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I replayed it after 2 years, this time without EWA. Without EWA, some chapters turned out to be a bit more challenging. One of the obelisks, stuck in the textures, was still not fixed, so I had to dig trenches in the forest randomly again. Overall, I liked the campaign more than not. It would have been better if it was designed purely for the Orcs; the Dark Elves were unnecessary here. It felt like different people were working on the campaign (some chapters have beautiful scenery and excellent gameplay, while others are frankly awful, like corridors). Two chapters can be played as standalone maps. Thanks for the game once again.
He is placed there specifically so that the player searches for the tear himself.