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MMH5.5 - Heroes of Might and Magic 5.5Auto-translated
When I close hero pane its still no set bonus from 4/8 artifacts on hero stats With camera speed on max its working fine but when the game is relaunched camera speed is not applied to max setting (but in Settings - Game its showing as Max). Its fixing by going to the Settings - Game and just press Ok. How to fix it?
When I close hero pane its still no set bonus from 4/8 artifacts on hero stats
This will always remain 1/8. Text cannot update but effects of the artifacts are applied.idcwe
With camera speed on max its working fine but when the game is relaunched camera speed is not applied to max setting (but in Settings - Game its showing as Max). Its fixing by going to the Settings - Game and just press Ok. How to fix it?
What is this "Camera speed" setting?
Try it on Utility_64.exe if it works properly than this is issue of QAI that we have inherited.
Effects from each one - yes, but the set bonus is not applied, idk why
Effects are also applied. If they are not then mapscripts are not activated. If scripts are active but they do not applied you have broken installation or another mod or scripted map that breaks the framework. idcwe
View map speed setting, bind on arrows on the keyboard. On Utility_64.exe the same issue
We have not made a change to this setting. Did you check how it behaves in clean ToE? I assume it is inherited from there.
We have not made a change to this setting. Did you check how it behaves in clean ToE? I assume it is inherited from there.
I checked, the same issue: 1) Start a new game vs AI 2) Save 3) Restart the game or not 4) Load the save 5) Map control setting on Max by using arrows is bugged like its on Low
I noticed this bug in version 5.5 RC14 b4, it's not critical, but still: Stronghold's Khan's Tower (Tower of khan) requires not only Asha's tear to build, but also city level 15, while for all other factions the city level is 0
DREDKNIGHT for you team:
I found what the problem is and how to fix it. When you created the mod, you took the "TownBuildingSharedStats" folder from the standard Data, and there was an error that the city level 15 was required. If you look at the "TownBuildingSharedStats" folder in a2p1-data, you will see that the developer released a fix, the required city level is 0.
To fix, you need to go through: MMH55-Index.pak> GameMechanics> TownBuildingSharedStats> Stronghold> Grail> TowerOfHeroes.xdb
Replace line <DevLevelNeeded> 15 </DevLevelNeeded> on <DevLevelNeeded> 0 </DevLevelNeeded>
Could you please tell me how to increase the number of ammunition for the healing cart (aid tent)? 3 rounds are WAY too few.
Download the Pak file from the link WarMachine and place it in the Data folder, which is located in the game's folder (this will set the healing cart to 10 charges).
Hello, the mod is great. But I have a problem: I can't rebuild cities. When a script appears when using a spell on cities, it asks if you want to rebuild the city, press OK. I press it, and it says that you now have the ability to rebuild cities. But then nothing changes. What else do I need to do, and also, how do I rebuild outer dwellings? I have version R14 b6. I have a Russian localization from version 13 installed. Please tell me how to solve the problem with rebuilding cities, because the script for switching between cities works perfectly for me. What is the problem and how can I solve it?
Added 9 minutes later
And another question. I'm playing a map with a hot-seat mode, and at the beginning of the game, it offers an alliance with a human player (there are 4 other AI players on the map). I press OK, I agree. Nothing changes. I don't see my ally on the mini-map. There are no dungeons on the map. How does the alliance work through the script? Should I be able to see where my ally is located? I forgot to mention that I was playing a map where there were no alliances initially.
And another question. I'm playing a map using a hotseat mode, and at the beginning of the game, it offers an alliance with a human player (there are also 4 AI players on the map). I click OK, agreeing to the alliance. But nothing changes. I don't see my ally on the mini-map. There are no Dungeons on the map. How does the scripted alliance work? Should I be able to see where my ally is located? I forgot to mention that I was playing a map where no alliances are initially set.
Does the ally become visible on the second day? Perhaps the map of the ally is updated when a turn is passed or the day changes.
Hello, the mod is great. But I have a problem, I can't rebuild cities. When a script appears when using a spell on cities, it asks if you want to rebuild the city, then press OK. I press it, and it says that you now have the ability to rebuild cities. And then nothing changes. What else do I need to do, and at the same time, how do I rebuild external dwellings? I have version R14 b6. I have a Russian language pack from version 13 installed. Please tell me how to solve the problem with rebuilding the city, because the script for switching between cities works perfectly for me. What is the problem and how to solve it?
You may have reached the town building limit. Check this article on how to increase it. Changes apply only to newly started games.
Does the allied faction become visible on the second day? Is it possible that the allied faction's map updates when a turn is passed or a day changes?
I did as you said, but nothing changed. I reinstalled it. Still nothing changed. What should I do? Can I manually set up alliances in the map editor by making a copy of the map and then renaming it? Is that possible?
Added 2 minutes later dredknight
You may have reached the town building limit. Check this article on how to increase it. Changes apply only to newly started games.
I looked at the article you suggested. Thank you. But I can't even rebuild one town. I unpacked the file and saw that everything is activated there; nothing needs to be changed. I reinstalled the game along with the mod (which I downloaded from the link on this site). Nothing has changed. Can you suggest anything else?