Posts from MMH5.5 - Heroes of Might and Magic 5.5
Elemmoor, please don't be rude.
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Good afternoon, I'm playing RC14.6. After a long time playing with friends, I found the Tear of Ashtar, but when I entered the first city I came across, the building requiring the Tear of Ashtar was automatically built in that city without any dialogue or choice. Is this a bug, or is it supposed to happen, and should I be more careful when choosing a city to visit after finding the Tear of Ashtar?
Apparently, the scripts automatically built the Tear. There are many things scripted here, for example, you can use them to rebuild castles.
@dredknight, Hello! I noticed that you have an additional .exe file, and the original .exe has a modified date of 2015:
Do you modify it somehow, or do you use Quantomas's file as is? Is MMH55.exe some sort of wrapper? Maybe you have the source code of the original? I tried to disassemble the executable, but it's pretty hard to deal with
Hello Feofilakt! All changes are done via assembly. I really wish I had the code
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Excellent mod, I downloaded it primarily because it combines Eternal Essence and NHF, as both mods require launching the game from their own executable. However, I would like to remove the "Order of the Renegade" from the heroes, because it greatly interferes with the game and is not lore-friendly, as far as I know, the renegades were on the side of Inferno, not Necropolis. Is this possible? I would be very grateful for a small instruction or at least some information on this!
On the heroes5.fandom.com website, there are many guides that you can try to use and do what you want.
Good afternoon, I'm playing RC14.6. After playing with friends for a long time, I found the Tear of Asha, but when I entered the first city I came across, the building requiring the Tear of Asha was automatically built in that city without any dialogue choices, etc. Is this a bug, or is it supposed to be this way, and should I be more careful when choosing a city to visit after finding the Tear of Asha?
It is built automatically. This is mentioned in the artifact's description.
"Carry the Tear of Asha back to the city of your choice, and the populace will glorify it with a fantastic structure that will provide numerous bonuses."
It is built automatically. This is stated in the artifact's description.
"Carry the Tear of Asha back to the city of your choice, and the populace will glorify it with a fantastic structure that will provide numerous bonuses."
It would be great to add a warning to the artifact's description, clarifying that the artifact will disappear upon visiting the next city after it is obtained, and that the special building will be constructed automatically, so one should be careful.
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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Some people like the "renegades," others don't. There's no point in arguing about it.
Archey1712, it will probably be necessary to re-patch version 5.5 to reduce the number of classes by one and remove the renegades as a class from the class table. I'll provide more details as soon as I have time.
In my opinion, 3 classes are quite necessary. The same system is used in Heroes 7. It makes the game more interesting.
It seems like someone already wrote about this skill, but just in case, I'll write about it again:
RC14 Beta 6. The Guardian Angel perk adds an additional 7th-level creature earlier than level 20 (definitely at level 19).
Witch huts offer a skill, although both of the suggested skills are already expert-level (previously, it just said that they had nothing to offer). And with the second hero, without these skills, after confirmation, the skill is not added. And after that, it's the same in all witch huts encountered on the map.
RC14 Beta 6. The Guardian Angel perk adds an additional tier 7 creature earlier, at level 20 (definitely at level 19).
Witch huts offer a skill, although both of the suggested skills are already expert-level (previously, it just said that there was nothing to offer). And for the second hero, without these skills, after confirmation, the skill is not added. And after that, it's the same in all witch huts encountered on the map.
Hello everyone, I recently downloaded a mod, and it seems to have installed correctly, but the original Campaigns have descriptions in English, while everything else is in Russian. The same goes for the scenarios – the quest descriptions are in English. Is this how it's supposed to be?
SWELOT There are 2 types of Russian translation files. Mod Translation RC13a and Campaign Translation. Make sure you have both of them installed. The installation instructions are in the description on the page.
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Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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I am very interested in the MMH5.5-Creaturepedia.pak file.
Where does the data on the names and characteristics of creatures come from?
For example: I have reduced the damage of elf archers, but the old one is displayed in creaturopedia in the game. The same if I change names of creatures.
