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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
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Hello, fellow experts! Could you please explain why I only have 7 skill slots available in RC14, instead of the expected 8? I can't figure it out no matter what.
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
... Did you calculate the main skill?
Oops... we didn't even notice that... Thank you very much! =DD
In reply to Khohloma
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Khohloma
Oh... and we didn't even notice the elephant... Thank you very much! =DD

Hello, would you like to play Heroes of Might and Magic V together?
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Hello. I discovered Heroes 5.5 not so long ago, starting with RC13. It turned out to be a very successful and high-quality project that definitely deserves attention, and I would like to thank everyone involved.

Does anyone know when the stable version of RC14 is expected?

In reply to Cekpem
No date yet but it is work in progress.
In reply to Cekpem
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Cekpem

Good afternoon. I discovered Heroes 5.5 not so long ago, starting with RC13. It turned out to be a very successful and high-quality project that definitely deserves attention, and I would like to thank everyone involved.

Does anyone know and can tell me when the stable version of RC14 is expected?


I advise you to try beta version 14. It is significantly more stable than RC13a, even though it is supposedly the latest version.
In reply to Элеммор
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Elemmoor

I recommend version Beta 14. It is significantly more stable than RC13a. Even though it is supposedly the latest version.
If that's the case, then great. We'll finish testing the current saves and then we'll check out version 14.

Although there's nothing to criticize about version 13; the balance seems to be maintained, and there have been no crashes or problems. The only downside of version 14 will be the translation, but it's not a problem to play in English either.

In reply to Cekpem
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Cekpem

If that's the case, then great. Let's finish the current saves and start testing version 14.

Although version 13 is fine, the balance seems to be maintained, and there are no crashes or problems. The only downside of version 14 will be the translation, but it's not a problem to play in English either.


By the way, version 1.14 is more optimized because it doesn't include the original campaigns. In principle, I don't need anything else for cooperative play. By the way, would you like to play together?
In reply to Элеммор
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Elemmoor

1.14 is, by the way, more optimized. Because it doesn't have the original campaigns. Well, for cooperative play, I don't need anything else. By the way, would you like to play together?
No, thank you. We still play on the same computer with a friend, like in the good old days, when we have time. We don't have as much time to play online.
@dredknight, Hello! I've noticed that you have additional .exe file, and original .exe has modified date of 2015:

2021-08-25-124731
Do you modify it somehow or use Quantomas's file as is? MMH55.exe is some sort of wrapper? Maybe you have source code of the orifinal? I tried to disassemble the executable but it is pretty hard to deal with :(

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Excellent mod, I downloaded it primarily because it combines Eternal Essence and NHF, as both mods require launching the game from their respective executables. However, I would like to remove the "Renegade" unit from the Haven faction, because it significantly hinders gameplay and is not lore-friendly, as far as I know, Renegades were on the side of Inferno, not Necropolis. Is there a way to do this? I would be very grateful for a small instruction or at least some information on this matter!
In reply to Archey1712
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Archey1712
Excellent mod, I downloaded it primarily because it combines eternal essence and NHF, as both mods require launching the game from their own executable. However, I would like to remove the Renegade unit from the Haven faction, because it greatly hinders gameplay and is not lore-friendly, as far as I know, Renegades were on the side of Inferno, not Necropolis. Is there a way to do this? I would be very grateful for a small instruction or at least some information on this.

Even if I knew, I wouldn't help you. It's a very silly idea, and I completely disagree with you. Renegades are necessary. They are part of the lore just as much as Seraphs. And let's not forget that they are an important magical class. If you don't like them, just play as Knights.
In reply to Элеммор
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Elemorr

Even if I knew, I wouldn't help you. It's a very foolish idea, and I completely disagree with you. Renegades are necessary. They are part of the lore, just like the Seraphs. And let's not forget that they are an important magical class. If you don't like them, just play as Knights.
I would gladly listen to how important the school of DARK magic is for the Renegades, connecting them to CHAOS and Inferno, and the traitors, but I'm not interested in that; I want to know how to remove this absurdity.
In reply to Archey1712
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Archey1712
I would gladly listen to how important the school of DARK magic is for the renegades who have turned to CHAOS and Inferno, and for the traitors, but I am interested in how to remove this misunderstanding.
Renegades are a great thing, so please, let's avoid such posts. Write to the developer on Discord.

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