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Posts from Khan's Path

4.5 (2 ratings)
In reply to vasik
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vasik
then the problem is that even after collecting all the obelisks, the entire map doesn't open.

Therefore, you have to dig everywhere.
The Grail is located somewhere under a tree, and, as far as I understand, specifically under the tree. The hero cannot stand on that tree, and digging half a dozen holes around it doesn't help (it's to the east, southeast). So, theoretically, only a hero who has taken the useless skill of Askh's patronage can dig up the Grail. Or is there a missed moment, a shaman nearby, and a dialogue was available. But what's the point? It seems that without Askh's patronage, you can't dig up the Grail.

Or has someone honestly dug it up? Then what's my mistake?
Remix dug it up; you can't pass the 2nd mission without it. He dug it up on the first or second try, LUCK, damn it.
Dishonestly yours, Liza
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At this stage, after about 20 dungeons, I just entered `@Win()`. All obelisks were collected, tasks and objectives were completed, so why waste time; the game isn't about endlessly farming.
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Well, I finally found the time and completed it.

It was a waste of time to replay it. I did level up my mentor, and the Dark Elf got to level 25 for free from level 4. But he was only useful once, when he was forcibly summoned for a battle before the finale. Before that, he was just tagging along – I could have just put him in the Castle and forgotten about him, but I still had to send troops to that battle.

As for what's in the 5th game, the main character can't access the underground area, no matter what the Dark Elf does. You can only go into the underground from within it, but not the other way around – only mages can go there.
The mage garrisons are physically inaccessible; it's not just that the danger is high, but the hero simply can't go there, only mages can pass through.

But since the main character can fly, I flew down and easily defeated everyone one by one with my 50 attack points and Dark Elves, then returned to take back the cities. And that wasn't even necessary. There were 2 cities that I wasn't using, and a couple of stats. If the hero couldn't fly through portals, I would have had to defeat everything from scratch with the Elf, but he would have just stood there guarding the cities, as the entrances and garrisons are inaccessible.

Overall, I liked it, except for two things.
The Grail quests are very poorly designed. In the 5th mission, I collected the obelisks, but I couldn't dig up the Grail. Because I got tired of looking for it. The identifying features were a mountain, three pillars, and another pillar. But I couldn't find anything like that. I spent about 15 minutes searching and gave up. Some people think that if they force the player to skip turns, walk around, and examine the map millimeter by millimeter, the game will become more interesting, but in reality, it's not very enjoyable.

If the Grail is set by the author, they should put it somewhere with more identifying features.
There's a similar problem in the original campaign for Rai'lag. Usually, everything is fine, but once, the Grail was placed in such a way that after half an hour of frustration, I had to use a cheat to win. The Grail map in Heroes 5 is just bad. In Heroes 4, even the troops and hero are displayed, and in Heroes 3, at least the entire area is fully displayed, even if without armies. In Heroes 5, the Grail map is just garbage. The same problem exists in the 2nd mission with the bugged obelisk, forcing the player to dig around endlessly when the Grail map is already bad. And in my case, the Grail was also placed somewhere where it was impossible to find, even though I was getting messages that it was to the left or right. 

Also, it's probably necessary to consider the mandatory need for specific skills. For example, in mission 1, I focused on machines, logistics, and attack. Neither of the first two was needed in the second mission, and there was simply no way to get machines. The map itself isn't very large, but logistics are usually useful. The lack of defense made the second part very difficult, as it was hard to defeat hordes of fast and/or ranged creatures with a handful of low-level units. And the lost item slot for summoning also makes itself felt, reducing the number of skill slots up to the mentor (end of chapter 3). Or you need to know in advance that there won't be machines and there will be many opponents, so level up carefully. Or you have to replay the game. Or, if you don't take the necessary skills, you have to waste time in battles until you suffer adequate losses. At the same time, you need to keep in mind that the 3rd chapter will be very difficult to pass without logistics and machines.
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Thank you for the enjoyable experience; as a beginner, I really liked it. There are some minor flaws, especially in the last mission where the main character can cleverly enter the dungeon if he doesn't approach the tower at the dungeon entrance; he can pass through it at speed. If you try to go around the tower, it doesn't work. I didn't use the portal to move to the dungeon; I decided that was how it was intended. If you use the portal to the city, it's easier. I dug up the Grail in the fifth mission on the fifth try. If it's always in the same place, it's not difficult. Thanks again!
In reply to Florkingold
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Everything is quite good. The only complaint is about the cutscenes. There weren't enough cutscenes in the campaign; there were too many text boxes. But overall, everything is good, as I said above. Good luck to the author!
In reply to Sergik_I
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Sergik_I
Thanks for the company, as a complete novice I really enjoyed it. There are some minor glitches, especially in the last mission where the ГГ enters the Dungeon in a tricky way: if you don't approach the tower at the same time as the entrance to the Dungeon, he passes through there at speed. If you turn toward the tower, no luck. I didn't move via the portal into the Dungeon, deciding that it was intended that way; if you use the city portal, everything is simpler. I dug up the Grail in the fifth mission on about the fifth try. If it's always in one place, then it's not hard. Thanks again!
I had the same crap in the fifth one (impossible to cross the "bridge" as an orc into the Dungeon)... had to fly over... what else can I remember...? oh yeah... the Grails were sent to hell...)) because eyes are more precious without reasonable landmarks. The Mentor in the 5th under the guard of vamps and the cart of artifacts in the Dungeon under the guard of black dragons were overkill.
p.s. for those who will play the 5th mission... it's better not to go to the surface from the orc's side (you can't dive back in), dismissing auxiliary cockroaches = game over.
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Minor bugs throughout the entire campaign didn't break the game. Overall, I thank the author for an entertaining week of gaming. It's been a long time since I was this hooked).
Всегда играю на Г.
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I can’t get into this game. The quests are not informative enough; I understand that to complete a quest, I need to capture a town, but there are no hints in the quests about how to get there. I struggled through the first mission and uninstalled it.
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I liked it. A cohesive, unconventional plot, and the locations are great (especially the banks of the underground river). Unfortunately, I read the comments at the beginning and decided that the campaign might be too difficult, so I chose to play on Veteran difficulty (I don't like replaying), and that was a mistake. After the second mission, it becomes very easy. It's not clear why the AI behaves much more stupidly than in the original game maps. In the last mission, it sent heroes to their doom who my level one heroes could easily handle, and it didn't even build the second blue Castle (in general, I was winning easily). In the third mission, it was like swatting flies – a walk in the park, but I was able to explore the entire map calmly. Something needs to be done about this. As for the inability to dismiss auxiliary heroes, yes, that's annoying! It's doubly frustrating because there's a bug/non-bug with this entrance to the underground, where they're needed underground but completely useless on the surface. This entrance is really poorly designed; if you don't reach the entrance at the beginning, the "dialogue" won't start, and you won't be able to go back. After the dialogue, a script should probably trigger after certain conditions are met and open a normal path. The Necromancer was doing great, and the main character teleported to him just out of boredom. But I'm not sure if it's a good idea that the only way to reach Mehmed (or whatever his name is) is by using the town portal. If that's how it was intended, it would be nice to integrate it more harmoniously into the plot. Overall, it's a very enjoyable campaign. Many thanks for your work! P.S. And yes, about the Grails – they are buried in a way that provides enough clues. In the second one, the edge of the map is obvious; in the fifth, there are swamps, trees, mushrooms, etc., so there are enough clues. The developers shouldn't be criticized for allowing the digging. After all, Save/Load hasn't been removed, and if it's acceptable for battles, then it's also acceptable for the Grail. And for true completionists who don't reload, there's a special ability, even if it's a bit of a waste to invest in, but at least it's done properly.
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The campaign is good, with an original plot, and it deserves praise. The scripts are of a high standard, and you can see the work that has been put into them. A special thank you to Khottabych. There is only one drawback. There are few videos, and I know that they are not easy to make; I myself barely managed to make my first animated short (a test). And one QUESTION: are these the orcs from the steppes of Ranaar, or from the islands of Pao?
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I replayed it after 2 years, this time without EWA. Without EWA, some chapters turned out to be a bit more challenging. One of the obelisks, stuck in the textures, still hasn't been fixed, so I had to dig trenches in the forest randomly again. Overall, I liked the campaign more than I disliked it. It would have been better if it was designed solely for the Orcs; the Dark Elves were unnecessary here. It felt like different people were working on the campaign (some chapters have beautiful landscapes and excellent gameplay, while others are frankly awful, like corridors). Two chapters can be played as standalone maps. Thanks for the game once again.
Всегда играю на Г.
In reply to GodRick
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GodRick
I have 2 questions about the 1st mission:
1) I captured 6 orc outposts, but where is the 7th?
2) I can't attack the orc town. Does the script prevent me from attacking until I capture all the outposts?
I encountered the same problem. It turns out you need to not only capture them but also hire at least 1 creature, and then the script will allow you to attack the orc town.
In reply to raspisnoy
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raspisnoy
I replayed it after 2 years, this time without EWA. Without EWA, some chapters turned out to be a bit more challenging. One of the obelisks, stuck in the textures, was still not fixed, so I had to dig trenches in the forest randomly again. Overall, I liked the campaign more than not. It would have been better if it was designed purely for the Orcs; the Dark Elves were unnecessary here. It felt like different people were working on the campaign (some chapters have beautiful scenery and excellent gameplay, while others are frankly awful, like corridors). Two chapters can be played as standalone maps. Thanks for the game once again.
He is placed there specifically so that the player searches for the tear himself.
Dishonestly yours, Liza
In reply to Florkingold
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My thanks to the author for their work.
I enjoyed the campaign; I played through it with a hero, and didn't have to replay any missions, but like everyone else, I struggled a bit at the beginning with not-so-great character builds.
I also had a little trouble with Aschi's tears, but that's normal overall.
In the fifth mission, I started to dominate the AI, especially the brother in the final battle – I specifically changed his log to defense and took away his main army to completely destroy him.

I also started with the "1001 and the Phoenix" map to get the full picture, but while playing the campaign, I realized that it felt like a piece of the story was missing (or maybe I just lack the imagination and attention to detail) between the brother and sister passing the test and the sister being turned into an orc.
Yes, it's mentioned that the brother is willing to do anything to be first in the circle, but still.

Overall, the campaign is great; thanks again!

In reply to Pavlinchick
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Pavlinchick

My thanks to the author for their work.
I enjoyed the campaign; I played through it with a hero, and didn't have to replay any missions, but like everyone else, I struggled a bit at the beginning with not-so-great character development.
I also had a little trouble with Aschi's tears, but overall, it was fine.
In the fifth mission, I started to dominate the enemy, especially the brother in the final battle – I deliberately changed the log to defense and took the main army away to completely destroy him.

I also started with the "1001 and the Phoenix" map to get a complete picture, but while playing the campaign, I realized that something felt missing (or maybe I just lack imagination and attention to detail) between the time the brother and sister passed the test and the time the sister was turned into an orc.
Yes, it is mentioned that the brother is willing to do anything to take first place in the circle, but still.

In conclusion, the campaign is great; thanks again!)

This was described in a fan fiction, where Mehmed not only sold his sister but also, against the backdrop of her disappearance and the death of their father, flattered Zehir, saying that he was now only studying and serving the Circle, and thus took his place.
Dishonestly yours, Liza

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