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The third campaign. Created yesterday and also tested. Similar to the first campaign, but the maps are slightly different. There are a total of 7 maps in the campaign.
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When playing a campaign, don't choose the "diplomacy" skill for your hero. Otherwise, you'll have nothing to do on the final level.
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The second campaign is similar to the first. You are given Valeska. I removed two maps and added two. The maps look monotonous, so there is a feeling that you want to change the theme and make some distinctions. Map order: 2 cities 3 cities 9 cities 2 cities 3 cities 9 cities 3 cities
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Campaign 1. At the beginning, you are given a hero. You can level up the hero to level 3 on each map. There are a total of 7 maps. The order of the maps is as follows: 1, 2, 3, 1, 2, 3, 4. The number of towns on the map varies from 2 to 5. The archive also contains map templates, original maps, their modifications, and screenshots. Download the campaign: https://disk.yandex.ru/d/BZ786fEsKgmtMg https://disk.yandex.ru/d/OtGFtmS8eA1RVw (without images) Maps:
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Campaign 1. At the beginning, you are given Orrin. But you can hire another hero. On each map, a hero can level up three times. This campaign has seven maps. The order of the maps is as follows: 1, 2, 3, 1, 2, 3, 4. The number of cities ranges from 2 to 3 per map. Two of the four maps belong to the "Kingdom of Crooked Mirrors" category, featuring many teleporters. Each map has been tested separately for playability.
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Download the campaign:
https://disk.yandex.ru/d/MGHuGqCegYFC8w

Based on this map:
https://forum.heroesworld.ru/showpost.ph ... tcount=3
I created a campaign consisting of 7 maps.
I made the maps as follows.
I took the original map and left only two players on it. I turned the remaining cities into neutral ones and removed the teleporters. I did the same for maps with 3, 4, and 5 players.

Then I put together the campaign. I added maps in sequence for 2, 3, 4, 2, 3, 4, and 5 players.
In principle, it turned out quite well, but starting from the 4th map, you mostly just wander around the map proving how awesome you are.
The idea arose that in the future, it would be good to increase the radius of the spiral.
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I decided to upload the campaign after all, even though I don't really like it. The first two maps are "scripted," and I recently published them in the "spiral maps" thread. The second two maps are just thrown together; they're long, but they were made quickly, just to have something, although they do embody a certain concept. I need to get back to drawing spirals, but... it takes a long time, it's tedious, there are several options, and again, I need to choose a concept. The maps are in the following order: 1, 2, 3, 1, 2, 3, 4. If you add 1 to the map number, you get the number of towns on the map. At the beginning, you get Valeska. She has +5 knowledge. I already played as Orrin with zero stats, and... he can't use magic. Knowledge doesn't develop. This is because I didn't put the "garden of enlightenment" on the path, which gives +1 to knowledge. So, I paid the price. On each map, the hero can level up three times. You are free to choose another hero in the tavern. Only one hero—the best one—moves to the new map. I actually play the entire campaign with one hero. Download the campaign: https://disk.yandex.ru/d/5esw-nbZDsqcaQ You can play for a long time; it's not just one short map, but seven long ones.
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Another campaign.
It is based on the "sea" maps that I created last time.
Just to confirm once again - playing with water, jumping from boat to boat is a real pain. I suggest you try it yourself.
To get from one town to another, you will have to get on a boat twice and get off it.

On the first map, you get a hero with 10 knowledge and 10 magic power. Then you develop him yourself, to three levels on each map. I advise you to learn water magic and two spells - "summon boat" and "destroy boat". It will come in handy if needed.

The fourth map = the first map
The fifth map = the second map
The sixth map = the third map
There are a total of 7 maps in the campaign.
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Campaign 1. This time, I didn't overdo it. But I still realized that making the distance between cities 180 cells is a bad idea and not interesting. The distance should be 90 cells so that it can be traversed in one week; otherwise, the game becomes uninteresting. Also, it's not a good idea to involve water. My hero didn't have the "summon boat" magic spell even on the fourth map; he got stuck, and I used cheats to create a hero so that he could summon a boat. Campaign description. Map 1 - water map. Four cities. Map 2 - 2 cities. Map 3 - 3 cities. Map 4 = Map 1, but reversed. Map 5 = Map 2 Map 6 = Map 3 Map 7 = Map 1.
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Campaign 1. The campaign consists of seven maps. At the beginning, you are given the hero Orrin with the characteristics 0-0-7-7. I tried to give him zero characteristics at the beginning, but, as usual, magic didn't level up, and it's not interesting to play without magic. But with magic, completing the maps becomes very easy and fast. The third map is a water map. I tried to balance the water map so that you could travel from one city to another in a week. I think I succeeded. The first and second maps have sections that take two weeks to complete. The seventh map has a section that takes more than a week to complete.
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Campaign 2. In "Campaign 1," I removed the first map and added another one with five towns. At the beginning of the game, you are given the hero Valeska with zero stats. There isn't much magic, but it's enough to cause some trouble at the beginning of the game. Plus, I was helped by artifacts that appeared at the right time.
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5 files attached • Total size: 6.0 MB

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