Added 50 minutes ago
Gullveig: +2 to beauty, +2 to perception.
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light armor
1. Silla/Kuvayama (second persuasion of El Hamazi). Sharpshooter-Historian-Something else (merchant?), future mage. Skill: pistol/musket, light armor. Constellation: unknown
played for fun and didn't exploit anything.
Revan, does Nortia's ability to move while shooting also apply to reloading?!
School of Artorius Serberian Waltz [3000] Dodge, accuracy and initiative in a 1-on-1 fight are twice as high. Mercilessness [3000] The character can parry (accuracy) melee attacks. A successful parry causes blindness and slow (5). Crippling Strike [3000] On a successful dodge, the character counterattacks. Counterattacks cause bleeding and injury. | Wisteria Fencing Dance with Death [3000] The character avoids an attack that would bring their health to 0 or below. Cooldown: 5 turns. +10% universal evasion. Agility [3000] The character can parry enemy melee attacks (accuracy). -1 to attack cost. Dance of Blades [3000] On a successful dodge or parry, the character counterattacks. Counterattacks after a dodge deal double damage, after a parry or evasion they land a fatal blow. | Nakiri Spear Sting [3000] Passive ability: the character's attacks cause weakness. +10% to critical hit chance; critical attacks give the character +5 to initiative. Winds of Nakiri [3000] 1% to evasion for each point of dexterity. The character attacks all enemies that appear on their line of attack. Cyclone [3000] The character deals damage to all enemies around them, +7 to accuracy. Works with control. |
Sharpshooter Control [3000] The character attacks all enemies that appear on their line of attack. If reload is needed, spends this action on reloading. Fatal Shot [3000] +25% chance of a deadly strike Armored Slayer [2000] The character's attacks deal 33% or 66% more damage to enemies in light or heavy armor respectively. | Landsknecht Might [3000] The character's attacks cause paralysis. +50% to might. Tenacity [3000] The character survives one attack (remains at 1 hp) that would take their health to zero or below and removes all negative effects from themselves. Activates once per battle. +5 to health for each point of endurance and strength. Adrenaline [3000] 1% to accuracy, evasion and accuracy for every 1% of lost health. The character restores 50% of health for each defeated enemy. | |
Traveler's Style Wanderer [3000] 3 to movement speed. Immunity to immobilization. +3% to damage for each tile traveled (final modifier). Veteran [3000] When interacting with a character, enemies' accuracy and evasion are halved if they fail a will check against the traveler's will. Incoming damage (before all other effects are applied) to self is reduced by 20%. Brawler [3000] The character can parry enemy melee attacks. A successful parry causes lethargy and immobilization (3). | Guardsman Bodyguard [3000] Applies a taunt effect to enemies (on their turn) within 8 tiles of the character. Colossus [3000] Attacks deal area damage (+1), +75% to armor penetration, +10% to critical damage chance, +50% to might. Titan [3000] +10% to health for each point of spirit and +1 to will for each point of endurance. | Archer Bow Master [3000] Additional attack Fire Arrows [3000] The character's attacks deal +100% additional fire damage and cause burn. Camouflage [2000] The character can use stealth. |