Posts from Hero spell cost.
As far as I know, the Warlord's ability doesn't consume mana at all.
So, is the issue with Kha-Belekh? Does the character himself not consume mana? And is there a way to change this?
So, is the issue with Kha-Belekh? Does the character not consume mana? And is there a way to change this?
The problem shouldn't be with the hero. In general, it's a strange ability... Does Hellfire Wave initially cost 5 mana points? In the "Invasion from the Underworld" campaign, Hellfire Wave costs 0 mana points; this might be related to this bug.
The Warlord's ability belongs to the SPECIAL magic school. It has one mechanical feature: it requires mana but doesn't consume it. To make it consume mana, you can change the school to DESTRUCTIVE, for example, but there might be somewhat unpredictable results for heroes who have learned chaos magic.
If we assign Hellfire to chaos magic, we'll need to give it the sixth level of the Mage Guild – to prevent Hellfire from appearing in the guild.
And we definitely need to conduct tests because I've already experimented with a similar spell (Devil's Chain). When I assigned the chain to chaos magic, everything went haywire – the spell started consuming mana but stopped dealing damage!
The Lord's ability belongs to the SPECIAL magic school. It has one mechanical feature: it requires mana, but doesn't consume it. To make it consume mana, you can change the school to DESTRUCTIVE, for example, but there might be somewhat unpredictable results for heroes who have learned Chaos magic.
Interesting observation, I will definitely try it!
Added 2 minutes ago
The details are unclear here; there are few mods with this ability, and it's difficult to say for sure what the problem is.
The problem shouldn't be with the hero; it's a strange ability in general... Does Hellfire Wave initially cost 5 mana points? In the "Invasion from the Underworld" campaign, Hellfire Wave costs 0 mana points; this might be related to this bug.
No, no, it initially cost 0, but I want to make it cost mana.
Added 12 minutes ago
Oh, that's interesting information; it means the problem is with the magic school!
If we assign Hellfire Wave to Chaos magic, we'll need to give it the sixth level of the Mage Guild – so that Hellfire Wave doesn't appear in the Guild.
And we definitely need to run tests because I've already experimented with a similar spell (Devil's Chain). When I assigned Chain to Chaos magic, everything went haywire – the spell started consuming mana, but it stopped dealing damage!
The same problem is happening here; the animation even appears when casting (it didn't before), but the effect and damage are gone, but mana is consumed. How can I fix this?