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Posts from Khan's Path

4.5 (2 ratings)
In reply to vasik
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5 years ago
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vasik
I once left that location with 19 Warmongers and 51 Trappers, taking everything except the hut with useless shamanism. Luckily, I had enough troops to continue.

Nevertheless, I'll still have to find the Grail randomly. I took all the obelisks, except for the bugged one at 8-5, which is inaccessible, and the map isn't revealed. There are also bugged Knowledge Crystals that can't be collected, in the first mission near the Druids, and in the second at 47-61.
There are crystals that don't light up; they are replaced with red ones from the Demon location, meaning something like a demon or a stone.

Added 14 hours 28 minutes ago
In the third mission, there's a thing: if you retake an Orcish town, the buildings in it will still be destroyed. In principle, this could be useful for re-acquiring spells. For example, I don't have "Wrath of the Horde" and "Word of the Leader" from the two starting towns.
Yes, because it would be too difficult to attack 6 Companions with an army from 5 or even 4 castles.

Added 49 minutes ago
And there's another thing in the third mission: I managed to gather a decent army, but the Companions keep running away. It's easier to play this way, but in some other maps, there were some restrictions that prevented the AI from running away; that would be helpful. I do have manacles, but since I've reached the experience limit, it doesn't matter if they run away or fight – I just want to occasionally grab artifacts. I won't specifically use manacles, firstly because luck will drop from 2 to 0, and secondly, I'll have more losses, and why would I want that if I've already reached the experience limit?
Honestly, I don't know how to do this with scripts, but it's necessary to make sure they have nowhere to run.
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5 years ago
DenyAIHeroFlee — forbids AI hero to flee from combat  Syntax  DenyAIHeroFlee( heroName, isDenied, enemyHeroName = "" );  Description Forbids AI hero to flee from combat.  It is important to understand, that this function’s permission to flee may be overridden by other  functions.  If the third parameter set, this restriction to flee works only for combat with exact enemy hero.  If the third parameter left empty (default), then restriction is set for all heroes, but the  information about other restrictions remains. This way, if you remove this restriction, other  restrictions, set by similar functions still remain
5 years ago
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not a very standard hero, but http://c2n.me/4d1gkTJ
my 46-24-23-23 stats should be enough, even if it doesn't work on the first try.
In reply to vasik
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5 years ago
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vasik
not a very standard hero, but http://c2n.me/4d1gkTJ
my 46-24-23-23 stats should be enough, even if it takes a few tries.
I would be very happy if you consider this battle and it doesn't just fly by for you. Enjoy the undead army, and thank Hottabych for this script. (I personally really enjoyed it when I was testing it).
5 years ago
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Yes, the battle would have ended very quickly there if another campaign hadn't made the Ring of Dominion give stats, turning it into a stat-boosting item. But as it is, I managed it on the 4th try.

Nevertheless, I'll have to replay the 3rd campaign, although I was about a month or two away from finishing it.
I made the wrong choices in character development. I left luck as a stat, but I should have focused on mentoring, because without it, the Dark Elf won't gain enough experience in the 5th campaign. The mentor's guard in the 5th campaign isn't very durable, and there are a lot of Vampire Princes, but my Orc can travel between cities using portals, so I can feed the Elf experience that way. The only problem is that the Orcish capital is under threat, so I need to protect it. And I need to send the mentor out from the third mission.
In reply to vasik
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5 years ago
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vasik
The battle would have ended very quickly there if the other campaign hadn't created a loop that provided stats. But as it is, it took me 4 tries.

Nevertheless, I'll have to replay the 3rd campaign, although I was about a month or two away from finishing it.
I made the wrong choices in character development. I left luck as a stat, but I should have focused on mentoring, because in the 5th campaign, without it, at least the Dark Elf won't gain enough experience. The mentor's guard in the 5th campaign isn't very durable; there are a lot of Vampire Princes, and between cities, my Orc can travel through portals, so I can also fatten up the Elf. The only problem is that the Orcish capital is under threat, so I need to protect it. And I need to send the mentor out from the third mission.

I'd like to reiterate that if the overall level of play is average, everything can be completed without much difficulty. I read your messages, and it's as if it's a MASTER CAMPAIGN, and you won't be able to complete it unless you're a pro...
5 years ago
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But I did complete the Master Campaigns, didn't I? I also defeated the Dark Elf; I'm not sure you could have done it if it weren't for the Ring of Shadowed, with stats of 1, but rather the Ring of Dominion, like mine, and with the stats as shown in the screenshot. (Yes, 71-52-75-51, Spirit 5, Luck 3, and an Expert Phantom with an instant turn due to its high level and an explosion that hits 70 vampires). Did I also complete Mission 2, Part 2, using pitchforks as rifles? Although it was very inconvenient and just a meat grinder *using skills as much as possible, with reloads until acceptable losses are achieved*. This part is very tedious – you have almost no spells, and there's not much meat. Reload each battle until you achieve acceptable losses. It's not a very enjoyable experience. I even defeated all the obelisks, but then I still had to win using a code because of 1 starting weak hero, the entire map doesn't open, and I didn't really want to dig around. (The Grail is probably buried right under the tree; you can't get there because of the bugged starting obelisk; without the protection of Ashtar, you can't pass it honestly – either some script didn't work. I dug around the tree, but no luck, it's either east or not there). And you don't even need to replay the 5th mission. I have 3 castles, the entire area is cleared at the top, many mages have been defeated without problems, and at the bottom, the elf has captured a piece of the map with Fury units and defeated the underground garrison. But the main character only has level 30 and 868k experience. Having a bunch of princes on the 3rd week is a bit early. I can only take down half of them with 14 goblins. What a weak hero. But no, there's no need to replay it. So what if the Dark Elf starts the mission with 0 experience instead of 220k? It's the same thing, 220k experience, what's the big deal? It's a minor detail, I can manage
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5 years ago
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Excellent map. I liked everything. Respect to the author.
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5 years ago
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Remix, as you can see, vasik is playing a map with mods, and they seem to be balance-oriented (at least, that's what I understand, ewa). Otherwise, how can we explain the absence of the Ring of Cursed Shadows (as a randomly generated artifact) and the Ring of Dominion? smile
5 years ago
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the Ring of the Shadowmarked was given by the author; simply because there was an invasion from the underworld, it became my Ring of Dominion, but this is already the 4th mission, and there aren't any particular problems here. Regarding mission 2, part 2, all the hero's creatures and those in this location are no different from the originals (only the squires are stronger, but there's only one stack of them). Perhaps if you exit the first mission with an attack and defense strategy, it will be better. I exited with an attack and machines/logistics strategy, without defense. The machines were useful later, but the lack of defense when exiting the first map seems to have had an impact here.
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5 years ago
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The artifact's name confused me; in the original, it's called the Ring of the Dragon's Eye, right?
5 years ago
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that hero has two rings, one of which is the Ring of the Dragon Eye, and the other is the one from the first original campaign, belonging to Rai-Lag (ARTIFACT_RING_OF_THE_SHADOWBRAND).
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5 years ago
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Hmm, I see, thanks!
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5 years ago
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Let me explain again: in mission 2, the obelisk is NOT bugged; it is SPECIFICALLY blocked by stones to make it more difficult to find the Grail. Artifacts do not carry over to other missions, and the heroine does not start with any (unless you choose the bonus). If you level up properly, there is nothing overwhelmingly difficult; it is NOT necessary to attack everyone.

Added after 31 seconds
green-69
Excellent map. I liked everything. Respect to the author.
Thank you, I try to create content for fans of the Heroes series.
5 years ago
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then the problem is that even after collecting all the obelisks, the entire map doesn't reveal itself. Therefore, you have to dig around. The Grail is located somewhere under a tree, and as far as I understand, it's specifically under a tree. The hero can't stand on that tree, and digging half a dozen holes around it doesn't help (it's east and southeast). So, theoretically, only a hero who has taken the useless skill of "Ashes' Patronage" can dig up the Grail. Or is there a missed moment? There's a shaman nearby, and I had a dialogue with her. But what's the point? It seems that without "Ashes' Patronage," you can't dig up the Grail. Or has someone already honestly dug it up? Then what's my mistake?

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