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#391
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“Well, this is a predicament…” Stepping out of the town hall, Kotori sighed heavily and rested her head on her palm, deep in thought. Two weeks is a long time, and even after that, there were no guarantees that she would receive any positive news. On the one hand, there might not be any information about her husband in the town hall at all, but what could be even worse is getting caught in the bureaucratic maze and waiting for the results for even longer, while her wallet empties day by day. As if hearing the woman’s thoughts about financial difficulties, a voice from the Herald echoed in the sky, announcing news and job offers. There was only one catch: neither blacksmithing nor working in the port were considered suitable jobs for a woman, and among the guards, she only remembered men. After thinking for a moment, she decides to inquire about a certain “nakere.” Surely, it’s not a job for just one person, and if it turns out to be too dangerous, she can always refuse and look for alternative ways to earn a living.
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#392
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Almost immediately, Duncaniell comes across a local attraction – an entertainment establishment, apparently the very "Dragon's Maw." But considering that even if the door doesn't give him away, he will most likely encounter someone from the crowd of revelers – is it worth going in?
"Is it worth going in?" the elf thought, and immediately answered himself that yes, he could go in. To do this, he tried to find a less crowded spot nearby, ideally a completely deserted one, and materialize there. In this nosy, strangely built, ugly creature, no one here would recognize Knud, and although it was a little sad to lose one layer of his disguise, in the current situation, this was probably enough. Duncaniell pulled his cloak tighter, as if concealing his ugliness, and headed towards the "Maw."
 

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#393
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you can always decline and look for alternative ways to earn money.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#394
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- You're a shady character, for sure, - Krait clicked his tongue and waved a hand. - Fine, give me your brew. I've digested worse. But mark my words! If you poison me, you'll remain a debtor. And then I'll curse you too!
well go for strength
-- Just don't say later that you weren't warned, -- the alchemist rummaged through the shelf, first took one vial, sniffed it, grimaced, put it back, took another, held it up to the light, put that one away too, and finally shoved a third one at Krait.
The brew was indeed something between strong vinegar, rot, and something very spicy -- Krait's distorted face, even through the thicket of his beard, presented an image of wrath mixed with disgust. The alchemist, slapping his forehead, thrusts a pitcher of water and a piece of stale bread toward him. After a couple of minutes, the potion begins to take effect, and Krait first feels as if he's been struck by paralysis -- his legs cramp, and he drops heavily to the floor. His limbs refuse to obey, and a veil clouds his eyes. After a few more minutes, it lets go and freedom of movement returns. Almost. But he definitely feels stronger. Even much stronger, though his movements are unusually stiff. And it seems his stomach is still not quite capable of digesting such things. Certainly not on a regular basis.
+3 Strength, -1 Agility, -1 Endurance

-- Well? -- the alchemist grabbed another vial just in case. -- Did it work?

Potion of Strength:
+ 2-4 Strength
- 0-2 Agility
Check 12 against Endurance: -1 Endurance
Lethality: 15 (subtracted from Endurance). If the value is negative -- multiply by -1% and roll.
Temporary effect: +10 to Strength checks, +100% melee damage (additive)
-5 to Agility checks, -25 melee accuracy, -25 melee dodge, -25% ranged dodge

Added 26 minutes later
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Unus was pleased with how the sermon went. Peering into his helmet and seeing only a rotten tomato, the paladin shook it out and smiled slightly. He found it amusing that those hooligans managed to land a vegetable in there. In the herald's speech, Antinish heard some interesting information. Since he received no alms from the residents, he decided to go to the blacksmiths' guild and find out if he would be suitable for the role of an apprentice.

Unus is led to the head of the guild -- a bald, bearded man about fifty, who seems to be the only one here not working -- instead of a blacksmith's apron, he is dressed in a cotardi of fine cloth and supervises the workers, sitting at a table at the far end of the smithy. Only the powerful arms currently holding a quill betray him as a man accustomed to hard labor.
-- Decided to hire on as an apprentice? Finally get to work instead of embarrassing the folk? No, well, I can't refuse such an important person... Fine. We work in two shifts -- from dawn to noon and from noon to sunset. You can take two shifts if you don't drop dead. But make sure it works out to at least one shift per day in the end -- get it? A shift is one silver and two coppers. If you toil hard and increase our output -- there's a bonus. Ready to start tomorrow?
Requirements: Strength and Endurance 15+, Agility 10+
If Strength and Endurance are over 20: +5 copper coins per shift


Added 9 minutes later
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— What a predicament... — Stepping out of the town hall, Kotori sighed heavily and rested her head on her palm, lost in deep thought.
Two weeks was a long time, and even after they passed, there were no guarantees that fruitful news would await her. On one hand, there might be no information about her husband in the town hall at all, but what could be even worse — falling into the depths of bureaucratic hell and waiting for results for even longer while her purse emptied day by day. As if hearing the woman's thoughts about financial difficulties, the voice of the Herald rang out in the sky, with news and job offers. There was only one catch: neither the blacksmith's craft nor work at the port were intended for a woman, and among the guards, she remembered only men. After thinking for a while, she decides to inquire about a certain "nacker". Surely the work isn't for one person alone, and if it proves to be too dangerous, she can always refuse and look for alternative ways to earn a living.
Kotori's only contact regarding this matter now was the herald himself, and he was not very informative.
-- What do you want, woman? Nacker? Devil knows. That's not the kind of question that *concerns the city council, and especially not me personally. Peasants and their lords are their own business, damn them. Talk to the village elder -- if he hasn't left for the village yet, he's probably getting drunk at the "Drunken Boars" to celebrate the arrival. I bet that's why they named it after the country folk...
The herald departs.
Marked:
Eastern district -- "Drunken Boars"
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#395
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Watching the messenger disappear, Kotori had no choice but to shrug mentally and raise her eyebrows before heading to the designated location – the Drunken Boars tavern.
In reply to Граф Орлов
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#396
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Count Orlov


Unus is led to the head of the workshop – a bald and bearded man in his fifties, who seems to be the only one here not working – instead of a blacksmith's apron, he is dressed in a good woolen coat and oversees the workers, sitting at a table in the far corner of the forge. Only his powerful hands, now holding a pen, betray the fact that he is a man accustomed to hard work.
– So, you decided to hire on as an apprentice? Finally, you're going to do something useful instead of bothering people? Well, I won't refuse such an important person... Alright. We work in two shifts – from dawn to noon and from noon to sunset. You can take two shifts if you can handle it. But make sure that you work at least one shift every day – got it? A shift pays two silver and two copper coins. If you work hard and increase our output, you'll get a bonus. Are you ready to start tomorrow?
Requirements: strength and endurance 15+, agility 10+
If strength and endurance are greater than 20: +5 copper coins per shift.
- Working with your hands is a sermon for the soul, - said the paladin, responding to the head of the workshop's comment about his preaching activities. - Come to the sermon tomorrow as well. I will be talking about the dangers of fornication. I am ready to start working tomorrow at dawn.
If Unus were unable to preach or fight for some reason, he would definitely become a craftsman.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#397
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Endurance check of 12: -1 to Endurance
Lethality: 15 (subtracted from Endurance). If the value is negative, it is multiplied by -1% and rolled.

Temporary effect: +10 to Strength checks, +100% melee damage (positive)
-5 to Dexterity checks, -25 melee accuracy, -25 melee dodge, -25% ranged dodge
So, am I being buffed with this effect right now? Until the end of the phase/day, I assume?
And why did my Endurance decrease? I exceeded the check threshold by almost twice.
Author
-- So, how is it? -- the alchemist grabbed another vial, just in case. -- Did it work?
- Hmm... - Krait wiped the sweat from his forehead and tried to catch his breath - it's good that the concoction at least opened a window.
The sensations in his body were like stepping one foot on the threshold of clinical death, after which that very foot was slammed by a door with all its might, and he collapsed on the porch like a sack of manure, realizing that he was not welcome here, and crawling along the dusty, spit-covered road back to life.
Krait looked around the poor, dilapidated hut, spotted a couple of stools, grabbed them by the legs in one hand, and, grunting, triumphantly raised them above his head.
- As you can see.
Another heavy sigh.
- The feeling is like the urine of the Almighty. You could even dilute it with cheap liquor.
My sword, my trusted ally, unphased by my aspect.
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#398
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Because all checks are based on standard random numbers. You got 12, while you had 8.
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So, does this effect buff me now? Until the end of the phase/day, I assume?
Until the end of the phase, unless you discard it.
Permanent items are one-time use, by the way.
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#399
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"Should I go in?" the elf thought, and immediately answered himself that yes, he could go in. To do this, he tried to find a less crowded spot nearby, ideally a completely deserted one, and materialize there. In this grotesque form, with a strange build, no one here would recognize Knuth, and although he was a little sorry to lose one layer of his disguise, in the current situation, it was probably enough. Dunkaniël pulled his cloak tighter, as if concealing his ugliness, and headed towards "The Gullet."
At the entrance, a couple of thugs stop Dunkaniël, scrutinize his goblin-like face, and, giving him a light tap on the nose as a precaution, shove him into the tavern. Inside, there is smoke, heat, and wild noise – Dunkaniël finds it difficult to determine the size of the hall, but it is definitely not designed for such a crowd; there is so little space that people are sitting on the tables. At first, he still tries to step carefully, trying to avoid spilled beer and dropped scraps, which are abundant on the floor, but after receiving a blow to the stomach from someone in the moving mass, he has to join the general flow. The people here are, on average, more decent than the ones the elf encountered on the street – many are dressed like ordinary, not-so-rich townspeople; one can see several who look quite wealthy, but it doesn't seem like outsiders frequent this place. It is difficult to say what kind of place this is and what people come here for – some drink, some eat, some play dice. And the scantily clad girls here are hardly due to the heat. Probably, if he wants to "relax" here, he should approach the stern-looking man behind the counter.
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#400
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Watching the herald disappear from view, Kotori had nothing left to do but shrug and raise her eyebrows in thought before heading towards the designated location – the Drunken Boars tavern.

"The Boars" is a decent and relatively quiet place; after all, the guards swarming around should provide at least some security. There aren't many people here—mostly guards having lunch or outsiders. The elder she’s looking for can be easily identified by his clothing: he sits away from everyone else, and his table is laden with food and drink so lavishly that the guards in the hall are now staring at him like hungry dogs: two large pitchers of beer, a bottle of stronger liquor, plenty of bread, and hot dishes. Noticing Kotori, he greets her without interrupting his eating and drinking, simply and honestly:
--Shotbe-nushshno?
Now she can examine him more closely: he wears ordinary peasant clothes, concealing his sparse, graying hair; his straw hat rests on the bench beside him, not getting in the way. Beer has settled on his thin mustache, crumbs cling to his beard, and the earthy, broad-nosed face of the elder clearly doesn't add to his attractiveness. He isn't too old, nor is he too fat; rather, he seems larger due to his flushed, alcohol-reddened face and puffed cheeks.
Attachment 66523
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#401
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- Working with your hands is a sermon for your own soul, - said the paladin, responding to the head of the workshop's comment about his preaching activities. - Come tomorrow for the sermon. I will talk about the dangers of fornication. I am ready to start working tomorrow at dawn.
-- I don't need to hear about the dangers of fornication. My second son from the sifaka died... Well, alright, goodbye then. And make sure you're not late.


Added 6 minutes later
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- Hmm... - Krait wiped the sweat from his forehead and tried to catch his breath - it's good that the baked-and-fried one at least opened the window.
The sensations in the body were reminiscent of putting one foot on the threshold of clinical death, after which that very foot is broken by the door with all its might, and you fall on the porch like a sack of manure, realizing that you are not welcome here, and crawling along the dusty road back to life.
Krait looked around the poor, dilapidated hut, saw a couple of stools, grabbed them by the legs in one hand, and, grunting, triumphantly raised them above his head.
- As you can see.
Another heavy sigh.
- The feeling is like the urine of the Almighty. At least dilute it with cheap liquor.
-- You can't dilute it with liquor - the structure will be disrupted... Ahem. But when I get to the market, I need something to soften it, yes. Yes... now I'll show these capital fanatics and our eggheads, ha! They'll learn, ahem, what an empirical approach is... So, are there any side effects? Uh-huh... Well, ahem, that was to be expected. Good thing I didn't give you the enhanced version. I need to think about how to get rid of at least some of it, hmm... ahem... ahem... - all this time, the priest of science is writing something in his papers. - Well, as promised, 10 silver coins and a vial of strength potion. I won't give you the next potion until after sunset - you'll get poisoned. If, of course, you are still willing to test it.
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#402
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At the entrance, a couple of burly fellows stop Duncaniel, scrutinize his goblin-like face, and, giving him a light tap on the nose as a precaution, push him into the tavern. Inside, there’s smoke, heat, and wild noise – Duncaniel finds it difficult to gauge the size of the hall, but it’s definitely not designed for such a crowd; there’s so little space that people are sitting on the tables. At first, he tries to tread carefully, trying to avoid spilled beer and dropped scraps that are abundant on the floor, but after getting bumped from behind by someone in the moving mass, he has to join the general flow. The people here are, on average, more decent than the ones the elf encountered on the street – many are dressed like ordinary, not-so-wealthy townspeople; you can see a few who look quite well-off, but it doesn’t seem like outsiders frequent this place. It’s hard to say what kind of place this is and what people come here for – some are drinking, some are eating, some are playing dice. And the scantily clad girls here are hardly just because of the heat.
Probably, if he wants to “relax” here, he should talk to the stern-looking man behind the counter.
"Yeah, I won't forget this night anytime soon."
“I’d like to eat and drink, please,” Knuth’s speech changed, becoming more polite, although the number of words didn’t increase much.
 

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#403
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Count Orlov

"The Boars" is a decent and rather quiet place; after all, the guards swarming around should contribute to it somewhat. There aren't many people here – mostly dining guards or outsiders. The elder can be easily recognized by his clothes: he sits away from everyone, and his table is laid out in such a way that the guards in the entire hall are now looking at him like hungry dogs: two large pitchers of beer, a bottle of stronger liquor, plenty of bread and hot dishes. Noticing Kotori, without being distracted from eating and drinking, he greets her simply and honestly:
--Shotbe-nushshno?
Now she can examine him in detail: he wears an ordinary peasant caftan, hiding his sparse, graying hair; his straw hat rests on the bench, not interfering with anything. Beer has settled on his thin mustache, crumbs in his beard, and the earthy, broad-nosed face of the elder clearly doesn’t add to his attractiveness. He isn't too old, nor too fat; rather, he seems so because of his flushed face from drinking and stuffed cheeks.
Attachment 66523
— Hello, Elder. — Overcoming inner disdain, Kotori introduced herself. — I happened to hear that your village is facing some difficulties, could you tell me more? What kind of creature is causing these problems, what is it known for? What does it look like, how high is the reward?
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#404
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-- Hmm, -- the burly man leans over the counter and looks intently at Duncaniel. -- You look like you've seen better days. But we have room for everyone here, so what'll it be: something stronger or weaker, more or less?
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#405
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- If you're not ready, you'll be ready. Just need to empty your bowels, - Krait stretched his limbs, which had stiffened after the burning potion. - Listen, since that's the case, here's what. They say there's some kind of creature outside the city, near the village. Some kind of hacker-cacker or something like that. I was going to give it a good beating. Now I'm thinking - I can burn it with a bottle of your stuff. That would be cool.
My sword, my trusted ally, unphased by my aspect.