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#212
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NPCs and GMs when players find a way to exploit a game mechanic.
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#214
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Which idea is better/more effective? Of course, I could take Narcissus and leave it to chance, but I don't really want to get Faith or Beauty again...

1. Sylvania/Kuvayma (second conviction of El Hamazi). Marksman-Historian-Something else (merchant?), future mage. Skill: pistol/musket, light armor. Constellation unknown.

2. Nortia/Sylvania. Archer-Historian-Something else (rogue/order of the moon?), with the goal of leveling up nature magic for enhancement. Skill: bow, light armor. Constellation unknown.

In the first case, the main focus is on developing the character as a mage. In the second, an archer with support skills, etc.

3. Nortia/Argalia/Alsefyr. Drachenritter-Gladiator/Guard-Traveler (historian?). Skill: hammer, shield, armor. Constellation unknown.

I might come up with something else, but considering the limited number of nations and their development, it's unlikely.

Be strong. Believe
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#215
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In close combat, we have many units, but even if we choose, I don't think dragon knights are that great. All they seem to do is cripple (but why?) and pressure shield units (but what if the opponent isn't a shield user/parrier?). Night Stalkers and Moon Elves are powerful, as are the Rose and Arterian units (hmm, if you take the Arterian faction and teach them the shield skill, that would be great...).
I think bows with the Moon faction would be great. And, as I said, I have nothing against firearms, especially if...
Revan, does Nortia's ability to move while shooting also apply to reloading?!
The first option is definitely the strongest (safest, I mean. A Moon Archer might be stronger, but its ability to debuff enemies might not always work). There's no question about it.
 

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#216
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Author
light armor
It doesn't work with the Moon Order, Aretz. You'll have to go around naked.

Added 4 minutes later
Author
1. Silla/Kuvayama (second persuasion of El Hamazi). Sharpshooter-Historian-Something else (merchant?), future mage. Skill: pistol/musket, light armor. Constellation: unknown
For Kuvayama, there's also a fun combo if you play as an archer, in the form of taking a fire spirit with him. Not only will you improve Kuvayama's fragility and weakness, but you'll also be able to make two shots for 99 damage.
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#217
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However, Kuwayama doesn't have great perception... and choosing Kuwayama just to pick such a weak ability, which essentially only gives a damage bonus, doesn't seem like a good idea. It might be better to pick Wind instead.

Be strong. Believe
In reply to Ment
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#218
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Ment
played for fun and didn't exploit anything.
And died from a single hit by an NPC girl.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#219
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Revan, does Nortia's ability to move while shooting also apply to reloading?!
Actually, I forgot that I wanted to make reloading possible while moving by default - so, I'm doing it.

Added 12 minutes later
I've changed the fencing dance.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#220
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The more other melee fighters there are, the more likely I am to survive.
My sword, my trusted ally, unphased by my aspect.
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#221
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In that case, I’d better not pick a Knight.

Be strong. Believe
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#222
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Take the Guardsman.
My sword, my trusted ally, unphased by my aspect.
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#223
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How it could have been 😞

School of Artorius
Serberian Waltz [3000]
Dodge, accuracy and initiative in a 1-on-1 fight are twice as high. 
Mercilessness [3000]
The character can parry (accuracy) melee attacks. A successful parry causes blindness and slow (5).
Crippling Strike [3000]
On a successful dodge, the character counterattacks. Counterattacks cause bleeding and injury.

Wisteria Fencing
Dance with Death [3000]
The character avoids an attack that would bring their health to 0 or below. Cooldown: 5 turns. +10% universal evasion.
Agility [3000]
The character can parry enemy melee attacks (accuracy). -1 to attack cost. 
Dance of Blades [3000]
On a successful dodge or parry, the character counterattacks. Counterattacks after a dodge deal double damage, after a parry or evasion they land a fatal blow.

Nakiri Spear
Sting [3000]
Passive ability: the character's attacks cause weakness. +10% to critical hit chance; critical attacks give the character +5 to initiative. 
Winds of Nakiri [3000]
1% to evasion for each point of dexterity. The character attacks all enemies that appear on their line of attack.
Cyclone [3000]
The character deals damage to all enemies around them, +7 to accuracy. Works with control. 
   
Sharpshooter
Control [3000]
The character attacks all enemies that appear on their line of attack. If reload is needed, spends this action on reloading.
Fatal Shot [3000]
+25% chance of a deadly strike
Armored Slayer [2000]
The character's attacks deal 33% or 66% more damage to enemies in light or heavy armor respectively. 

   
Landsknecht
Might [3000]
The character's attacks cause paralysis. +50% to might.
Tenacity [3000]
The character survives one attack (remains at 1 hp) that would take their health to zero or below and removes all negative effects from themselves. Activates once per battle. +5 to health for each point of endurance and strength.
Adrenaline [3000]
1% to accuracy, evasion and accuracy for every 1% of lost health. The character restores 50% of health for each defeated enemy. 

Traveler's Style
Wanderer [3000]
3 to movement speed. Immunity to immobilization. +3% to damage for each tile traveled (final modifier).
Veteran [3000]
When interacting with a character, enemies' accuracy and evasion are halved if they fail a will check against the traveler's will. Incoming damage (before all other effects are applied) to self is reduced by 20%.
Brawler [3000]
The character can parry enemy melee attacks. A successful parry causes lethargy and immobilization (3).
 
Guardsman
Bodyguard [3000]
Applies a taunt effect to enemies (on their turn) within 8 tiles of the character. 
Colossus [3000]
Attacks deal area damage (+1), +75% to armor penetration, +10% to critical damage chance, +50% to might. 
Titan [3000]
+10% to health for each point of spirit and +1 to will for each point of endurance.


Archer
Bow Master [3000]
Additional attack
Fire Arrows [3000]
The character's attacks deal +100% additional fire damage and cause burn.
Camouflage [2000]
The character can use stealth.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария