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Posts from Lungworth Auto-translated

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#121
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Spinning the wheel of fortune.

Be strong. Believe
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#122
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Alright, let's spin the wheel. (No, Revan, this isn't a request for you to spin it for me too.)
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#123
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Nah, the random number generator wasn't very generous this time.
Where do we go?
Where do we end up when we save the world?
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#124
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I agree with this point – it takes up a persuasion slot, and many of the options aren't that interesting.
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#125
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Alex
+2 to intelligence, +1 to perception, +1 to speed, +1 to strength, +1 to stamina, +1 to agility

Added 1 minute ago
Arandor
Spinning the wheel of fortune
6: Character gender - male.
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#126
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And so it goes, after such effects, you just keep spinning the roulette...
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#127
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Author
6: Character's gender - male.
Oh well...

Even better.

Be strong. Believe
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#128
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29: +2775 experience points, +2 Luck.
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#129
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and again, nothing that would spark an idea... 😞

Be strong. Believe
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#130
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Did you want to increase the Amnesia skill?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#131
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No, more likely some kind of origin story, or perhaps slavery, debts, beauty/ugliness, or an object...

Be strong. Believe
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#132
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I think that slavery, with its debts and ugliness, could be a way for Revan to bypass the roulette...

Whatever
In reply to Heroist
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#133
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Heroist
I think slavery with debts and the ugliness of Revan, bypassing the roulette, can be implemented...
It will be possible to obtain it during the gameplay.
Where do we go?
Where do we end up when we save the world?
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#134
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Just out of curiosity, I decided to calculate how much damage each type of weapon (at its maximum) would deal (on average, per turn) if it were wielded by a character with 5 Strength, 5 Speed, and 5 Intelligence (I'm only considering weapons with scaling). I didn't take Accuracy and Dodge into account (assuming all attacks hit), nor did I consider special styles, as otherwise some options (katanas, sabers, rapiers, daggers, bows, crossbows, maces, Roman swords) would pull even further ahead in terms of DPS. I also didn't factor in armor or absorption.

Rapier (5 Strength, 6 Speed, and 7 Intelligence): 3x30 + 7% critical hit chance (105 average damage)
Saber (5 Strength, 6 Speed, and 5 Intelligence): 2x35 + 5% critical hit chance (78 average damage)
Spear (5 total): 1x35/1x45 + 5% critical hit chance (39/50 average damage)
Musket (10 Intelligence and 5 of the rest, reload time counted as 2) = 1x120 damage + 10% critical hit chance = (75 average damage)
Two-handed sword (7 Strength, 5 of the rest): 72 + 8% critical hit chance (86 average damage)
Bastard sword (6 Strength and 5 of the rest): 1x44 + 5% critical hit chance (49 average damage)
Halberd (5 total): 1x40 + 5% critical hit chance (45 average damage)
Battle axe (8 Strength, 5 of the rest): 2x52 + 5% critical hit chance (114 average damage)
Battle hammer (5 total): 1x45 + 8% critical hit chance (54 average damage)
Morning star (8 Strength, 6 Intelligence, and 5 Speed): 1x68 + 6% critical hit chance (78 average damage)
Bow (7 Intelligence and 5 of the rest): 1x30 + 7% critical hit chance (35 average damage)
Crossbow (9 Intelligence and 5 of the rest): 1x52 + 9% critical hit chance (63 average damage)
Staff (5 total): 1x35 + 5% critical hit chance (39 average damage)
Mace (8 Strength, 10 Intelligence, and 5 Speed): 1x56 + 20% critical hit chance (84 average damage)
Dagger (6 Speed and 5 of the rest): 3x25 + 5% critical hit chance (84 average damage)
Pistol (9 Intelligence and 5 of the rest): 1x60 + 29% critical hit chance (103 average damage)
Unarmed (8 Strength and 5 of the rest): 1x40 + 5% critical hit chance (45 average damage)
Roman sword (5 total): 1x60 + 5% critical hit chance (67 average damage)
Katana (6 Speed and 5 of the rest): 1.5x54 + 5% critical hit chance (91 average damage)

I realized too late that I should have used 6 Strength as the base, given the minimum requirements, but I was too lazy to recalculate, especially since the picture turned out to be clear enough anyway. Of course, as power increases, the situation will change, but the difference in DPS, even without taking critical hits into account, will only be noticeable for the two-handed sword relative to the rapier after the character's power reaches 28 or more. However, this is more of a demonstration and something I was curious about calculating myself, rather than a request to rebalance. Besides, I'm not even making any suggestions for changes here. Although... okay, one suggestion (besides what I wrote in a private message about sabers) is that the Nightingales need to be nerfed, as their passives increase the DPS of the strongest and one of the strongest weapon types by 3.5 times.
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#135
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maid only for women?

Be strong. Believe