let me know so I know I need to find another way to do it.
Recoloring the dolmen itself can be done without any problems, but the effect needs to be checked – sometimes effects recolor textures, but I don't think there should be any problems.
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#613
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fktifzobr@mail.ru
You can easily repaint the dolmen itself, but you need to see the effect – sometimes the effects alter the textures, but I don’t think there should be any problems.
Could you please repaint it? It’s not difficult to see what the result will be. If you need some small form of reward – no problem. I will definitely include a thank you message in the map. It’s just that it will take me longer to figure it out than it will take you to do it.


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
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#614
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Okay, I'll help. But there are a couple of questions, and the final result depends on them.

1) Do you only need the models? That is, will you create the objects for the map yourself and then specify the models and effects within them?

2) If you don't know how to create objects, I can create them, and you will only need to specify the paths in the Shared string, but then I need to know what these dolmens should be – the same knowledge dolmens, or maybe buildings for defense/attack/knowledge/magic power, or maybe just decorations.

3) If you don't know what the Shared string is, I will add these objects to the object panel, but the questions from point 2 still apply.

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#615
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fktifzobr@mail.ru

Okay, I'll help. But there are a couple of questions, and the final result depends on them.

1) Do you only need the models? That is, will you create the objects for the map yourself and assign the models and effects to them?

2) If you don't know how to create objects, I'll create them, and you'll only need to specify the paths in the Shared string, but then I need to know what these dolmens should be – the same Knowledge Dolmens, or maybe buildings for defense/attack/knowledge/magic power, or maybe just decorations.

3) If you don't know what the Shared string is, I'll add these objects to the object panel, but the questions from point 2 still apply.


1) Only models, I'll assign everything and configure it myself.
2) Thank you very much, but I know how to add objects.
3) I know what Shared is. I don't bother with adding to the panel; I usually create a new object, then place it, and copy it if needed.
My only problem is that I've NEVER been interested in models/textures. Hottabych taught me how to assign geometry and skeletons (ready-made) to objects, and I figured out what Shared is myself by experimenting. But I haven't delved into texturing; it's not something I'm interested in; I write scripts. Thank you very much; you're a lifesaver.


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
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#616
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here are the dolmens; in the archive, there are folders with models and effects. There is also a folder called "Posters" – it contains objects with paths to effects and models specified. If you have any questions, feel free to ask.
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#617
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fktifzobr@mail.ru
Here are the dolmens; in the archive, there are folders with models and effects. There's also a folder called "Posters" – it contains objects with paths to effects and models defined. If you have any questions, feel free to ask.
Thank you very much! It looks great. I've already connected everything, and the objects are basically ready. Thanks for the xdb portrait; it sped up the process a bit. I'll try to figure out the files; maybe I can recolor something myself if needed. For now, just a "plus to your karma" smile36


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
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#618
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Jewill
Thank you very much! It looks great. I've already connected everything, and the objects are basically ready. Thanks for the xdb portrait; it sped up the process a bit.
I'll try to figure out the files; maybe I can recolor something myself if needed .
For now, just a "plus to your karma" smile36.
You can recolor it; the textures for the stones are in the models folder in dds format. You can open them in Paint.NET or Photoshop.

Here's my "original" texture in pdn format (I don't know if you can open it in Photoshop; this format is used by the Paint.NET program). The trick is in the layers: the first layer is the yellow stone of the monument, and the second layer is the colored stone, which you can safely recolor without damaging the first layer.
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#619
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fktifzobr@mail.ru
You can recolor it; the stone textures are in DDS format in the models folder. You can open them in Paint.NET or Photoshop.

Here's my "original" texture in PDN format (I don't know if you can open it in Photoshop; this format is used by the Paint.NET program). The trick is in the layers: the first layer is the yellow stone of the monument, and the second layer is the colored stone, which you can safely recolor without damaging the first layer.
I'll answer with a quote: "So that's what it is, Mikhail..."
So, in principle, if I take any texture (well, not just any, but hypothetically), cut out part of the objects onto a new layer, recolor the layer, and save it, will that result in a "safe recoloring"?
Interesting, thank you. I probably won't be coloring anything else, but I'll experiment with it in my free time.


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
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#620
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Jewill

So, basically, if I take any texture (well, not just any, but let's say hypothetically), cut out parts of the objects onto a new layer, recolor the layer, and save it, will that result in a "safe recoloring"?
in principle, yes, this can be useful when coloring several objects (like now), when I'm creating creatures, it usually results in about 10 different layers - chainmail, plates, leather elements... this allows you to quickly change the color of similar elements.
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#621
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fktifzobr@mail.ru
Here are the dolmens; in the archive, there are folders with models and effects. There's also a folder called "Posters" – it contains objects with paths to effects and models. If you have any questions, feel free to ask.
Damn, why do the new dolmens look so awesome! I wonder why I didn't have them before. I think Franzy, with his intricate color quests, would appreciate them smile54
С уважением, }{0TT@6bI4
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#622
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Could someone create a mod for Heroes 5 that would allow the Ranger's Enchanted Arrow ability to be canceled, because sometimes it consumes mana for no reason.
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#623
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Do you mean that you clicked on a charmed creature but then changed your mind and released it?
С уважением, }{0TT@6bI4
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#624
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Example: Let's say I chose an enchanted arrow – a fireball. I shoot it with a ranger. But then I don't need such a powerful spell as a fireball, and I don't need any spell at all – but I can't cancel the enchanted arrow; I can only switch to a magic arrow or a slowing effect, which consume less mana, but still consume some. I need it so that I use the fireball once on the arrow and then shoot without the spell and mana cost.